Nightshade24, on 04 January 2015 - 05:47 AM, said:
Yes, and I repeat. I never see clans get over 1500 damage.
This is just silly but I'll bite.
Now you've seen 6 1500+ games and 2 2000+ games in a single drop. You'd pretty much have to either lose to a single wave IS light rush while defending/holding territory or win only by rushing on attack/counter-attack to not see matches like this.
Nightshade24, on 04 January 2015 - 07:07 AM, said:
They are often effective in CW and spread the damage accross each LORD team mate.
It's 4800 damage to kill 48 mechs that have 100 points of armour in the CT
if it's a 4 man lance, that's 1200 damage each... assume all enemy mechs are 100 tonners -ish
Your assumption that people should shoot for the CT isn't accurate.
Killing mechs quickly isn't always the best approach. It's frequently better to leg them and/or strip off the components that have most of their weapon hardpoints. That way you can stop a rush and kill them later or force them to make a decision about ejecting while you go for the objectives
Ignoring damage spread, legging a TDR is 90 points of damage. 2 for the kill is 180 points. If instead, you wanted to take out 2/3rds of its weapons by destroying its RT is probably another 110-150 damage plus another 110-200 damage depending on whether you go for both legs, the CT, or a leg and CT, too since you also get credit for destroying the arm. And if you get critical hits that destroy equipment, that's more damage.
Then you have to consider that not everyone's going to put out an equal amount of damage because of positioning, loadout, and role. That's how people end up with high damage counts.
Edited by Mizeur, 04 January 2015 - 11:32 AM.