The master module we all have to grind 43,000 XP to get to should be in my opinion a flexible omni type module.
This would allow you to use it as a consumable , weapon or mech
I think PGI would like this suggestion since I would add an extra consumable and thus spend more cbills on cool shots or uav. Also its always nice to give players a greater incentive to grind.
anyone else agree??
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More Flexible Master Module
Started by CrushLibs, Jan 04 2015 09:29 AM
3 replies to this topic
#1
Posted 04 January 2015 - 09:29 AM
#2
Posted 04 January 2015 - 09:35 AM
No, 2 consumables is enough and we already had to deal with the prior issue of multi-consumable enabled mechs. It was stupid and the current system is far better than the old one. Why do you have an issue with the Master Slot being Mech/Weapon enabled? The consumable selection is a trade off Arty/Air strikes can have one slot, or you can take both cool shot and UAV. Its not meant to enable you to have every module and spam them all throughout the match.
#3
Posted 04 January 2015 - 09:37 AM
No. An Air Strike and Artillery strike per mech was a joke. It cheapens the game and ruins it for those not willing to dump 80k c-bills per match.
#4
Posted 04 January 2015 - 12:37 PM
what area did I ever say you could take an arty with a air strike???
Please read I personally have both weapons slots full and radar derp on mech slot and UAV and ARTY on consumable.
Thus I would like to run on the master slot a cool shot.
I don't see why the slot can't be used as a consumable , mech or weapon -- yes only one arty or air strike not both
Please read I personally have both weapons slots full and radar derp on mech slot and UAV and ARTY on consumable.
Thus I would like to run on the master slot a cool shot.
I don't see why the slot can't be used as a consumable , mech or weapon -- yes only one arty or air strike not both
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