Dino Might, on 06 March 2015 - 08:46 AM, said:
Would be prone to some serious trolling, but I think it would be very cool if:
You have the Team Commander select 3 dropzones on the map within the available region. For defenders, this can be anywhere inside the gates. For attackers, this can be anywhere outside x meters of all gates.
These drop points are now fixed and may not be changed throughout the match, but any mech can pick any one of the three drop points for each respawn.
Still prone to drop camping, but at least now the other team has to do some analysis and figure out where to camp and when. It would add a new tactical element to organizing lances.
Maybe add in that no drop point can be within y meters of another drop point.
This would present a few other problems:
1) Commander could troll by putting the drop zones close to the enemy entry to their base etc or in a really poor spot
2) Crashes/ground clipping/allowing dropships to damage enemies in areas of the map by flying over where they previously didnt/falling through the map etc
3) More crying and forum drama from pugs and semi pug groups due to 1 above
4) If they cant be moved it wouldnt be too hard to identify where they are due to the dropships flying in anyways after the first drop and camp them.
5) Maps like sulferous have extremely small defense zones and you really couldnt drop too much further away from the current areas anyways without reworking the whole map in that area.
Drops should be able to be chosen from a larger number of drop points prior to respawn, problem solved without creating more.