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When Will The Big Bad Units Start Crying About Having Nobody To Play With?


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#81 Mott

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Posted 05 January 2015 - 07:52 AM

View PostVassago Rain, on 03 January 2015 - 06:14 AM, said:

Let's be really serious for real here.

It's a java map.
You have to open gates so you can rush OGs.
It takes place on MOBA stages that aren't very good.
MWO is in its 3rd year of life. It's only proper to expect more.
CW was the game's hype feature.
Clans are uber OP, and make life very unfun for IS players.
Unless you can play very close to ceasefire, your contributions don't really matter much.
The pay/XP is far lower than it should be.
MWO's balance/flavor of the month is fully exposed in CW.
It's supposedly a social warfare kind of thing, yet the game only has the barest, most primitive social functions. I used to play text-based browser games with better social features than this.

I know for a fact I didn't wait years for this, and as a result, I don't play CW. Maybe they'll fix it, maybe they won't.

It's got nothing to do with 12 manz on voice chat. Nothing. Zero.


Aside from the lie that Clans are OP (our more-casual-than-competitive unit are IS mercs with 4 weeks of FRR contracting vs ONLY CLANS, and we win more than we lose) i agree with pretty much everything you said here.

CW is an extremely lackluster attempt to put lipstick on a pig.

CW will die because it quite simply blows.

#82 AlmightyAeng

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Posted 05 January 2015 - 08:43 AM

View PostVassago Rain, on 03 January 2015 - 06:14 AM, said:

Let's be really serious for real here.

It's a java map.
You have PASS GATES so you can rush OGs.
It takes place on MOBA stages that aren't very good.
MWO is in its 3rd year of life. It's only proper to expect more.
CW was the game's hype feature.
Clans are uber OP, and make life very unfun for IS players.
Unless you can play very close to ceasefire, your contributions don't really matter much.
The pay/XP is far lower than it should be.
MWO's balance/flavor of the month is fully exposed in CW.
It's supposedly a social warfare kind of thing, yet the game only has the barest, most primitive social functions. I used to play text-based browser games with better social features than this.

I know for a fact I didn't wait years for this, and as a result, I don't play CW. Maybe they'll fix it, maybe they won't.

It's got nothing to do with 12 manz on voice chat. Nothing. Zero.


FTFY lol. Technically you don't have to open anything :)

#83 Ax2Grind

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Posted 05 January 2015 - 09:05 AM

12 man groups with coms are not any of the problems with CW. That is ludicrous.

Why are people still complaining about the lack of comms? There are free voice com servers open to absolutely everyone who plays this game. NGNG and Comstar are both used by a number of pugs to form groups and drop together. Or is this a complaint about losing against better skilled pilots again? Being surprised that a practiced group is better than an unpracticed group is as silly as being surprised that an unpracticed pilot is not better than a practiced one.

If you choose to drop solo, and don't use your faction comms that have been set up for your use by your community of fellow players, then I would think the "blame", if that is even the appropriate word to use, would fall squarely on the PUG in question, not the 12 man they go up against in the queue.

A team in mwo, like any game, is a group of players looking to leverage their abilities and enjoy playing the game together. Complaining that their existence somehow ruins your gameplay is silly. Besides, everyone is part of a team in MWO. Some just take it seriously enough to actually talk to their teammates. If I were to join a soccer team for a game and ignore my teammates I bet I would lose to a team that talked to each other. How odd that it works the same for a video game...

#84 Revis Volek

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Posted 05 January 2015 - 09:23 AM

View PostTwentyOne, on 03 January 2015 - 03:02 PM, said:

'Clans are uber OP, and make life very unfun for IS players'.

Until Clans stop horing the **** out of ONLY 3 OP MECHS, clans as a whole can be considered OP.

Yes I agree that not all clan mechs are OP. In fact the Dire wolf in the "holy trinity" is not as ridiculous as the timber/scrow.



And IS doesn't do the same thing? lol....

Thunderbolt
jenner
Spider
Firestarter
Dragon or Kintairo?


Please....i dont see anything other then these mechs in respectable drop decs and its the same thing just flipped to IS mechs.

Its called META and it revolves around the best mechs always. Its no different then everyone having the same "best" gun in any other FPS or best equipment in a Dungeon game.

Edited by DarthRevis, 05 January 2015 - 09:23 AM.


#85 Mott

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Posted 05 January 2015 - 10:09 AM

View PostDarthRevis, on 05 January 2015 - 09:23 AM, said:

Thunderbolt
jenner
Spider
Firestarter
Dragon or Kintairo?


Please....i dont see anything other then these mechs in respectable drop decs and its the same thing just flipped to IS mechs.


Respectable drop decks? Umm...definitely not limited to just those you listed.

The STK-4N (goes very well with the FS), RVN-3L, BNC-3E, BNC-3M, HBK-GI, WVR-6K, JM6-DD/S all wave hello as fellow clan wreckers due to great quirks.

#86 Odins Fist

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Posted 05 January 2015 - 01:19 PM

View PostLouis Brofist, on 05 January 2015 - 01:15 PM, said:

I stopped playing CW for 2 main reasons and want to point out a thing that I believe is very obvious now.

1.) It takes way too long for a match to start and you're kept completely in the dark as to when its going to do so.



From what i'm hearing this is the most overwhelming reason for players not CHOOSING to play CW at the moment.

Really, after waiting 7 to 25 minutes to find a match you don't NEED a reason number 2 to want to play the normal/regular MWO game modes, you can actually get a match there.

Nothing more needs to be said, all the other reasons are just GARNISH on the plate.

#87 Apnu

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Posted 05 January 2015 - 01:22 PM

View Postoldradagast, on 04 January 2015 - 04:34 PM, said:


Missing my point: no sane army in their right minds would attack so heavily defended positions with an equal number of attackers as defenders.

One can say that the maps are "well designed for the defender," which is true... except the maps - and game modes - are supposed to be designed to be FUN for everyone. Right now, the attackers are basically red-shirts - canon-fodder - marching to their doom in obvious kill zones. I'm honestly shocked the attackers ever win, but then again... horrible match-making no doubt pairs 12-man attackers against PUG defenders, so I guess there's always that hope.

As for the rest, I agree that the game badly needs more game modes and maps. I just don't consider the current laughable selection for CW to be either fun to play or inspiring for the future. PGI can do better- every other map and game mode created thus far is superior, IMHO.


From what I've seen attackers win, still, by ignoring defenders and rushing the generators with successive waves of light suicides to "win" the match.

Invasion needs a lot of work... a lot.

You're right tho. In real life, no invading force is going to attack a strong hold with the same number or resources as the defenders. Defenders should have certain advantages. Picking the ground, setting defenses, using terrain. Attackers should get to choose their assault size, time of day and conditions to assault plus choose what part of the castle they want to apply force to.

I get that PGI wants the defenders to have advantages, but attackers have a few to enjoy also, but they ignored that for some reason. As a result players are going to play and leverage the game they've been given from the Devs. If that means light rushing the objective for one quick win, then sitting back with range weapons on defense to hold that win against counter-attack (no matter how dumb the counter-attack is) they'll take it. This is on PGI to sort out, the player's should be blamed for it.

In Invasion mode now, we're only given 2 or 3 spots to attack, and Boreal's gates are too close, its awful. Assaulting forces drop miles away from the objective so any wave of attacks tend to trickle in. If the gates get opened, then the LZ for the attackers should move up so they don't get so strung out. As it is now, unless an attacking team isn't light rushing and isn't a large group on comms, its inevitable that team will get strung out once half of them die assaulting the gates. And we know how punishing this game is when 2-4 mechs face 8-12, and that's exactly what happens in most of the CW games I've seen.

#88 BlakeAteIt

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Posted 05 January 2015 - 02:05 PM

View PostLtColClaymore, on 05 January 2015 - 07:46 AM, said:

all great CW if i ever get a change to play a game from it 17th attempts. all pilot receiving orders stay like that for a hour! and then i got 4 players? then got 6? then loaded. Then noting then.3.6.3./5/3/2/5 ZERO matches result me leaving pissed off what am i supposed to to to get some action in here?


If you can't get a match, I would recommend either finding a faction with enough people to fill the queues, or joining a unit large enough to field full teams.

#89 Kraven Kor

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Posted 05 January 2015 - 02:27 PM

View PostLordKnightFandragon, on 03 January 2015 - 07:47 AM, said:



The Q doesnt even have significant numbers to drop......I never see more then 40 people in the Q at any one time....ive seen maybe twice its 60+/50 or so....but its on one planet...

If I had to conclude, pugs either dont join CW or not that many people play MWO...


You have to look at the different borders and such. It seems to me that any given border has some 50-100 players per side active in CW, right now, during my peak times. 15 to 30 planets each with that 60+/60+ queue.

I'm not saying you are wrong in your assumption, just that it seems maybe you are making that assumption using only the information you see on the right hand attack / defend pane.

#90 oldradagast

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Posted 05 January 2015 - 06:55 PM

View PostAx2Grind, on 05 January 2015 - 09:05 AM, said:

12 man groups with coms are not any of the problems with CW. That is ludicrous.

Why are people still complaining about the lack of comms? There are free voice com servers open to absolutely everyone who plays this game. NGNG and Comstar are both used by a number of pugs to form groups and drop together. Or is this a complaint about losing against better skilled pilots again? Being surprised that a practiced group is better than an unpracticed group is as silly as being surprised that an unpracticed pilot is not better than a practiced one.

If you choose to drop solo, and don't use your faction comms that have been set up for your use by your community of fellow players, then I would think the "blame", if that is even the appropriate word to use, would fall squarely on the PUG in question, not the 12 man they go up against in the queue.

A team in mwo, like any game, is a group of players looking to leverage their abilities and enjoy playing the game together. Complaining that their existence somehow ruins your gameplay is silly. Besides, everyone is part of a team in MWO. Some just take it seriously enough to actually talk to their teammates. If I were to join a soccer team for a game and ignore my teammates I bet I would lose to a team that talked to each other. How odd that it works the same for a video game...


One is assuming that everybody involved is part of a large group of players who can be on at the same time and consistently field 10 to 12 people to compete. If they can't - which is true of about 85% of the population (the percentage of casual players who aren't part of a large unit that plays regularly at last check) - they are stuck with few actual allies in the game. Combine that with a lack of in-game coms and, yes, it IS a problem. I don't see how anyone can with a straight-face say otherwise.

Again, this is just more of the assumption that anyone who isn't running the latest meta-mechs and part of a huge, organized team "wants to be bad' or "has no skill" - as if people have nothing else to do in life but be the best MWO player ever. Reality often gets in the way of that "dream," and that doesn't even begin to touch how utterly dull and pointless CW is even if you DO having a winning record in it.

#91 Skabs

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Posted 19 November 2015 - 10:05 PM

View PostVassago Rain, on 03 January 2015 - 06:14 AM, said:

Let's be really serious for real here.

It's a java map.
You have to open gates so you can rush OGs.
It takes place on MOBA stages that aren't very good.
MWO is in its 3rd year of life. It's only proper to expect more.
CW was the game's hype feature.
Clans are uber OP, and make life very unfun for IS players.
Unless you can play very close to ceasefire, your contributions don't really matter much.
The pay/XP is far lower than it should be.
MWO's balance/flavor of the month is fully exposed in CW.
It's supposedly a social warfare kind of thing, yet the game only has the barest, most primitive social functions. I used to play text-based browser games with better social features than this.

I know for a fact I didn't wait years for this, and as a result, I don't play CW. Maybe they'll fix it, maybe they won't.

It's got nothing to do with 12 manz on voice chat. Nothing. Zero.


I must agree 100% thank you

#92 Iron Buccaneer

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Posted 20 November 2015 - 02:35 PM

I have a mastered IS drop deck of meta mechs with full modules and I play them more. I do just a well or better with my Clan deck that I might have radar derp on and rarely play. Clan mechs are better. Perhaps not a lot better but out of the box they are pretty damn good. You have to pay for the average IS mech three times over to get them as good as a Clan mech then you have to pay at least that much to have all the right modules.

My unit switches sides all the time and I pug frequently.

#93 Commander A9

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Posted 21 November 2015 - 12:07 AM

If no pugs play CW, then the major teams will compete against each other.

Clans are NOT overpowered. Don't even start. Quirks, de-quirks, ghost heat, fixed jump jets you can't remove, engines you can't adjust. reduced laser ranges, and no hero mechs means Clans have a disastrous disadvantage.

Plus, IS gets 10 more tons to drop against Clans! Come on!

That and Clans aren't overpowered: it's just that Clan units use teamwork over randomly dropping with pugs.

Refer to the following for additional information: http://mwomercs.com/...enough-whining/

Edited by Commander A9, 21 November 2015 - 12:08 AM.


#94 Iron Buccaneer

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Posted 21 November 2015 - 02:38 PM

BS clan pugs are the worst. Clan mechs are better. Not entirely op but better for their weight class.

#95 Vxheous

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Posted 21 November 2015 - 03:16 PM

View PostIron Buccaneer, on 21 November 2015 - 02:38 PM, said:

BS clan pugs are the worst. Clan mechs are better. Not entirely op but better for their weight class.


Clan mechs have more uniformity in speed, allowing for the group to be able to stay together easier. However, the strongly quirked IS mechs are on par with and can exceed the clans on certain maps (IS dropping ballistic heavy Dragon 1N, UAC5 Jager, wolverine 6R decks on hot maps will wipe out clan mechs)

Also, because of the extra tons IS can work with. IS assaults are fairly common without being a detriment to the team (Stalkers, Battlemasters, wubshees) Clan have to sacrifice alot more out of their drop deck to bring assaults (you can argue that 240T can include a Warhawk or Gargoyle, but the Stalker 4N at 85T is simply a better mech)

Edited by Vxheous Kerensky, 21 November 2015 - 03:20 PM.


#96 Iron Buccaneer

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Posted 21 November 2015 - 03:32 PM

Clan mechs also have higher alphas for their weight classes for the most part. And unfortunately that makes a big difference in this game. You have the two best heavies especially out of the box. The best medium hands down and the best light. In the game. With Ebons and Timbers you don't really need assaults.

#97 Kin3ticX

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Posted 21 November 2015 - 03:55 PM

When will people stop making threads like this and when will people stop necro'ing something 10 months old as if it were new

#98 Weztside

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Posted 28 November 2015 - 06:28 AM

There will be no crying. There will be no remorse. Not even a passing glance. We will return to the group queue and do the same thing there until the killing fields of CW are ready for culling. Oh, we will delight in the harvest of your tears as you flock to the forums to self pity. The game will continue and the war will not change, because war never changes.

#99 Krellshand

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Posted 28 November 2015 - 10:22 AM

View PostKin3ticX, on 21 November 2015 - 03:55 PM, said:

When will people stop making threads like this and when will people stop necro'ing something 10 months old as if it were new



It just shows that 10 montsh later the same problem still exists - without events, pugs avoid CW





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