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Ejection Cooldown


22 replies to this topic

Poll: Yay or nay? (44 member(s) have cast votes)

Should Ejection Cooldown be a thing?

  1. Yay (9 votes [18.75%])

    Percentage of vote: 18.75%

  2. Nay! (39 votes [81.25%])

    Percentage of vote: 81.25%

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#1 August55

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Posted 05 January 2015 - 03:52 PM

Hello!

So I just had a wonderful game where a player on our team decided to eject all of his mechs on the basis that we supposedly let him die during a push that may or may not have happened (if you're wondering this this a pug) and decided to "do the pro thing and punish us to preserve his kdr". So I'm wondering if it can be a thing where somebody needs to wait 5 minutes before having to eject again to prevent someone from trolling/crying their team. I know the ultimate lesson is find a unit and not play PUGs but hey, I like this new invasion mode enough to assault a base with some randoms every so often. It's easy to do when I get out of a 9 hour work day.

Edit: Awesome, you can vote for both!

Edited by August55, 05 January 2015 - 03:52 PM.


#2 AztecD

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Posted 05 January 2015 - 03:57 PM

losing a mech should be enough

#3 Dracol

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Posted 05 January 2015 - 04:15 PM

If I recall correctly, CW matches do not apply to the stats of your profile (outside of c-bill/xp). Anyone confirm that?

#4 Harathan

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Posted 05 January 2015 - 04:35 PM

View PostDracol, on 05 January 2015 - 04:15 PM, said:

If I recall correctly, CW matches do not apply to the stats of your profile (outside of c-bill/xp). Anyone confirm that?

Irrelevant, the only place KDR matters is in their head.

#5 stratagos

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Posted 05 January 2015 - 04:38 PM

Better he did that then running around legging your team. Children will be children; let them go play elsewhere

#6 Lukoi Banacek

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Posted 05 January 2015 - 04:49 PM

CW actions have no impact on KDR, or any of the other weapon/mech/module aggregate states accumulated by the game at this time.

So....not only was the person a poor sport, but they were misinformed.

#7 JadeTimberwolf

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Posted 05 January 2015 - 05:03 PM

As horridly stupid as that guy is he is hurting himself more than he did the team, My reasoning for saying this is by ejecting like that and not participating in the battle not only did he lower his match score to less than what it could have been but he minimized his potential gains of C-bills, Exp, and Loyalty points making advancement for himself harder to do, Plus if he was a member of a Unit you can always contact his Unit leadership and inform them on how he preformed in the match, it could well be something that his unit depending on how they operate there may be some negative intraunit penalties in store.

#8 JohnnyWayne

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Posted 05 January 2015 - 06:23 PM

I voted both, because I could.

#9 Arkbird_

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Posted 05 January 2015 - 06:33 PM

Good in theory but I voted nay, I wouldn't want to add this to the list of things PGI needs to work on.

Basically because if you remove the ability to eject for a period of time, and the player really wants to die, he can easily just override while alpha shooting a wall. Making this solution a waste of time and resources.

I have two solutions that YOU can implement. First is join a unit and drop in 12 mans, put simply you just have to accept you will get trolls occasionally if you pug in CW. The only way around this is in a 12 man unit, and even then a troll can still get in and wreck havoc sometimes.

Second is report the player. Kind of sucks but this is the best solution for this. Get the player punished so he stops doing it if it's a recurring thing.

Edited by PV Phoenix, 05 January 2015 - 07:49 PM.


#10 C E Dwyer

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Posted 05 January 2015 - 07:01 PM

just report the SOB and get on with playing the game, no need for extra coding when so much that Cw broke needs to be fixed

I've not seen this little temper tantrum before, so why code for something that might happen one in a thousand matches

#11 Lily from animove

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Posted 06 January 2015 - 01:45 AM

And then what? he will just troll your team in a different way, he would then either simply suicide run, or overheat himself to blow up. All that change will cause is making some people needing that second eject to get a fresh mech be restricted. and why? because of one troll amongst 1000 palyers?

Edited by Lily from animove, 06 January 2015 - 01:45 AM.


#12 ice trey

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Posted 06 January 2015 - 02:33 AM

He could do that, or just do the normal rage quit, either way you're without a player, and he's going to find a way to stop playing, even if that means going as far as unplugging his computer.

It's unnecessary to put a cooldown in there.

On the other hand, the fact that there's a five second delay for me before the "Eject" timer even begins is really irritating. Like with LRMs, high ping means that until the signal gets to the servers and back, it doesn't even register that I've started pushing the button for a few seconds.

Edited by ice trey, 06 January 2015 - 02:33 AM.


#13 Vandul

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Posted 06 January 2015 - 06:25 AM

Just kill him before he ejects and be done with it. Easy Peasey.

/setpref sarcasm 0

#14 Felix7007

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Posted 06 January 2015 - 07:20 AM

My ejection cooldown is about 20 mins. I don't get this.

#15 Appogee

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Posted 06 January 2015 - 07:23 AM

Pros don't eject, and don't care about our their k/d ratio.

They fight to the end, and do everything they can to help the team win.

And then they write down the names of lamer time wasters and stats padder, and leg them in the next match ;)

Edited by Appogee, 06 January 2015 - 07:24 AM.


#16 JadeTimberwolf

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Posted 06 January 2015 - 07:27 AM

View PostAppogee, on 06 January 2015 - 07:23 AM, said:

Pros don't eject, and don't care about our their k/d ratio.

They fight to the end, and do everything they can to help the team win.

And then they write down the names of lamer time wasters and stats padder, and leg them in the next match ;)


The eject if they've lost all weapons and the 'Mech they are in is no longer useful to be in.

#17 Appogee

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Posted 06 January 2015 - 07:29 AM

View Postice trey, on 06 January 2015 - 02:33 AM, said:

On the other hand, the fact that there's a five second delay for me before the "Eject" timer even begins is really irritating. Like with LRMs, high ping means that until the signal gets to the servers and back, it doesn't even register that I've started pushing the button for a few seconds.

Your ping is 2500...?! Cool story, bro :)

View PostJadeTimberwolf, on 06 January 2015 - 07:27 AM, said:

They eject if they've lost all weapons and the 'Mech they are in is no longer useful to be in.

Pros don't run out of weapons or ammo ;) (But if we do, we tank some shots from the enemy as a distraction or meatshield.)

Edited by Appogee, 06 January 2015 - 07:36 AM.


#18 JadeTimberwolf

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Posted 06 January 2015 - 07:33 AM

View PostAppogee, on 06 January 2015 - 07:29 AM, said:

*snip*
But if we do, we tank some shots from the enemy as a distraction or meatshield.


If you're meatshielding without weapons than your not killing and possibly even blocking shots for your own team which hurts your team more.

#19 Bulletsponge0

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Posted 06 January 2015 - 10:18 AM

Just make it so you can't eject unless your mech is below 50% health...or has no weapons/ammo remaining

#20 DEMAX51

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Posted 06 January 2015 - 11:44 AM

View PostJadeTimberwolf, on 06 January 2015 - 07:33 AM, said:


If you're meatshielding without weapons than your not killing and possibly even blocking shots for your own team which hurts your team more.


Only if you're face-hugging the target. Seriously, though, meatshielding for your teammates is much more useful in most cases than ejecting. You'd be surprised how many people continue to shoot a completely weaponless stick of a 'Mech, just to eke out that one more kill, all the while being blasted apart by the guy's teammates.





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