

Let All Mechs Be Able To Add Ecm And Ams
#41
Posted 06 January 2015 - 10:26 PM
#42
Posted 07 January 2015 - 07:14 AM
Praetor Knight, on 06 January 2015 - 12:59 PM, said:
Look at the Clan mechs. Some of them can go big with LRMs like a Stormcrow that can bring nothing but LRMs and still be a solid mech. Or most of the Clan team can each bring an LRM launcher or two and lay down crippling support fire when they don't have direct LoS on a mech. I've seen a few team games where a 12 man has had every mech bring some sort of LRM, even a 5, and melt mechs that ended up brawling because they could focus all that fire on one mech. This would often lead to them having a slight lead in the kill count.
Praetor Knight, on 06 January 2015 - 12:59 PM, said:
Praetor Knight, on 06 January 2015 - 12:59 PM, said:
Brody319, on 06 January 2015 - 10:18 PM, said:
#43
Posted 07 January 2015 - 07:20 AM
#44
Posted 07 January 2015 - 07:59 AM
Screech, on 07 January 2015 - 07:20 AM, said:
No, it would force everyone to take a broken ECM and never balance it since they wouldn't need to.
The first and best fix they could do would be so simple, just take away GECM's "Angel" radar bubble, then create a new Angel ECM suite which you can put into the ECM hardpoint as a choice.
Edited by CapperDeluxe, 07 January 2015 - 07:59 AM.
#45
Posted 07 January 2015 - 08:04 AM
Funkadelic Mayhem, on 06 January 2015 - 10:26 PM, said:
guess what in MW 3 all mechs were the same except: Clanmechs ES + endo needed only 7 slots instead of 14.
the rest was entirely only their shape and weight.
#46
Posted 07 January 2015 - 08:11 AM
Rules:
Light mech (no AMS*)
Medium mech (no AMS)
Heavy mech (AMS**)
Assault mech (2x AMS, if possible)
-or-
I am new (AMS)
*Sometimes I still take it if I want to run a supporter build
** Depends on speed really as well as hardpoints for clan. Summoner though fast should IMHO carry 1 or 2 if possible as Timberwolf needs to make too many sacrifices. Clams, in general, have poor AMS choices.
Edited by Chagatay, 07 January 2015 - 08:12 AM.
#47
Posted 07 January 2015 - 09:11 AM
CapperDeluxe, on 07 January 2015 - 07:59 AM, said:
No, it would force everyone to take a broken ECM and never balance it since they wouldn't need to.
Why would I need to take ECM if 11 of my teammates have it in its current form? Would be a waste of tonnage. Never will happen but making ECM universal would necessitate nerfing ECM, like removing the radar bubble.
Trying to balance ECM while using ECM as a means to balance mechs is the largest issue with ECM and why it can never be fixed. A unicorn is will always be better then a horse.
#48
Posted 07 January 2015 - 09:46 AM
To better add consistency, I agree with the post where they should maybe be mostly direct fire (unless someone uses Tag/Narc) and have a massive speed increase. They don't even have to be supersonic missiles, they could be slower than PPCs, but they would need something to make up for the fact that you have to gain a lock first. ECM also makes balancing them very hard - ECM would need a massive nerf if LRMs are made direct fire only.
Chagatay, on 07 January 2015 - 08:11 AM, said:
Rules:
Light mech (no AMS*)
Medium mech (no AMS)
Heavy mech (AMS**)
Assault mech (2x AMS, if possible)
-or-
I am new (AMS)
*Sometimes I still take it if I want to run a supporter build
** Depends on speed really as well as hardpoints for clan. Summoner though fast should IMHO carry 1 or 2 if possible as Timberwolf needs to make too many sacrifices. Clams, in general, have poor AMS choices.
Kit Fox can take AMS if supporting, most other clan mechs should never take it unless they have 2 or more. Nova makes an ok AMS support with 2, for example.
#49
Posted 07 January 2015 - 12:15 PM
BAP in this game is awful and pointless. BAP should hard counter ECM in disrupt mode but be defeated by ECM in counter mode.
Command Console + BAP should completely defeat a single ECM. multiple ECMs stacking up against this combo should reduce it's strength.
Maybe even tie IFF broadcasting to friendly units to the command console so BAP would only affect the unit in which it's mounted.
Edited by Cavadus, 07 January 2015 - 12:23 PM.
#50
Posted 07 January 2015 - 12:24 PM
Mechs have horrid sensors in part because the average Battletech field is chock-full of sensor-garbling garbage being churned out on all sides. ECM is just the "even worse" part.
But then, MWO ECM is the Jesusbox. If we could all cloak ourselves in one, it'd be literally too good not to install. The only way it'd be decent is if the effects were reduced- rather than invisible, increased acquisition/target data/lockon times and reduced tracking, not *poof* ninja vanish.
#51
Posted 07 January 2015 - 01:00 PM
#52
Posted 07 January 2015 - 08:44 PM
627, on 05 January 2015 - 02:00 AM, said:
That is wrong.
For the Lurm boat matches... be happy that LRMs are a thing in our elo bracket. Get better and you'll see fewer LRMs but more meta builds with pinpoint alpha from 30 to 60 damage.
LRMs are a valid weapon in this game like all others. Don't complain and adapt.
Typical troll response.
"learn to play noob"
Try some logic before replying. Or rational thinking of some sort.
Ursh, on 05 January 2015 - 04:07 AM, said:
Yeah sticking to a 'lore' convention from 30 years ago that was built around a balanced game that doesnt exist in the same form in MWO - it is absurd and pointless to keep some but not ALL aspects.
Or else - add back in random hit locations if people are so set on 'the rules'.
Never see anyone argue for that little bit. Seems to slip most people's minds when they argue about balance.
#53
Posted 07 January 2015 - 08:48 PM
Rehl, on 05 January 2015 - 02:11 AM, said:
Stopping to reconfigure every single mech every single battle? Yeah thats fun - and ignores the point of the OP.
Or - I can somehow find 120 MILLION c-bills to equip the mechs I like to play regularly ...because modules are retardedly expensive. (but hey its a pay to win game right?)
Raggedyman, on 05 January 2015 - 04:57 AM, said:
Or "learn to understand an argument before posting?"
#54
Posted 07 January 2015 - 08:55 PM
Joseph Mallan, on 05 January 2015 - 05:01 AM, said:
You wanna play a game that is based on futuristic wars and then people complain cause its rough.

So direct fire missiles would not hit people? Do you also miss with all other direct fire weapons too?
Because that argument makes sense to you right? Yeah...
And...Battletech is an absurd form of combat that is designed, and balanced, around specific limitations to be fun so players can bash each other with mechs. It was also designed before people realized how powerful computers would quickly become, and remote weapons say.
not sure if you are aware of many, MANY types of CURRENT technologies that would render mechs ineffective to the extreme.
So if you are arguing for rules to be as they are - you should start a petition for random hit locations also. Right? Cause thats also part of the rules.
...or do you ignore that too.
Yosharian, on 05 January 2015 - 05:24 AM, said:
yeah, everyone having to rely on shooting things they can see? Instead of firing streams of missiles over hills at targets that cant shoot back?
That would be terrible. I mean you would have to move and stuff. And aim.
You dont like moving and aiming then?
#55
Posted 07 January 2015 - 09:03 PM
Joseph Mallan, on 05 January 2015 - 05:25 AM, said:
hey another one!
"learn to play noob"
Its awesome how common that argument is.
"unless I am out in the open"...maybe on maps you play on there is wall to wall cover and you can move around with never being exposed?
Could you post a picture of these awesome cover maps?
Joseph Mallan, on 05 January 2015 - 05:34 AM, said:


If you keep repeating the same thing, does it sounds more logical to you?
While you keep ignoring the actual argument.
MikeBend, on 05 January 2015 - 06:31 AM, said:

Maybe you dont play in solo queue. Like some posters here that enjoy trolling.
Half the time there are NO mechs with ECM. And not much teamwork.
So...because you dont have a preformed team, with a guaranteed ECM mech that actually plays as a team (as opposed to "Hey im going to solo sniper and run around randomly not covering the team with ECM!")...it is ok to keep an unbalanced system in place?
#56
Posted 07 January 2015 - 09:09 PM
Mercules, on 05 January 2015 - 06:38 AM, said:
Step 1. L2P
Step 2. (troll)
Funny how the same people keep posting, NEVER address the actual argument - and think they are witty by posting the same crud that has been used for years on dodge actually having an argument.
Having an argument based on logic, or understanding would be too painful a process I guess.
Praetor Knight, on 04 January 2015 - 10:45 PM, said:
Or limit Lock-On: can't see a mech yourself, don't have a Spotter using TAG or UAV / NARC then you can't get a missile lock.
I'd like to try these out, but adding more AMS slots is possible, the X-5 doesn't have any right now for example.
Indeed. That was the main point.
If PGI is not going to use the balance that was in tabletop...then do something else more extreme like letting everyone take ECM. But fixing the actual weapon would be the best option by far.
Edited by RiggsIron, 07 January 2015 - 09:10 PM.
#57
Posted 07 January 2015 - 09:15 PM
Screech, on 07 January 2015 - 09:11 AM, said:
Why would I need to take ECM if 11 of my teammates have it in its current form? Would be a waste of tonnage. Never will happen but making ECM universal would necessitate nerfing ECM, like removing the radar bubble.
Trying to balance ECM while using ECM as a means to balance mechs is the largest issue with ECM and why it can never be fixed. A unicorn is will always be better then a horse.
Missing the point.
Solo queue you have no guarantees at all about what the rest of the team is going to do.
And even mechs that can equip ECM, only 1 of the multiple models can do it - but you have to level up 3 to master it. So even in a mech that can take it - you have to spend 2/3 your time leveling up non-ECM versions just to get to play the one with it.
at the VERY least - let all mechs of a line be able to equip it. So all Ravens, all Spiders etc.
#58
Posted 07 January 2015 - 09:17 PM
#59
Posted 07 January 2015 - 11:47 PM
RiggsIron, on 07 January 2015 - 09:03 PM, said:
hey another one!
"learn to play noob"
Its awesome how common that argument is.
"unless I am out in the open"...maybe on maps you play on there is wall to wall cover and you can move around with never being exposed?
Could you post a picture of these awesome cover maps?
You don't need cover. you just need to break LOS. you can break LOS on every single map.
also if you keep hearing "learn to play" or some variation of it, perhaps there is some truth to it.
and I'm not even going to start on your other comment about you not wanting to equip the Radar dep module for..."reasons".
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