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When Will The Big Bad Units Start Crying About Having Nobody To Play With?


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#21 Yokaiko

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Posted 03 January 2015 - 01:27 PM

View PostGremlich Johns, on 03 January 2015 - 01:18 PM, said:



CW is inappropriate for the F2P model. Just sayin'


F2P is generally **** in my experience

#22 Odins Fist

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Posted 03 January 2015 - 01:59 PM

You want to know why pugs may have jumped ship back to normal/deathmatch mode..??
Here it comes.. WAITING FOR 15 MINUTES to get a match.
.
I know it's BETA CW, but from what i'm hearing a bunch of people are over the intial glow of CW and are sick of waiting for 15 minutes or more or even less, 7 minutes just to get a match.
.
Completely Predictable.

Edited by Odins Fist, 03 January 2015 - 02:00 PM.


#23 TercieI

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Posted 03 January 2015 - 02:00 PM

View PostVassago Rain, on 03 January 2015 - 12:32 PM, said:

MWO, however, is little more than a guilty pleasure I binge on during weekends.


And spend countless hours posting about.

If we're being real. ;)

#24 bobF

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Posted 03 January 2015 - 02:04 PM

You should stick to 1v1 fighting games and dueling then Vass, it would seem team objective-based PvP is a little too challenging for you.

#25 Mystere

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Posted 03 January 2015 - 02:09 PM

View PostLordKnightFandragon, on 03 January 2015 - 12:51 PM, said:

Yeah, the trailer in 2009 ...


You do realize that that game never existed, right? No one wanted to bankroll it.

#26 Vassago Rain

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Posted 03 January 2015 - 02:10 PM

View PostTerciel1976, on 03 January 2015 - 02:00 PM, said:


And spend countless hours posting about.

If we're being real. ;)


This is true. I'm one of the last active known community qualities. It's generally not a good sign when your most active users spend more time nitpicking your game than they do playing it.

Prior to CW's flaccid release, MWO was somewhere in between a running joke and generally enjoyable. Everybody used to hang out on weekends to talk about their robot addiction. Now it's like 'man, let's just go buy skullgirls. You guys wanna finally download that 30 gig starcitizen patch and shoot some aliens?'

The current state of affairs benefits no one, but there's nothing left to look forward to. So where do we go from here? The beta excuse doesn't cut it. Sorry, man. I've got ten ex-XOs, and 30 guild members to feed. MWO needs to put up or shut up.

#27 Philldoe

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Posted 03 January 2015 - 02:30 PM

View PostVassago Rain, on 03 January 2015 - 02:10 PM, said:


This is true. I'm one of the last active known community qualities. It's generally not a good sign when your most active users spend more time nitpicking your game than they do playing it.

Prior to CW's flaccid release, MWO was somewhere in between a running joke and generally enjoyable. Everybody used to hang out on weekends to talk about their robot addiction. Now it's like 'man, let's just go buy skullgirls. You guys wanna finally download that 30 gig starcitizen patch and shoot some aliens?'

The current state of affairs benefits no one, but there's nothing left to look forward to. So where do we go from here? The beta excuse doesn't cut it. Sorry, man. I've got ten ex-XOs, and 30 guild members to feed. MWO needs to put up or shut up.



You seem to be looking at it wrong. People with nothing to complain about, tend to stay away from a games official forums. In the vast majority of games, the most active forum posters are always the ones who do nothing but complain about how bad the game is.

#28 KhanJames

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Posted 03 January 2015 - 02:47 PM

As a "Pug" I partially agree with OP. It sucks playing a 12 man team when you have a bunch of randoms. that said not sure asides from a separate queue what anyone could do about that.

Clans have advantage? no. I use mainly Clan mechs and I can tell you they aren't OP. They have range advantage. with the exception of timber wolf, Crow, maybe dire and hellbringer they are mediocre at best. Summoner, mist lynx, ice ferret are jokes. and the gargoyle is great if you treat it like a medium, but for an assault its not fast enough to justify the sacrifices you have to make.

As for the last few posts my first MW was the third and I rarely played online but yea I agree that the current situation isn't ideal but this is the first thing for MW on PC in how long? Its quite playable and for the most part fun. So as long as its keeping MW "alive" in gaming and is fun that works for me.

#29 TercieI

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Posted 03 January 2015 - 02:53 PM

View PostPhilldoe, on 03 January 2015 - 02:30 PM, said:



You seem to be looking at it wrong. People with nothing to complain about, tend to stay away from a games official forums. In the vast majority of games, the most active forum posters are always the ones who do nothing but complain about how bad the game is.


And a few of us who play way more than we post but need our fix when we're not playing. <waves at Bishop Steiner>

#30 Vassago Rain

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Posted 03 January 2015 - 03:01 PM

View PostKhanJames, on 03 January 2015 - 02:47 PM, said:

As a "Pug" I partially agree with OP. It sucks playing a 12 man team when you have a bunch of randoms. that said not sure asides from a separate queue what anyone could do about that.

Clans have advantage? no. I use mainly Clan mechs and I can tell you they aren't OP. They have range advantage. with the exception of timber wolf, Crow, maybe dire and hellbringer they are mediocre at best. Summoner, mist lynx, ice ferret are jokes. and the gargoyle is great if you treat it like a medium, but for an assault its not fast enough to justify the sacrifices you have to make.

As for the last few posts my first MW was the third and I rarely played online but yea I agree that the current situation isn't ideal but this is the first thing for MW on PC in how long? Its quite playable and for the most part fun. So as long as its keeping MW "alive" in gaming and is fun that works for me.


MW4 lasted over ten years thanks to the community. There was also living legends, but those guys are working on starcitizen now.

#31 TwentyOne

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Posted 03 January 2015 - 03:02 PM

'Clans are uber OP, and make life very unfun for IS players'.

Until Clans stop horing the **** out of ONLY 3 OP MECHS, clans as a whole can be considered OP.

Yes I agree that not all clan mechs are OP. In fact the Dire wolf in the "holy trinity" is not as ridiculous as the timber/scrow.

Edited by TwentyOne, 03 January 2015 - 03:02 PM.


#32 LordKnightFandragon

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Posted 03 January 2015 - 03:05 PM

View PostYokaiko, on 03 January 2015 - 01:27 PM, said:


F2P is generally **** in my experience



Yeah, F2P....every F2P game since WoT has been identical..a terrible MM, hideous grind, endless nerfs, boring gameplay, down right the absolute most useless and **** damn playerbase on the planet, in game stuff that costs more then it should just to try and promote you to buy a magical premium acct that only makes the grind 5% less irritating and in the end, a game that is just not that great....

#33 Darth Mech

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Posted 03 January 2015 - 03:38 PM

View PostLordKnightFandragon, on 03 January 2015 - 03:05 PM, said:



Yeah, F2P....every F2P game since WoT has been identical..a terrible MM, hideous grind, endless nerfs, boring gameplay, down right the absolute most useless and **** damn playerbase on the planet, in game stuff that costs more then it should just to try and promote you to buy a magical premium acct that only makes the grind 5% less irritating and in the end, a game that is just not that great....

You make some interesting and salient points, that PGI should take to heart to be able steer MWO into better waters.

1) Terrible MM: Karl did some excellent work to alleviate that, but it must become better, especially for new players (and bad players). For the game to succeed and flourish, I think (at this point) it is necessary to split the queues into at least three categories: Novices, Veterans, and Experts. How that can be applied across a "solaris" and a "CW" queue will take some work, especially now that we have CW. Nevertheless, I think (imho) that it is necessary for the game to be able to adopt new players (and retain bad players), even at the expense of the "expert" queue. Whatever work it might entail, I think it would behoove PGI to separate their player base (at least for now) into those categories. At the least, they should create a Novice category where new players (and bad players) can congregate without facing utter, immediate destruction at the hands of expert exploiters.

2) Grind: way too much grind right now for new players. The hurdles faced by a new player to get to the "veteran" status are just insurmountable without unreasonable purchase prices. The buy-in price just must be reduced. More new players buying in at a lower price point is just a no-brainer, to me.

3) Boring game-play: again, a no-brainer. Publish ladders, for novices, veterans, and experts. Make some Solaris arenas where the new player can drop against another new player, 1v1 in a small map (River City?) and duke it out for ladder standing. Make some Solaris arenas for Vets that require 4v4 etc. This will foster interest and draw more dollars and encourage joining units. Veterans and Experts should have their own ladders, where they can pay for the privilege of using LosTech or NewTech (e.g., drones.)

These are just some ideas, I am sure that you all will shoot holes in them, but still, food for thought. I want this game to succeed as much as any other MW fan, but something MUST be done for it to succeed, other than the minimal viable product that we have been handed so far.

Just my 2 c-bills.

#34 BlakeAteIt

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Posted 03 January 2015 - 03:51 PM

View PostKhanJames, on 03 January 2015 - 02:47 PM, said:

As a "Pug" I partially agree with OP. It sucks playing a 12 man team when you have a bunch of randoms. that said not sure asides from a separate queue what anyone could do about that.


Would you be interested in joining a unit? This is not an advertisement, but a general question. If not, why? If so, why are you not in one?

If invited to a unit, would you likely accept? What would make you more or less likely to accept an invitation to one?

I'm trying to do some research here.

#35 BlakeAteIt

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Posted 03 January 2015 - 04:01 PM

View PostMystere, on 03 January 2015 - 03:49 PM, said:

QQ! QQ!


HBR-PRIME

Does what a Thunderbolt does, and has ECM. You're welcome. Even if you double the TDR's DPS, it's only a little higher, it still moves slower, and lacks the ECM.

#36 Caustic Canid

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Posted 03 January 2015 - 04:11 PM

View PostBlakeAteIt, on 03 January 2015 - 03:51 PM, said:


Would you be interested in joining a unit? This is not an advertisement, but a general question. If not, why? If so, why are you not in one?

If invited to a unit, would you likely accept? What would make you more or less likely to accept an invitation to one?

I'm trying to do some research here.


Though this wasn't directed at me, I'll submit an answer for the sake of your research, as I'm in a similar boat.

I'm in a small unit comprised of some irl friends, and don't wish to break up that unit for the sake of joining a larger one. I'm also turned off of joining a large unit in general because I'm irritated by the mlg, min-max attitude of competitive players. I have my load outs, and I'm not changing them.

I've tried using TeamSpeak to find people to play with, but I'm generally playing at night, so finding anyone is rare.

I have nothing invested in cw. Even if I win occasionally, it changes nothing that won't be reversed by the next ghost dropping 12 man, or 12 man hop the gate curb stomp. Not that I win very often, or even get to play for that matter, since 30 minutes is too long to wait for a game.

I would gladly use in game coms command wheel or whatever, and when someone takes charge I'm keen on following orders, but typing is slow when the other team has instant communication.

As far as specifically answering your question. I might consider joining a truly casual group that's not going to pick apart my mechs or gameplay. And has a friendly atmosphere.

Edited by Caustic Canid, 03 January 2015 - 04:15 PM.


#37 KhanJames

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Posted 03 January 2015 - 04:14 PM

I have nothing against units but Im a college student who works at UPS, so for example my start time at work on Monday is 2:40 AM. So I have to be going to sleep by 8-9pm. My "gaming" hours are usually 10am - 4 or 6pm (depending on classes/errands), AKA work hours for most (admittedly weekends are more open depending on what I have to do and mondays start time). So that sorta throws a wrench into the whole point of a group if you spend 90% online when the rest are offline.

As for the rest not really sure did a bit of "clan" stuff on battlefield and Cod but that was just me and friends from HS and College (aka we were bored and decided "hey this clan were playing is garbage lets make a clan
and kill them so we can talk even more trash")(and yea it was on Xbox).

so basically im with the guy above I like communication but not everyone has voice so it sorta kills comms.

#38 Mystere

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Posted 03 January 2015 - 04:21 PM

View PostDarth Mech, on 03 January 2015 - 03:57 PM, said:

There are some free vocabulary lessons available for the monkeys at your local zoo.

You might want to consider joining a class some day, if you ever want anyone to take you seriously.

View PostBlakeAteIt, on 03 January 2015 - 04:01 PM, said:

HBR-PRIME

Does what a Thunderbolt does, and has ECM. You're welcome. Even if you double the TDR's DPS, it's only a little higher, it still moves slower, and lacks the ECM.


Guys! Guys! Guys!

It's a joke making fun of all the crying about 12-mans and other things being OP. There is just tooo much doom and gloom running around on the forums.

And Darth, I am sure there is a dog charm school near where you live. I suggest you sign up for several dozen classes. You seem to need them, badly. :P

Edited by Mystere, 03 January 2015 - 04:24 PM.


#39 Darth Mech

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Posted 03 January 2015 - 04:28 PM

View PostKhanJames, on 03 January 2015 - 04:14 PM, said:

I have nothing against units but Im a college student who works at UPS, so for example my start time at work on Monday is 2:40 AM. So I have to be going to sleep by 8-9pm. My "gaming" hours are usually 10am - 4 or 6pm (depending on classes/errands), AKA work hours for most (admittedly weekends are more open depending on what I have to do and mondays start time). So that sorta throws a wrench into the whole point of a group if you spend 90% online when the rest are offline.

As for the rest not really sure did a bit of "clan" stuff on battlefield and Cod but that was just me and friends from HS and College (aka we were bored and decided "hey this clan were playing is garbage lets make a clan
and kill them so we can talk even more trash")(and yea it was on Xbox).

so basically im with the guy above I like communication but not everyone has voice so it sorta kills comms.

Same here, grad student, very casual player, maybe an hour or two per night between papers. I suspect that there are many other MW fans just like us, who have limited time but seek maximum fun when we have a chance.

I have no axe to grind against Lords or any other organized, "professional" actors, but at the same time, I think it speaks volumes about the player base when I have to face the "experts" when I just want a casual game.

Either there is a very small player base, or there is a systemic problem with the match maker. Either way, it has to be cured, or this game will not last long, thus my suggestions.

View PostMystere, on 03 January 2015 - 04:21 PM, said:


And Darth, I am sure there is a dog charm school near where you live. I suggest you sign up for several dozen classes. You seem to need them, badly. :P

Thanks for the suggestion, but I am not canine. If you are interested in comedy, particularly the "stealing others' lines" aspect, I recommend the failed comics class. Alum are in the cages. Please join them, unless you have something pertinent to contribute.

Edited by Darth Mech, 03 January 2015 - 04:39 PM.


#40 Deathlike

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Posted 03 January 2015 - 04:42 PM

View PostDarth Mech, on 03 January 2015 - 03:38 PM, said:

1) Terrible MM: Karl did some excellent work to alleviate that, but it must become better, especially for new players (and bad players). For the game to succeed and flourish, I think (at this point) it is necessary to split the queues into at least three categories: Novices, Veterans, and Experts. How that can be applied across a "solaris" and a "CW" queue will take some work, especially now that we have CW. Nevertheless, I think (imho) that it is necessary for the game to be able to adopt new players (and retain bad players), even at the expense of the "expert" queue. Whatever work it might entail, I think it would behoove PGI to separate their player base (at least for now) into those categories. At the least, they should create a Novice category where new players (and bad players) can congregate without facing utter, immediate destruction at the hands of expert exploiters.


I'm not even sure what you're talking about. The MM is constrained by the limited number of players, because it attempts to match "skill" in the form of Elo, but it only works better when there are more people to work with, and that indirectly causes skill gaps between teams at times (but that's not the sole nor prime reason for roflstomps).


They've attempted having "Elo buckets" but ultimately it's not going to work as intended more often than not, so you get what you are handed with and to pretend that it's totally the MM's fault is complete BS.

Edited by Deathlike, 03 January 2015 - 04:42 PM.






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