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It's Time To Stop This Now!

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#1 BluefireMW

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Posted 03 January 2015 - 03:02 PM

The Quirks reached finally, what was expected.
The good players found the quirked mechs and the heat is not in the game anymore.

Part of a Mech is the heat management.

If the Heat Managment is taken out of the game through quirks there is nothing to take care of and the fun of piloting this kind of machine is gone, too.

The IS will win the CW and it's over.

Before it is changed there is no sense in playing for systems in any way.

Mechs are running around with erppc and don't have any drawback. The perfect weapons.
The ghost heat is quirked out of the game.

I hope PGI is wise enough to go not further this way.

#2 Star Wolves Admin Account

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Posted 03 January 2015 - 03:05 PM

IS needs perks for 12 vs 12, but they need more variety. Here is my idea.

http://mwomercs.com/...44#entry4054444

Ideally I would prefer a prorated tonnage balance but that was not the route chosen.

The issue is overpowering a single chassis rather than boosting the entire IS mech arsenal which is definitely needed.

#3 Jolly Llama

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Posted 03 January 2015 - 03:18 PM

As per usual, blame the equipment. Isn't that song old yet?

#4 MechWarrior9376871

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Posted 03 January 2015 - 03:25 PM

So have I missed something? Are the IS winning most matches?

#5 EgoSlayer

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Posted 03 January 2015 - 03:53 PM

This thread is new and different....

Is the Thunderbolt 9S over quirked? Maybe. Is it the perfect mech that is heat free and dominates all? No.

#6 Jolly Llama

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Posted 03 January 2015 - 04:08 PM

Nope, same song different performer. I suck so nerf stuff.

...and the nerf whine continues from the unskilled, as usual.

#7 jlawsl

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Posted 03 January 2015 - 04:16 PM

This is one of those threads where the OP is trying to not get the-"We have seen this thread 50 times already, post there" comment. I wonder if this is another complaint about ERPPCs on the TDR9S??? The world wonders...

#8 Jolly Llama

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Posted 03 January 2015 - 04:18 PM

Well, he failed. If it is not one thing it is another that people want to get nerfed. Play with what you have and learn to play it right. You don't have to cry so much then.

#9 KodiakGW

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Posted 03 January 2015 - 04:19 PM

View PostBluefireMW, on 03 January 2015 - 03:02 PM, said:

The IS will win the CW and it's over.


Funny, this maps says otherwise. You better take a good look at it before you make such statements.

http://mwomercs.com/...-cw-time-lapse/

View PostBluefireMW, on 03 January 2015 - 03:02 PM, said:

Part of a Mech is the heat management.


So is leg armor. But I see lots of clanners shaving a lot off to get those extra heat sinks for their laser vomit mechs.

Truth us, and you know it, IS needs more quirks.



#10 Wolfwood592

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Posted 03 January 2015 - 04:42 PM

Applying a problem with one mech to all quirks seems kind of silly


Does the TDR need to be drawn back? Yes, but don't be whiny about it.

#11 Devil Fox

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Posted 03 January 2015 - 04:48 PM

Why do people blame the quirks... you try playing with 250+ ping, have HSR issues with lasers due to latency, then actively need to predict extended movement profiles of long range targets to even land those PPC bolts.

Even on Borel you can overhit a 3ERPPC Thud in 2.5 Salvos, just like you could with the Awesome back when PPC's were hotter... but what everyone learnt was trigger discipline. One of the few mechs that can compete with Clan Range at the moment seems to be filled with hate threads from Clan based players.

Could they lower the quirks like they did to the firestarters?... they most likely will, or they'll do the smarter option of providing quirks to other obsolete clan mechs to see if people will change their playstyle on the clan side from the Timber Wolf/Hellbringer/Stormcrow... you might only have a few mechs to choose to play well in CW but their all great mechs that take a variety of builds and huge amounts of range alpha damage. So you're asking the IS to give up the one machine that can compete with such machines (since majority of long range builds are flaky... XL dual guass jagers, and most IS builds focus on brawling/medium range combat... not the 800+m of the clans).

Both sides need machines to be competitive... the Clan's have 3 of them all in the prefect zone of weight/firepower/utility... IS have the Thud for range, then they build unique decks for themselves.

#12 Brody319

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Posted 03 January 2015 - 04:50 PM

I think the quirk system favors PUGs and was put in with the thought of the competitive scene.

I think they need a separate quirk system for CW and solo drops.

#13 LT. HARDCASE

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Posted 03 January 2015 - 04:52 PM

Yes the 9S was over-quirked. Yes it'll be dialed back. I hope.

#14 Monkey Lover

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Posted 03 January 2015 - 04:55 PM

Dual gauss jag is the only setup I never had to worry about heat. Say mechs are running around without heat problems isnt true.

View PostKevjack, on 03 January 2015 - 04:52 PM, said:

Yes the 9S was over-quirked. Yes it'll be dialed back. I hope.
im sure they will and they will make another mech op. Its starting to feel as theyre doing this to sell more mechs./perm time.At one point I was good running 4 jags. I had everytbing I needed. Now I have to have 12 mechs to get the 4 worth a darn. Those 4 will be nerfed because people die.

Edited by Monkey Lover, 03 January 2015 - 04:56 PM.


#15 Davers

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Posted 03 January 2015 - 04:59 PM

View Post911 Inside Job, on 03 January 2015 - 03:25 PM, said:

So have I missed something? Are the IS winning most matches?

In House vs House battles the IS have won 100%. :D

#16 MoonfireSpam

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Posted 03 January 2015 - 05:00 PM

Dear OP,

I suggest if Thunderbolts are giving you that hard a time you apply this liberally prior to dropping in CW. It will make for a smoother experience and is cooling and soothing to boot!

Also consider that the Thunderbolt pilots may have just skilled up to equivalent skills of Stormcrow and Timberwolf pilots.

I hope next time sensitive areas will be less sore.
Spoiler

Edited by MoonfireSpam, 03 January 2015 - 05:01 PM.


#17 Kiryuin Ragyo

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Posted 03 January 2015 - 05:00 PM

View PostBluefireMW, on 03 January 2015 - 03:02 PM, said:

The Quirks reached finally, what was expected.
The good players found the quirked mechs and the heat is not in the game anymore.

Part of a Mech is the heat management.

If the Heat Managment is taken out of the game through quirks there is nothing to take care of and the fun of piloting this kind of machine is gone, too.

The IS will win the CW and it's over.

Before it is changed there is no sense in playing for systems in any way.

Mechs are running around with erppc and don't have any drawback. The perfect weapons.
The ghost heat is quirked out of the game.

I hope PGI is wise enough to go not further this way.

This forum favorite tags... must be added to this thread.

#crymore
#boohoo
#L2P

#18 Kiryuin Ragyo

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Posted 03 January 2015 - 05:04 PM

View PostMoonfireSpam, on 03 January 2015 - 05:00 PM, said:

Dear OP,

I suggest if Thunderbolts are giving you that hard a time you apply this liberally prior to dropping in CW. It will make for a smoother experience and is cooling and soothing to boot!

Also consider that the Thunderbolt pilots may have just skilled up to equivalent skills of Stormcrow and Timberwolf pilots.

I hope next time sensitive areas will be less sore.
Spoiler



Posted Image

#19 Nightmare1

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Posted 03 January 2015 - 05:20 PM

Are you for real bro?

Posted Image

Seriously, up your game. The quirks, overall, are terrific! My matches have become much more interesting since they premiered, and I am having the most fun ever now!

...And yes, I do own TDRs, and no, I don't run ERPPCs. I can proudly state that I was one of a few who didn't sell mine when I won it in PGI's Challenge, and that I did not allow the quirks to entice me away from a very fun build! :)

If you can't take the heat, get out of the kitchen.

#20 Kiryuin Ragyo

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Posted 03 January 2015 - 05:25 PM

View PostNightmare1, on 03 January 2015 - 05:20 PM, said:


If you can't take the heat, get out of the kitchen.



DiscoBolt-5SS pilot words xDDDDDD





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