I apologize for the format, too tired to re-write this at this moment for a direct discussion on balance of the thunderbolt. But a discussion on the value of "high value quirks" came up and I forwarded my feelings on the thunderbolts in it.
I think one thing that goes overlooked is how easy a mech is to spam individual weapons that are heavily quirked. As well as the "mitigating circumstances" around the designs.
Huggin? Its quirks are high, but it can only ever mount two launchers to abuse those quirks. (And they aren't even max tube launchers.)
Awesomes? High quirks, high hardpoint numbers, but terrible geometry and weapon placement (low slung.)
Hunchback 4G? High quirks, High mounted weaponry but you could ever only mount a single AC 20.
Grid iron pulse laser quirks? You could ever only have 3. So high quirks are fine.
I think the reason you see a lot of hate towards high value quirks is when they are applied to mechs that simply don't need them to be THAT high valued. High value quirks should be an option, but they should REALLY only be there to compensate for other short comings the mech might have to make a chassis that can make up for its deficiency's in other ways.
- Low # of weapon type hard points
- No high slung weapon option
- very wide hard points that mess with weapon convergence (non-laser weapons.)
- Lack of critical's to mount 1-2 of the weapon on the mech. (despite the hardpoints for it.)
- Bad mech geometry / hitboxes
- I think if a mech has 3 or more of these kinds of characteristics that its worth considering giving them high value quirks. But that's IF they have 3 or more of these problems.
For the sake of highlighting this, I'm going to point to the current Thunderbolt 9S.
The reason I feel the 9S crosses a line when an awesome 9M does not is for the following reasons:
- It has plenty of hard points to essentially single spam the single weapon system. (Awesome is limited by crits if it ever wanted to add a 4th ER PPC.)
- It has a LARGE amount of hard points that are high mounted compared to mechs like the Awesome (And the awesome needs to use its low slung points for the PPC's.)
- Its hard points are TIGHTLY clustered Unlike the 9M that sees you needing to spread your hard points across all low mounted points.
Its semi bad geometry is probably the only negative thing that would actually justify those kinds of quirks.
High valued quirks should DEFINATLY be an options the developers can and SHOULD utilize to create balance between frames. But they should be CAREFULLY scrutinized in how they are given out. The T-bolt is a good example of a frame that while it would need quirks, did not need a 50% cooling rating IN ADDITION to velocity buffs to bring it in line with others. Given that while its not a T1 frame on its own, its not so terrible in that it should be getting T5 like quirks.
The Awesome on the other hand needs MUCH more help, and because of other limiting factors on the frame, well deserves the high quirks that it gets.
Edited by SpiralFace, 03 January 2015 - 10:59 PM.