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When Will The Big Bad Units Start Crying About Having Nobody To Play With?


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#41 Oderint dum Metuant

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Posted 03 January 2015 - 04:43 PM

Low Population + Multiple Factions.

What did you think would happen.

#42 Eboli

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Posted 03 January 2015 - 04:57 PM

Well, not too many occasions I would agree with Vassago, but unfortunately a number of points he made I would agree with.

I have a huge selection of mechs to choose from, lots of appropriate modules and I consider myself a competent pilot but i don't bother with CW, even for the stocking stuffer event.

The reasons why is that I do not bother playing CW are:
  • Maps are not fun to play on;
  • I don't like always facing a majority of Timberwolves, Stormcrows and Dwolves in matches (because of IS ceasefires I have little choice);
  • the wait times are just way too long;
  • I can earn lots more CBills and GXP playing more Skirmish or Assault matches;
  • Skirmish, assault and conquest players are much more friendlier now that other players have moved over to CW. It is amazing how much fun banter I see now from both sides with only a small amount of QQ happening;
  • I am in a time zone where any potentials wins don't really matter;
  • the arrogance of certain 12 man teams means I choose not to play against them so they potentially get to suffer long term as players like me leave CW for fun elsewhere;
CW should not have ELO I will agree with, maybe something needs to be done to cater for solo players coming to CW, definitely more maps are needed and thus means it does not necessarily mean gates in each map. Even basic larger maps playing assault and skirmish type games could be implemented.

Anyway, CW is at Beta stage so i can only hope PGI can introduce more aspects of the game fairly quickly because it needs to be improved before too much damage is damage reputation wise (ie CW reputation).

I'll be staying away from CW for the immediate future and can only hope that someone does read some of the players thoughts here on the forums in order to get a true understanding of the issues they have to deal with.

After all, CW has been much awaited for and in many ways MWO needs CW to be successful for its future.

Cheers!
Eboli.

#43 Mystere

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Posted 03 January 2015 - 04:59 PM

View PostDarth Mech, on 03 January 2015 - 04:28 PM, said:

Thanks for the suggestion, but I am not canine. If you are interested in comedy, particularly the "stealing others' lines" aspect, I recommend the failed comics class. Alum are in the cages. Please join them, unless you have something pertinent to contribute.


You tendency to nip says otherwise.

And my jokes are not for comedy. But it's on you to figure that one out.

#44 Augustus Martelus II

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Posted 03 January 2015 - 05:10 PM

View PostDarkMetalBlade, on 03 January 2015 - 06:07 AM, said:

Earlier, I've read someone's predictions that no-one but the big units that field those 12-man-on-comms groups will be present in CW, & soon, they are going to QQ about having nobody to play CW with.

Now with the Stocking Stuffer event all over, the PUGs are going back to the solo queue & leaving CW behind. I'm starting to feel that this prediction is all too true unless something is done to make them want to stay, because right now, there's no reason for them to stay. & truthfully, those 12-man groups on voice comms are hastening their decision to stay away from CW.

With that, when will those big units start complaining that they've got nobody to play CW with?


I did predict too...and a 40 mins waiting time for playing 10-20 mins well as solo pugs i don't see the matter to wait there. Sure its fun but i like more the diversity i find in solo queue (normal gameplay).

I know that without meta in CW, it make more difficult to have a win...but i prefer the challenge vs a lot of different mechs with a lot of different built than one or 2 mechs with all the same built.

Some did tell me to get in their units and i thanks them a lot for the polite ones, but i like to see diffferent builts, troll builts and etc... Solo might be boring for no true objective but i have fun. + i don't play enough so i don't want them to feel that i never play with them.

Also i don t have a microphone...i know i could buy one but the place i live i have to be kinda quiet....yeah it suck lol

Maybe with the 2 only map we have it force to have those kind of meta built and how those maps are made (mostly Boreal)

#45 Augustus Martelus II

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Posted 03 January 2015 - 05:15 PM

View PostEboli, on 03 January 2015 - 04:57 PM, said:

Well, not too many occasions I would agree with Vassago, but unfortunately a number of points he made I would agree with.

I have a huge selection of mechs to choose from, lots of appropriate modules and I consider myself a competent pilot but i don't bother with CW, even for the stocking stuffer event.

The reasons why is that I do not bother playing CW are:
  • Maps are not fun to play on;
  • I don't like always facing a majority of Timberwolves, Stormcrows and Dwolves in matches (because of IS ceasefires I have little choice);
  • the wait times are just way too long;
  • I can earn lots more CBills and GXP playing more Skirmish or Assault matches;
  • Skirmish, assault and conquest players are much more friendlier now that other players have moved over to CW. It is amazing how much fun banter I see now from both sides with only a small amount of QQ happening;
  • I am in a time zone where any potentials wins don't really matter;
  • the arrogance of certain 12 man teams means I choose not to play against them so they potentially get to suffer long term as players like me leave CW for fun elsewhere;
CW should not have ELO I will agree with, maybe something needs to be done to cater for solo players coming to CW, definitely more maps are needed and thus means it does not necessarily mean gates in each map. Even basic larger maps playing assault and skirmish type games could be implemented.


Anyway, CW is at Beta stage so i can only hope PGI can introduce more aspects of the game fairly quickly because it needs to be improved before too much damage is damage reputation wise (ie CW reputation).

I'll be staying away from CW for the immediate future and can only hope that someone does read some of the players thoughts here on the forums in order to get a true understanding of the issues they have to deal with.

After all, CW has been much awaited for and in many ways MWO needs CW to be successful for its future.

Cheers!
Eboli.


totally agree with you Eboli

#46 Augustus Martelus II

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Posted 03 January 2015 - 05:34 PM

MWO have a lot of potential but there s missing a lot of stuff...I don t know i would have like something like MWLL objective....BIG damn MAPS, taking control of multiple bases, ba able to rearm, repair on the field (except for the lost parts)....

I miss MWLL because of its complexity...sure we could still bring 4 mechs....drop in the base you own....if you lose the 4 well too bad you ll watch.

In those kind of maps, having a well rounded mech (non meta) is more efficient...sure we would see a few sniper specialist or lrm and brawler...but you would have to divide in smaller groups to capture far away base from the enemy...

I would like when ejecting...i could run on the field in my armored suit....and go grab my next mech. If i get kill its a kill but if my mech get kill...the enemy have a kill and i have an ''destroy but not kill''

I don t know about you all but THATS what i feel CW should be like....longer gameplay, many base on a HUGE map, PVP PVE and etc. Sure we wouldn't need aerofighters like in MWLL or maybe AI ones yes....

And imagine the rewards everyone would make...that would be a big difference.

Thats what i was waiting from MWO....because i feel they truly ahve the potential....

Edited by Augustus Martelus II, 03 January 2015 - 05:36 PM.


#47 ApolloKaras

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Posted 03 January 2015 - 05:50 PM

View PostDarth Mech, on 03 January 2015 - 04:28 PM, said:

Same here, grad student, very casual player, maybe an hour or two per night between papers. I suspect that there are many other MW fans just like us, who have limited time but seek maximum fun when we have a chance.

I have no axe to grind against Lords or any other organized, "professional" actors, but at the same time, I think it speaks volumes about the player base when I have to face the "experts" when I just want a casual game.

Either there is a very small player base, or there is a systemic problem with the match maker. Either way, it has to be cured, or this game will not last long, thus my suggestions.



So whats wrong with joining a unit that will have people on in your time zone that you can just slip into and have a few decent games ?

#48 Augustus Martelus II

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Posted 03 January 2015 - 06:02 PM

The kind of objectives of MWLL + those HUGE Maps would bring me into the CW solo or in a Unit...it wouldn't mind since there would be many base to take.

All you would need is to stand into a strategic place or shoot on something for a certain amount of time (if not garded) to capture on of the base. You wouldnt need to kill all mechs...maybe disable a mechs so they have to go repair and if you kill well you kill....but the points wouldn't be mostly on the kills

1 game would be an hour and damn it would be FUN!

MWLL was made by fans so it wasn't a company like PGI, so i know that PGI could do it lol

#49 Caustic Canid

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Posted 03 January 2015 - 06:18 PM

View PostSaxie, on 03 January 2015 - 05:50 PM, said:



So whats wrong with joining a unit that will have people on in your time zone that you can just slip into and have a few decent games ?


Everyone who says that makes it sound way easier than it is.

Honestly, I don't have the time or energy to hunt for a team, that's on when I am, is casual, speaks English and plays for clan wolf. Even if they do exist, I don't wanna go through all the hassle of setting everything up, just so I can sit in a lobby for 20 minutes, to play 50/50 roflstomp.

If the only response anyone has to solos having trouble in cw is "join a team or lose", then I'll probably just stick to the solo queues.

#50 ApolloKaras

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Posted 03 January 2015 - 06:22 PM

View PostCaustic Canid, on 03 January 2015 - 06:18 PM, said:

Everyone who says that makes it sound way easier than it is.

Honestly, I don't have the time or energy to hunt for a team, that's on when I am, is casual, speaks English and plays for clan wolf. Even if they do exist, I don't wanna go through all the hassle of setting everything up, just so I can sit in a lobby for 20 minutes, to play 50/50 roflstomp.

If the only response anyone has to solos having trouble in cw is "join a team or lose", then I'll probably just stick to the solo queues.

SWOL is a wolf Casual unit. This is truly a lack of want really. I love seeing this "oh its going to take us 20 minutes in the lobby to get everything set up", if your group knows what they are doing they already have things setup...


CW is catering to the groups...

Edited by Saxie, 03 January 2015 - 06:22 PM.


#51 Caustic Canid

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Posted 03 January 2015 - 06:35 PM

View PostSaxie, on 03 January 2015 - 06:22 PM, said:

CW is catering to the groups...


They are free to do so, just as solos who don't want to join a group are free to play solo queue.

But the topic of the thread was solos leaving cw, and increasing wait times for large groups. If people want to prevent solos from leaving they have to give them incentives to continue to play cw solo instead of berating them for doing so.

Edited by Caustic Canid, 03 January 2015 - 06:41 PM.


#52 Vxheous

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Posted 03 January 2015 - 06:43 PM

View PostCaustic Canid, on 03 January 2015 - 06:18 PM, said:

Honestly, I don't have the time or energy to hunt for a team, that's on when I am, is casual, speaks English and plays for clan wolf. Even if they do exist, I don't wanna go through all the hassle of setting everything up, just so I can sit in a lobby for 20 minutes, to play 50/50 roflstomp.

If the only response anyone has to solos having trouble in cw is "join a team or lose", then I'll probably just stick to the solo queues.


We Star Wolves (SWOL) have over 140+ members as a casual unit, with at at least 10-20 members on at any given time (we have members in pretty much every timezone imaginable, shift workers that play at odd times, etc). We always have both CW teams and pub match teams dropping at any given time, no waiting.

#53 Zibmo

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Posted 03 January 2015 - 06:46 PM

View PostKhanJames, on 03 January 2015 - 02:47 PM, said:

As a "Pug" I partially agree with OP. It sucks playing a 12 man team when you have a bunch of randoms. that said not sure asides from a separate queue what anyone could do about that.

Clans have advantage? no. I use mainly Clan mechs and I can tell you they aren't OP. They have range advantage. with the exception of timber wolf, Crow, maybe dire and hellbringer they are mediocre at best. Summoner, mist lynx, ice ferret are jokes. and the gargoyle is great if you treat it like a medium, but for an assault its not fast enough to justify the sacrifices you have to make.

As for the last few posts my first MW was the third and I rarely played online but yea I agree that the current situation isn't ideal but this is the first thing for MW on PC in how long? Its quite playable and for the most part fun. So as long as its keeping MW "alive" in gaming and is fun that works for me.


How many of the Clan mechs does it take to be best in class until you can admit that Clans are OP?

I play Clans as well, and every single one of my friends admits the mechs are OP. YMMV (probably does). But, if you are honest with yourself, deep down you know you are playing the best of the best.

#54 Caustic Canid

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Posted 03 January 2015 - 06:51 PM

View PostVxheous, on 03 January 2015 - 06:43 PM, said:


We Star Wolves (SWOL) have over 140+ members as a casual unit, with at at least 10-20 members on at any given time (we have members in pretty much every timezone imaginable, shift workers that play at odd times, etc). We always have both CW teams and pub match teams dropping at any given time, no waiting.


Fair enough. Do people have to join (SWOL) to play, or are they open to outsiders dropping in?

#55 Hillslam

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Posted 03 January 2015 - 06:53 PM

2015 - Elite: Dangerous
2016 - Star Citizen

2017 - back to MWO (if they've fixed it and survived)

#56 Innocent

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Posted 03 January 2015 - 07:05 PM

Don't worry, it is unlikely PGI will make the hard left turn required to fix CW. They have never been much for admitting their mistakes and changing the things they implement.

#57 KhanJames

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Posted 03 January 2015 - 07:17 PM

4 Clan mechs that are competitive is hardly clans=op.

Dire and Timber might be considered for "best" but when quirk based loadouts are taken into account they really aren't the best.

Stormcrow and hellbringer are both competitive in there classes but not the best by a long shot. like the warhawk (an Assault sniper) they are far more "niche" mechs than the OP "best in weight class".

the rest of them are mediocre at best. So I admit I prefer Clan mechs because overall my play style is ranger/sniper based but I would say there no more OP than a number of the mechs the IS has (with quirk loadouts). (yes arbitrary thunderbolt ppc complaint goes here)

Also getting way off topic.

#58 InspectorG

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Posted 03 January 2015 - 07:21 PM

View PostGremlich Johns, on 03 January 2015 - 01:18 PM, said:


Because they were built upon one time purchase games.




May be true, but the industry has changed. Companies either keep pace, innovate, or die.

If it were easy, a company would have secured permissions from Harmony $old, marketed like mad, and dropped the greatest MW game ever. But, as usual, sh*t gets complicated.

#59 Zensei

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Posted 03 January 2015 - 07:25 PM

I really expected more for CW, it was blown up to be so much more, has anyone noticed that CW is really just respawn with different maps.

#60 Mystere

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Posted 03 January 2015 - 07:30 PM

View PostZibmo, on 03 January 2015 - 06:46 PM, said:

How many of the Clan mechs does it take to be best in class until you can admit that Clans are OP?

I play Clans as well, and every single one of my friends admits the mechs are OP. YMMV (probably does). But, if you are honest with yourself, deep down you know you are playing the best of the best.


But does something being the "best of the best" mean it is "OP"?

The problem with arguments like this is that people often confuse "better" with "OP". Practically no one is giving solid definitions of both "better" and "OP" (and distinguishing between the two), much less solid quantitative "proof". But that is what it would take to settle whether or not something is indeed OP. And so these arguments go around in circles ad infinitum.

Edited by Mystere, 03 January 2015 - 07:32 PM.






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