Remember Terra Therma before the spawn points were moved?
Remember how it was nothing but a mindless rush to the center, with the first team there usually winning if they had a clue and formed kill-zones at the door?
Remember how much we all hated that level of dull, repetitive gameplay?
So why is it well over a year later we now have a game mode DEVOTED to this type of gameplay? Rushing the same kill zones, enemies always ending up in the exact same location each game, huge advantages granted to one side, and so on.
It's a crying shame, really... CW was supposed to involve role warfare, more complex missions, etc. Instead, we have "charge the PUG-zapper!" over and over again, but with respawns in an invasion scenario that even the most rookie general wouldn't attack. Ugh...
Edited by oldradagast, 04 January 2015 - 03:32 PM.
	
						
				

						
				

						
				
						
				










								

