Budor, on 05 January 2015 - 04:59 AM, said:
The public queues need to be incorporated into cw somehow in order to have the whole playerbase = cw population. If everything is part of cw i see no issues with having a solo and a group queue, it worked just fine in the past.
This.
I've been to both invitational tournaments, played COUNTLESS matches during beta, and took a huge break because Community Warfare was taking forever (I actually gave up hope on it).
I patched recently (it took forever because I hadn't logged on in a while), and when I explored CW in the game client it looks very promising. A lot of what the devs talked about was delivered, with one major complaint from me:
I play almost exclusively as a solo queue player, I want to pledge my loyalty to Steiner, but I don't want to have to sit in TS and coordinate with 11 other people. I played WoW for 6 years, having to get 39 others, and then 24 others, together playing for HOURS is not what I consider fun. I want to be able to hop in for an hour, contribute, and then log off and do other things.
Right now as it stands, the current queue system and CW setup is NOT solo queue player friendly, in fact I'd say it's quite the opposite. Incredibly long wait times will drive players away, not push them to join a group, with how MM is set.
A suggestion then:
Have queues 1-4 or 12 players. If there's a group of 8, sorry: Split into lances. This should keep 12v12 separate and allow the solo queue and small groups to play each other. Additionally, change the way CW works a little: Instead of choosing the planet, just funnel the players into a queue and then assign them an attack/defend based on what's needed. Or, maybe have players choose whether to attack or defend in general and then put them into a general queue for "attack". Once enough players are found, a planet is chosen for attack with opposing players being chosen to defend it. Let 12v12 groups strategically be able to pick which planets they want to attack/defend if they choose to.