Openning Missile Doors/pinchers Inquiry
#1
Posted 03 January 2015 - 04:37 PM
#2
Posted 03 January 2015 - 04:44 PM
The King Crab doesn't have a delay programmed in (and I really they should change it so it does) so basically... there's no reason to open your claws ever.
#3
Posted 03 January 2015 - 05:16 PM
What's interesting is Catapult (and most missile doors) will open regardless if your missile launcher that you are firing is behind the door or mounted on the outside where the door doesn't matter.
....but the King Crab's external MG mounts (when the other ballistics are full with other ACs) do not cause the claws to open, allowing you to hammer out 2 MGs without reducing the armor buff to your arms. It isn't much, but when you're packing twin Gauss + twin AC/2s + twin MGs, some Streaks and some flamers... it's nice to hammer out some justice while secretly ticking down the temperature until you're ready to deliver the big surprise.
Oh, and it seems if they see flamers, MGs, and Streaks.... while the guy next to you is sporting AC/20 + SRMs...and the guy next to him is sporting other big ACs... it's like you're invisible. I love it.
And then that's when I introduce someone to flash-Gauss.
Should I not have the benefit of being a wolf in sheep's clothing (i.e. more obvious threats nearby), then I'll rack out the AC/2s which between their screen shake, the status-spamming MGs (causing many body parts to light up as if being shot), the Streaks, and the lag-inducing and blinding flamers... you won't have a chance against me one on one. *Flashy magic hands!* Twin Gauss can opener! Drill in AC/2s, MGs, Flamers, and Streaks. *Zoidberg whoop whoop crab walks right out the door!*
#4
Posted 03 January 2015 - 06:31 PM
Koniving, on 03 January 2015 - 05:16 PM, said:
What's interesting is Catapult (and most missile doors) will open regardless if your missile launcher that you are firing is behind the door or mounted on the outside where the door doesn't matter.
....but the King Crab's external MG mounts (when the other ballistics are full with other ACs) do not cause the claws to open, allowing you to hammer out 2 MGs without reducing the armor buff to your arms. It isn't much, but when you're packing twin Gauss + twin AC/2s + twin MGs, some Streaks and some flamers... it's nice to hammer out some justice while secretly ticking down the temperature until you're ready to deliver the big surprise.
Oh, and it seems if they see flamers, MGs, and Streaks.... while the guy next to you is sporting AC/20 + SRMs...and the guy next to him is sporting other big ACs... it's like you're invisible. I love it.
And then that's when I introduce someone to flash-Gauss.
Should I not have the benefit of being a wolf in sheep's clothing (i.e. more obvious threats nearby), then I'll rack out the AC/2s which between their screen shake, the status-spamming MGs (causing many body parts to light up as if being shot), the Streaks, and the lag-inducing and blinding flamers... you won't have a chance against me one on one. *Flashy magic hands!* Twin Gauss can opener! Drill in AC/2s, MGs, Flamers, and Streaks. *Zoidberg whoop whoop crab walks right out the door!*
you sure? on the catapult with 2 LRM 15's and 4 SSRM 2's (SSRM 2's are on the outside) I can fire the SSRM 2's without the doors opening at all and with no delay...
#5
Posted 03 January 2015 - 07:19 PM
Not a big issue when launching LRMs, but for SRMs you need that responsiveness in close.
Edited by Fiona Marshe, 03 January 2015 - 07:19 PM.
#6
Posted 04 January 2015 - 06:12 AM
Fiona Marshe, on 03 January 2015 - 07:19 PM, said:
Not a big issue when launching LRMs, but for SRMs you need that responsiveness in close.
slightly off topic but I actually abuse this...
Know how alpha striking 3+ LRM causes ghost heat?
I abuse the doors on my stalker 3H .
I chain fire 2 weapon groups, both have 1 LRM 20 and 1 LRM 5. (assigned so 1 weapon group is 1 side and the other weapon group being hte other side)
when I hit both at the same time. LRM 20's start to open up, as soon as it fires the LRM 5's fire. causing a no-ghost heat alpha strike of 20+20+5+5 lrm's, total = 50.
(Ghost heat is calculated by the time you activated the weapon ,not when they actually come out from the bay doors. you can see this as you suffer ghost heat from an alpha when a few LRM's are in doors while others are not.)
#8
Posted 04 January 2015 - 09:36 AM
Nightshade24, on 04 January 2015 - 06:12 AM, said:
Know how alpha striking 3+ LRM causes ghost heat?
I abuse the doors on my stalker 3H .
I chain fire 2 weapon groups, both have 1 LRM 20 and 1 LRM 5. (assigned so 1 weapon group is 1 side and the other weapon group being hte other side)
when I hit both at the same time. LRM 20's start to open up, as soon as it fires the LRM 5's fire. causing a no-ghost heat alpha strike of 20+20+5+5 lrm's, total = 50.
(Ghost heat is calculated by the time you activated the weapon ,not when they actually come out from the bay doors. you can see this as you suffer ghost heat from an alpha when a few LRM's are in doors while others are not.)
That is...a ridiculously clever circumvention of the intent of ghost heat. Kudos to you until PGI nerfs that. If they even bother.
#9
Posted 04 January 2015 - 10:33 AM
#10
Posted 04 January 2015 - 11:09 AM
wOOt99, on 04 January 2015 - 10:33 AM, said:
Totally off-topic, but a valid enough question. Either he made it or someone else made it, had it posted somewhere, and he used it.
I know how adding images to signatures is supposed to work, but for whatever reason I ALWAYS seem to break it when I try to put one in my own signature. (At first I thought it was just IE being useless, but even switching to Chrome did not fix it, so I must be doing something wrong. XD)
#11
Posted 08 January 2015 - 05:23 PM
#12
Posted 11 January 2015 - 06:49 AM
Nightshade24, on 03 January 2015 - 06:31 PM, said:
If true, then they fixed it. It's been a long complaint of mine, as it means on the ROFLpult I have to open the doors for any missiles to fire (and that mech has less armor than a stock Locust, it needs those doors shut). To test: Watch in third person, replace with regular SRMs on testing grounds and do it without firing the LRMs.
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