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Founders: how are you building your prime variants?


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#141 Red squirrel

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Posted 14 July 2012 - 12:22 AM

View PostKanatta Jing, on 28 June 2012 - 01:51 AM, said:


Double Heat sinks are on the available list, but likely on the hard to get list.


That would be a horrible idea. I mean what does "hard to get" mean?
It basically means P2W, because as soon as DHS mechs pop out you
also need them in order to be competitive.

This really is my single most concern about the game. I'm fine
with purchasing a founders package and if I enjoy the game I
might just through some money at piranah once in a while, but
"golden heat sinks" NO WAY! Go to WoT if you want that.

And if it's for lore reasons that a few mechs (btw which once are these?)
in the IS have DHS then plz implement this as a mech specific bonus factor
on heat dissipation for these mechs, or make DHS only available for these
mechs (like jump jets).

-------------------------
Look at that Atlas, he exchanged all weapons with jump jets and does DAF kills only.....

#142 Acehilator

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Posted 14 July 2012 - 01:07 AM

We do not know how expensive DHS will be, but they will be bought with the normal ingame currency.

This "OMG P2W!!!!oneoneeleven" crying is getting annoying.

#143 Milkshaker

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Posted 14 July 2012 - 01:28 AM

View PostRed squirrel, on 14 July 2012 - 12:22 AM, said:


This really is my single most concern about the game. I'm fine
with purchasing a founders package and if I enjoy the game I
might just through some money at piranah once in a while, but
"golden heat sinks" NO WAY! Go to WoT if you want that.


This! x 1000000

I bought the legendary founders pack, but I really hope that it wont go the way of WoT. If it goes like LoL where you can buy runes with in-game currency, that would be fine (they only give a small boost and are only obtainable with in-game cash, which you cant buy with real money). This seperates the line between pay to win and pay to buy nice stuff imho

View PostAcehilator, on 14 July 2012 - 01:07 AM, said:

We do not know how expensive DHS will be, but they will be bought with the normal ingame currency.

This "OMG P2W!!!!oneoneeleven" crying is getting annoying.


Yes, it might be annoying for some people, but others just love the franchise and don't want this game to dissappoint them. at least people arent "omg cry cry" about it, like some people who find it annoying..

Anyway, on topic:
Ill probably use the stock variants for a while, just to get a feel for them ;)

Edited by Milkshaker, 14 July 2012 - 01:30 AM.


#144 Acehilator

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Posted 14 July 2012 - 01:42 AM

View PostMilkshaker, on 14 July 2012 - 01:28 AM, said:

Yes, it might be annoying for some people, but others just love the franchise and don't want this game to dissappoint them. at least people arent "omg cry cry" about it, like some people who find it annoying..


1. There has never been any danger for the game to disappoint in that regard.
2. He was crying about it.
3. You are crying about people who are crying about people who are crying about P2W. I guess its time to join hands and cry together ;)

#145 MajorLeeHung

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Posted 14 July 2012 - 01:58 AM

View PostPvt Dancer, on 27 June 2012 - 10:16 PM, said:

I am pretty sure we get 'lost' tech, but there were some rules to follow... like no double heat sinks in the legs. Also IS DHSs took up 3 crit slots. It depends on PGI on what rules they followed from what setting. For example, the no DHSs (Clan OR IS) in the legs is out of the Battletech Compendium. What changes they have made to suit their tastes is up to them.

It is hard to Mech build without those rules.

Personally, I want to get a Hunchback down enough tons to replace the two medium lasers with large lasers and also go with a DHS engine. I might be able to do it with FF and Endo... I just don't know.

Heck, I wouldn'tbe half shocked if we can't alter the Founder's mechs at all.


Founders mech replace our primes and can be fully modified.

#146 Sean von Steinike

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Posted 14 July 2012 - 03:25 AM

View PostVanillaG, on 13 July 2012 - 03:17 PM, said:

Isn't anyone just going to roll around in the prime for a couple of rounds to see how things work? Making plans based off other games without knowing how this one plays out sounds like a recipe for a lot tears.

Indeed. Everything is speculation until one sees exactly how it will all work in this game. Although they are trying to stay to canon, not everything will be the same.

#147 Unicorn1

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Posted 14 July 2012 - 04:07 AM

I played the Cat extensively in the original game, Before the Clans and all the later toys were twinkles in Jordan Weisman's eyes. It's without doubt my favourite mech, followed by the Zeus (even if the Zeus is a poor mans Battlemaster it still looked cool).

For all that, I'm not oblivious to the designs limitations (2 tons of ammo, ***!?!) and the following two were the two versions I found worked best for me, dependent on what the role I was playing within my unit.

For guerrilla warfare, where you need to unshackel yourself from the limitations of two tons of ammo and the attendant regular resupply, strip out the LRMs and the ammo, allowing you to fit a PPC in each arm and two more heat sinks for a total of 17. Yes its hotter than the standard, but judicious heat management means you can go all day. It's not as tough as a Marauder, but the jump jets provide a level of mobility that makes up for it, particularly in cities, where you can run rings around a similar 4/6 mech that doesn't have jump jets.

For fire support duties, drop two heat sinks and two medium lasers and add four additional tons of ammunition. That gives you 24 rounds per LRM 15, enough to get you through most battles, you trade the ability to lay down long range pain for reduced close range firepower, but if you're doing your job right, you can outmaneuver the heavies and no light mechs should survive long enough to get close.

Unicorn

Edited by Unicorn1, 14 July 2012 - 04:11 AM.


#148 Red squirrel

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Posted 14 July 2012 - 12:59 PM

I really can't help you if you think i was crying.

In my perception I was merely expressing where I see the red line....
.....and this red line would be expensive clan tech starting an arms race
which you can only compete in if you pay RL money.

But I really do have faith in PGI, so there is no need for crying.

------------------------------------
May the squirrels through nuts at you from up in the trees.

#149 xRaeder

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Posted 14 July 2012 - 01:29 PM

Remember guys. The Catapult C1 (the Founders variant of the Catapult) more than likely will not have any energy hardpoints located in the arms. You therefore will not be able to put any PPCs or lasers (nor autocannons/machine guns) in the arms.

There is also probably only one Missile hardpoint there as well. Which means only one SRM or LRM launcher per arm.

If you want to put PPCs in the arms you will have to purchase the appropriate variant. In this case that would be the Catapult CPLT-K2.

http://mwowiki.org/i...?title=Catapult

I suggest everyone base their variants on the Sarna.net listed types and keep in mind the hardpoint system.

#150 Johnny Kerensky

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Posted 15 July 2012 - 03:44 AM

Atlas, swap the AC/20 for a LB 10-X AC, swap the SRM 6 for a LRM 5, keep the LRM 20 and the four Medium Lasers.
Put the two LRM launchers into the same weapons group, put four tons of missiles into the LRM 20 and one ton of missiles into the LRM 5.
Fire twentyfour volleys of missile death and win the day. :)





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