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Proposal-Alternative Ceasefire Mechanics-Every 8Ish Hours...best Of 3 Wins The Day

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#1 TiguriusX

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Posted 04 January 2015 - 07:32 PM

How about we switch from a single cease fire deadline to a best of 3 format?
Every 8 (ish) hours the current fighting "ends" and starts fresh

After 24 hours the final results are tallied and planets officially change hands

Best 2 out of 3 win the planet


Pros
-Will get more action in the dead period (i.e., most people don't even care to play CW early in the current 24 hour period)
-Will give the critical deadline time to multiple time zones and create a more fair outcome


Cons
-More difficult to code and tally the data

Edited by TiguriusX, 04 January 2015 - 07:32 PM.


#2 TiguriusX

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Posted 09 January 2015 - 08:31 AM

Thanks for listening PGI!

Can't wait to see the Jan 20 patch

#3 Kirkland Langue

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Posted 09 January 2015 - 08:57 AM

NO to best of 3. If a particular House/Clan happens to straddle 2 time zones, then they could just zerg both time zones and make whatever happens in the 3rd irrelevant.

#4 Mark of Caine

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Posted 09 January 2015 - 08:57 AM

Sorry but I'm opposed to the best of 3 scenario, and here's why:

Let's say on a given 24 hour period, a faction's Oceanic and EU players win 66%+ of the matches. When NA prime time comes around, then what do they do? What would be the point for them to even log on?

And even if say you were to cycle the ceasefire rotation between the 3 major peak periods, if say the first peak is NA, and that faction's NA players win, and then Oceanic does the same, what is there left to do for EU players?

Some factions have multiple borders, others don't have as many. You're then going to see a migration of a fair amount of players switch from one faction to another, and possibly leave most of a peak timezone rather empty. So for example's sake, say a lot of Oceanic players from a faction with few borders feel they are not contributing much, and they leave to another faction, you're then left with a sizable gap during that peak time. This would then allow Oceanic players from bordering factions to "stack the deck" in their respective faction's favour.

I just think have 3 ceasefires during each peak timezone (and a case could be made for 4 where you have midnight EST and midnight PST) will better affect the overall rotation of player population contribution in Community Warfare.

Edited by Caine2112, 09 January 2015 - 09:01 AM.


#5 Basilisk222

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Posted 09 January 2015 - 09:11 AM

The one thing I take issue with this:

http://mwomercs.com/...08#entry4080408

Is the fact that now 3 planets can be gained in 24 hours.

Now I'd say that would be EPICALLY rare to see, but even rare as it is, it's still I think, going to make the path to terra under the right circumstances a short trip, or the death of clan space a fleeting glance at a way too strong empire.

I hope I'm wrong, but 3 planets could get out of hand, very quickly. Hoping for the best, but, fearing the worst.

#6 Kirkland Langue

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Posted 09 January 2015 - 09:18 AM

Kilgorn - you might be right... but keep in mind, you can only capture planets that are available for attack and it is PGI that determines whether a planet is available for attack. If a particular house/clan gets too beaten up, PGI could just decide to reduce the number of planets available to attack in their territory.

Or, eventually, there could be mechanisms in place so that it becomes harder and harder to capture planets as you get closer to the capital planet. Maybe turrets or Dropships become deadlier for defenders on their core planets.

#7 TiguriusX

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Posted 09 January 2015 - 09:27 AM

According to a rumor there is an algorithm that automatically chooses planets.

Not sure if PGI can manually override it but they have been letting it do its thing so far.



Also...the primary problem with ceasefire right now is 1) PARTICIPATION over longer periods (i.e., ceasefire mechanics) followed by 2) BALANCE

They need to do multiple tweaks to the ceasefire mechanic before switching focus to balancing.

CW is a wasteland after the current ceasefire ends. 3 different ceasefire windows is a first draft attempt to increase global participation


I think most of us know this is an international player base and we don't want to shaft people.

#8 Basilisk222

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Posted 09 January 2015 - 09:55 AM

View PostTiguriusX, on 09 January 2015 - 09:27 AM, said:

According to a rumor there is an algorithm that automatically chooses planets.

Not sure if PGI can manually override it but they have been letting it do its thing so far.



Also...the primary problem with ceasefire right now is 1) PARTICIPATION over longer periods (i.e., ceasefire mechanics) followed by 2) BALANCE

They need to do multiple tweaks to the ceasefire mechanic before switching focus to balancing.

CW is a wasteland after the current ceasefire ends. 3 different ceasefire windows is a first draft attempt to increase global participation


I think most of us know this is an international player base and we don't want to shaft people.

Absolutely not, I want everyone to be able to play and consequently to have their actions have merit.

What I don't want though is players to get extremely upset by a mechanic that breaks things unfairly for different countries.

I'm in CSJ, but lets say all of the competitive teams for us are in the US. I HIGHLY doubt that, but lets use it for this scenario.

What if population segmentation due to differences in culture favors one faction over others, again I doubt this, but it is possible, and clans effectively "Phase" in and out, going mostly opposed and undefended for 16 out of 24 hours per day, heck even 8.

for 8 hours, it could make a faction feel like their effort is mostly wasted, and for 16 hour factions, they can try all they might and still lose ground consistently.

Now these are scenarios that are quite... out there, I grant that, but, small factions might have this issue more than more popular large ones.

Keep in mind here these scenarios are overexaggerated for emphasis, but even on a small scale, they may be true, and that could be a problem.

#9 TiguriusX

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Posted 09 January 2015 - 09:58 AM

Your situation already exists

The current CW is "unbalanced" since the current ceasefire favors NA

Teams in Steiner, Kurita and Liao have lived through it. Lets see how it plays out after the patch and then suggest further tweaks

#10 Basilisk222

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Posted 09 January 2015 - 10:06 AM

View PostTiguriusX, on 09 January 2015 - 09:58 AM, said:

Your situation already exists

The current CW is "unbalanced" since the current ceasefire favors NA

Teams in Steiner, Kurita and Liao have lived through it. Lets see how it plays out after the patch and then suggest further tweaks


You're correct, it favors NA once and makes the rest of the globe hope on NA, my situation implies that mostly unmanned factions no matter where they are have to depend on other parts of the globe in other ceasefires 2 times before they're back in the hot seat. If numbers are bad enough they'll be doing that one planet back from where they started the previous day providing they took a planet. If they lose a planet before their cease fire, they'll be 2 back, that will kill faction morale like noone's business.

Not saying it will happen, I genuinely hope it doesn't. I'm not suggesting they change it at all, just marking what could happen. I think CW is going too fast as it is, I don't want it to accelerate. But, strappin' in and waiting.

#11 TiguriusX

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Posted 09 January 2015 - 10:07 AM

The good news is you care. I think most of us care

We are just trying to figure out how to fix it

#12 Felicitatem Parco

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Posted 09 January 2015 - 10:07 AM

Shouldn't be best of 3... But rather "until attackers have 3 more wins than defenders." That would make every fight relevant and many successful defenses would be hard to overcome by attackers.

#13 Basilisk222

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Posted 09 January 2015 - 10:10 AM

View PostTiguriusX, on 09 January 2015 - 10:07 AM, said:

The good news is you care. I think most of us care

We are just trying to figure out how to fix it

I think that the scary part is, that there really might not be a way to fix it completely.

#14 TiguriusX

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Posted 09 January 2015 - 10:29 AM

The more I think about it the 7x7 is probably the closest we can get to fair. The window will decrease by 1 every ceasefire. And after a week it will have gone through every single variable

To offset bad play times there are 3 separate ceasefire windows.

So when one of the windows is too far away then the very next window is approaching

*When speaking of CF times as the single solution

There are other proposals about a random ceasefire shutdown window and limited tickets to play per CW window

But those all require coding to implement The 7x7 should be a quick bandaid type fix

Edited by TiguriusX, 09 January 2015 - 10:30 AM.


#15 Kirkland Langue

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Posted 09 January 2015 - 11:13 AM

View PostKilgorin Strom, on 09 January 2015 - 10:10 AM, said:

I think that the scary part is, that there really might not be a way to fix it completely.

Well, that depends upon what "fix it completely" means. There will always be things that don't reach 100%. That's the way it is in life, show me something that you call "perfect" and I bet that I'll find a flaw.

For right now, be glad that PGI is putting effort into the big picture issue: that most of the day, currently, is irrelevant for CW.





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