Wintersdark, on 04 January 2015 - 08:42 AM, said:
Yeah, there are more viable loadouts for Timberwolves and Stormcrows than there are for thuds (not so for helbringers, who basically have two loadouts: laser vomit, and laser vomit+gauss, and are basically kind of mediocre mechs except for bringing ECM).
Number of loadouts means little, though, on the battlefield. All that matters is effectiveness of the chosen loadout.
Number of load outs, especially in that tonnage range, is what allows the clans to have more options in CW.
i.e. You never have to leave the handful of top tier mechs regardless of what load out you are going for. This is a sizeable advantage.
Having more options means mechs are less susceptible to being left behind when the meta shifts.
Wintersdark, on 04 January 2015 - 08:42 AM, said:
Stalker-4N's laser vomit is lethal
I own this mech and now no longer play it.
Aside from high energy mounts it is no different in damage output than a 4x CLPL Warhawk.
2x CLPL = 600m range, 26 damage, 20 heat.
3x LLAS = 585m range, 27 damage, 24.53 heat -20% quirk for 19.64 heat
So the 4N is slightly more heat efficient, and has slightly less range.
The Warhawk has upwards of 24 DHS and spent 24T on it's weapons, and also has a MK 1 TC.
The 4N has about 20 DHS and spent 30T on it's weapons.
The 4N has better weapon placement, the Warhawk is faster, and much more agile.
Wintersdark, on 04 January 2015 - 08:42 AM, said:
the Wubverine puts out a lot more damage than any laser vomit based stormcrow, BNC3E's rapid-fire gauss rifle (3AC5) really wrecks face, Firestarters are Firestarters, the 2AC5 Dragon is pretty much broken, hell even the WVR-6R with AC5's is damned dangerous. There's a raft of highly effective hunchbacks (4G, 4SP, 4J). And more.
The Wubverine even with quirks, isn't half the mech the Storm Crow is.
I can say that I have not seen a single Wubverine in any CW match, and very rarely see them in the solo queue or team queue now that the initial excitement of IS quirks have died down.
The BNC3E is a great mech, it is not on the level of neither the King Crab nor the Dire Wolf when it comes to raw firepower. It's saving grace is it's ability to soak damage, but it's still not as powerful as the DWF.
Firestarters are indeed Firestarters. The one shining example of a competitive light mech.
Hunchbacks are OK, they are still not even remotely close to Storm Crows.
Wintersdark, on 04 January 2015 - 08:42 AM, said:
More importantly, there's opportunity. IS can bring a hell of a lot of really effective mechs to the field, and as such has a vast array of drop deck options.
You are overvaluing a lot of mechs, my experience doing 12 mans in CW has seen very little in the way of variety.
I own about 80 mechs, and a full half of those are clan mechs.
Unlike others, I'm not a role player - I could give two squirts of piss about fake planets, or faction pride.
I am playing IS now, but I will be playing Clan in CW at some point in the near future.
There are a lot of things I think need improving clanside, a number of mechs sorely need quirks, I think CERMLAS and CMPL heat can come down 0.5 points, I think UACs are bad weapons unless boated and need several improvement tweaks and I'd be perfectly OK with 15 pinpoint CERPPCs (on the tears on these forums!).
So please don't mistake me as some IS die hard who is only out for his faction, when I do solo or normal team queue drops - I'd much rather be in my SCR, HBR and TBR than either of my clunky Thunderbolts who I wouldn't even own if I wasn't in a unit doing CW.
Edited by Ultimatum X, 04 January 2015 - 09:28 AM.