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What Would Make This Solo Player Participate More In Cw

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#21 Triordinant

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Posted 05 January 2015 - 08:58 AM

View PostTastian, on 05 January 2015 - 08:18 AM, said:


I'm not disagreeing with you. In fact, I too lobby for a solo only queue in CW. But the 12 mans cry no. They say CW is for 12 man groups only; that it is hard-mode; and that PUGS should join a large group or get out. The 12 man groups know that if solos got their own queue, that 12 mans would have noone to fight against. The solo queue would take off in popularity and the 12 mans would no longer have their easy wins. That was the point I was trying to make. My apologies if I sounded like I was arguing against you.

We are in agreement! Some of those 12-mans (formerly 8-mans) have been griefing everyone else for years.

#22 Balder Shadow

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Posted 05 January 2015 - 09:01 AM

I'd play CW more if the lag was not so bad.

I didn't mind getting my butt kicked by the Lords in CW, didn't mind the wait as much I as I absolutely hate the lag. It's not yet worth playing. Targets appear and disappear and even my mech seems to teleport at the worst times. Yeah, I know there's a few bugs to work out but in the regular game I experience zero lag 99.9% of the time.

#23 Mott

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Posted 05 January 2015 - 09:04 AM

As a continually disillusioned MWO player - i had high, high, HIGH hopes for this game and specifically Community Warfare - i don't really care about soloists in CW.

It's not the best place for them - communication is key! - and too many try to jump in when they don't even have the basics of "MechWarrioring" under wraps. There should be some sort of training program players have to be able to pass before being allowed to drop in CW... a series of obstacle courses, accuracy testing, etc to ensure folks can actually move and shoot intelligently.

When i'm engaged in a game mode that sees me spending 20mins-1.5hrs WAITING just to get an actual drop VERSUS A TEAM, to battle for reduced XP and Cbill earnings (compared to what i would earn in 2hrs of solo/group Q play)... why would I care to welcome in a sub-par or unprepared CW warrior who is going to jeopardize my chance to win or enjoy my time in battle?

I understand the sentiment, because i too want as many ppl playing and enjoying MWO as possible... but i've just hit my max-load of acceptable-derp and the idiocy i see from most soloists push me dangerously beyond safety thresholds.

I've dropped in 20-some CW matches - not a lot because of time - and about a dozen of those has been as a solo pug or as a smaller group with my unitmates. Each of those 12 times i have posted our TS info and encouraged others to join for improved communication... across all those drops and invitations i've had ONE pug actually come onto our TS.

If you're in CW and not willing to communicate... just... FO.

View PostFlash Frame, on 05 January 2015 - 08:49 AM, said:


Yet, if we force everyone into CW, those wait times diminish as there's a larger pool of players to pull from. So that defeats one of your complaints.

My solution is that if you're grouped with any members of your unit, you're stuck in CW. So if I group up with any of the guys from ELP, we'd be forced into CW. This makes it so that groups of units will be playing units at pretty much all times, and reduces the 12 man stomps you see in the PuG group que. It would also force units that want to play together, to actually play in the mode that matters, instead of just pubstomping constantly.


No... just no.... GOD NO!

I'm sorry, in essence it's a great idea... but until CW either uses ALL MWO maps, or adds another 20 just for CW purposes... no effing thank you.

I cannot imagine how incredibly boring it would be to be forced to drop on 2 CW maps, in 2 game modes over and over and over any time i want to group with my units.

Puke.

Edited by Mott, 05 January 2015 - 09:06 AM.


#24 Triordinant

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Posted 05 January 2015 - 09:10 AM

View PostTastian, on 05 January 2015 - 08:37 AM, said:


Forcing all players to play CW isn't the answer though. Unless you allow PUGs to fight PUGs.

THIS. We had to wait over 2 years for PGI to realize their mistake and create a solo-only queue and by that time half the players had quit after being continuously farmed by organized competitive premade teams. If I was forced to play with them again, I'd just quit the game altogether.

#25 Valdherre Tor

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Posted 05 January 2015 - 10:16 AM

View PostDuke Nedo, on 05 January 2015 - 03:08 AM, said:

I drop 99.9% solo nowadays after my friends stopped playing MWO during closed beta.

It's not that I don't want to play with/like a team, it's more the threshold of getting into a new group of people while having very limited time to talk on TS (mainly playing when kids/partner are sleeping). I don't really feel a need to know the people I play with even, I already have two other groups of gamers to hang with in other games.

I do however WANT to play more CW because I like more complexity and more teamwork, and the thing that would open up CW for me is a simple in-game lobby with in-game voice so that I can hook up with a group that I don't necessarily know at all and just listen to the leaders directives on comms and just be a good soldier while the game is on.

* Lobby
* Voice
* Commander (in-game tool for selecting one commander per match would be nice)
* Profit

What would make You play more CW?


Just tell your wife your talking to Jake from state farm.

#26 Felbombling

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Posted 05 January 2015 - 11:49 AM

The #1 issue with Community Warfare is the long queue times. They should have foreseen the problems and either fixed them before release or given us a few tool tips to steer us in the right direction when it comes to finding a match. I'd guess the biggest hurdle is dropping as a PuG, because even a two-man platoon would fit better with a 10-man.

This is the one thing that always disappoints me with PGI... their unending lack of forethought on some really important mechanics. It almost feels like they're allergic to success or something.

#27 Duke Nedo

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Posted 06 January 2015 - 01:04 AM

View PostValdherre Tor, on 05 January 2015 - 10:16 AM, said:


Just tell your wife your talking to Jake from state farm.


Hehe, if she grabs my headset and asks you what you are wearing you'd better come up with a good answer! :)

#28 Almond Brown

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Posted 06 January 2015 - 12:30 PM

View PostMordin Ashe, on 05 January 2015 - 06:15 AM, said:

I think PGI is in for a headache. They released a major feature and soon went on 2 weeks of holidays. Now they will have many people telling them what to do, change, upgrade, create, add and so on - and demanding it now.

Well, mondays after break always suck.


They were always in for a head ache from day one. Every game Dev is and will always be. Players consume Content faster than it can be created. If the Community could decide, I am sure Dev Teams would be glued into their chairs, given bladder protection and when they died of malnutrition, are replaced from a Pool of willing Dev candidates (that didn't know about the glue) rinse and repeat.

So we have this merry go-round scenario. Make stuff as fast as possible, never stop, and still get shat upon by those who consume the stuff like crack *******.

The Dev can never win. So every day for them is like a Monday (after a well deserved holiday break). Crack heads for the loss... :)

Edited by Almond Brown, 06 January 2015 - 12:32 PM.


#29 Almond Brown

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Posted 06 January 2015 - 12:40 PM

View PostTastian, on 05 January 2015 - 08:18 AM, said:


I'm not disagreeing with you. In fact, I too lobby for a solo only queue in CW. But the 12 mans cry no. They say CW is for 12 man groups only; that it is hard-mode; and that PUGS should join a large group or get out. The 12 man groups know that if solos got their own queue, that 12 mans would have noone to fight against. The solo queue would take off in popularity and the 12 mans would no longer have their easy wins. That was the point I was trying to make. My apologies if I sounded like I was arguing against you.


So you think that a CW Solo - 4-man Boogey Man queue would not become the same nightmare the Solo Puggers complained about and finally got rid of in the Regular play before the strictly Solo only queue was added. wowzers

Best you lobby for a SOLO ONLY CW queue. Otherwise the Boogey Man will quickly be re-imagined and live once again. :(

#30 Linkin

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Posted 06 January 2015 - 02:14 PM

View PostTastian, on 05 January 2015 - 06:03 AM, said:


This right here. Currently, CW queue is split into every planet in the galaxy. I don't care if there are 5000 people playing at one moment, that's splitting them into 100 queues and makes the perception of participation tiny. While some might care which planet they are attacking/defending, I would guess many, like me, don't. I enjoy playing CW (PUG on PUG) and would love to queue up for 'First Available match of my faction' to get into games quicker. Waiting 20 minutes in PUG queue to find out i'm facing a defending 12 man clan group is not my idea of fun.


Yes, definitely, fast que would be very nice. I'll take my wins with my losses, even taking those painful loss streaks some of us know so well, but the wait times are a killer- sometimes instant, sometimes waiting 15-30 minutes for a match, or more before just giving up on that planet. The que numbers on each planet have helped a bit, but you still get stuck waiting a pretty long time- queing up for the next available battle on any planet would be amazing.

#31 wanderer

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Posted 06 January 2015 - 03:04 PM

There's a queue for PUG players who want a match as fast as possible and just want to blow up robots.

It's not the CW queue. CW maps are built in such a fashion that makes organization even more critical than earlier ones- that is, without a majority of a team linked up, they are at a fatal disadvantage vs. those that are.

PUGs gravitate to playing CW like Skirmish. Organized opponents play CW for the actual objective. Three guesses who wins most of those matchups. The "fast fight" option is not the Faction tab. The "fair fight" option is nowhere near the Faction tab.

There are units -begging- for more people whenever and however they can get them. Casual or otherwise, because even a casual player that can squeeze in a few drops with a unit is more effective by far than a random dropper who is a blind man in a forest of enemies.

#32 CMDR Sunset Shimmer

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Posted 06 January 2015 - 04:02 PM

View PostMott, on 05 January 2015 - 09:04 AM, said:

As a continually disillusioned MWO player - i had high, high, HIGH hopes for this game and specifically Community Warfare - i don't really care about soloists in CW.

It's not the best place for them - communication is key! - and too many try to jump in when they don't even have the basics of "MechWarrioring" under wraps. There should be some sort of training program players have to be able to pass before being allowed to drop in CW... a series of obstacle courses, accuracy testing, etc to ensure folks can actually move and shoot intelligently.

When i'm engaged in a game mode that sees me spending 20mins-1.5hrs WAITING just to get an actual drop VERSUS A TEAM, to battle for reduced XP and Cbill earnings (compared to what i would earn in 2hrs of solo/group Q play)... why would I care to welcome in a sub-par or unprepared CW warrior who is going to jeopardize my chance to win or enjoy my time in battle?

I understand the sentiment, because i too want as many ppl playing and enjoying MWO as possible... but i've just hit my max-load of acceptable-derp and the idiocy i see from most soloists push me dangerously beyond safety thresholds.

I've dropped in 20-some CW matches - not a lot because of time - and about a dozen of those has been as a solo pug or as a smaller group with my unitmates. Each of those 12 times i have posted our TS info and encouraged others to join for improved communication... across all those drops and invitations i've had ONE pug actually come onto our TS.

If you're in CW and not willing to communicate... just... FO.



No... just no.... GOD NO!

I'm sorry, in essence it's a great idea... but until CW either uses ALL MWO maps, or adds another 20 just for CW purposes... no effing thank you.

I cannot imagine how incredibly boring it would be to be forced to drop on 2 CW maps, in 2 game modes over and over and over any time i want to group with my units.

Puke.


I'm not saying right now, of course we'd need more content before that happens.

BUT, the problem is retention to that point. There's still private matches available if you really want to just **** around in the current maps, or you could drop as a pug.

You can rebell against the idea all you want, but it 1)Get's CW numbers up, guarneteed. and 2) get's units out of pug play.

It's not perfect, but it IS a solution to the problem.

#33 N0MAD

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Posted 07 January 2015 - 02:02 AM

View PostFlash Frame, on 05 January 2015 - 08:49 AM, said:


Yet, if we force everyone into CW, those wait times diminish as there's a larger pool of players to pull from. So that defeats one of your complaints.

My solution is that if you're grouped with any members of your unit, you're stuck in CW. So if I group up with any of the guys from ELP, we'd be forced into CW. This makes it so that groups of units will be playing units at pretty much all times, and reduces the 12 man stomps you see in the PuG group que. It would also force units that want to play together, to actually play in the mode that matters, instead of just pubstomping constantly.

I play mostly with a couple friends anything between 2 and 4 other guys, we play several games, force me into that poop hole you call CW and we are gone..tata

#34 IraqiWalker

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Posted 08 January 2015 - 02:05 AM

View PostN0MAD, on 07 January 2015 - 02:02 AM, said:

I play mostly with a couple friends anything between 2 and 4 other guys, we play several games, force me into that poop hole you call CW and we are gone..tata


I know hundreds of players who share that sentiment.


Especially with CW being so incomplete.

Edited by IraqiWalker, 08 January 2015 - 02:06 AM.


#35 Kutfroat

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Posted 08 January 2015 - 03:00 AM

not facing groups bigger than 2 playergroups.

besides, groups from 3 to 7 players should have a queue, and all groups 8+ also in their own queue.

#36 IraqiWalker

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Posted 11 January 2015 - 09:34 AM

View PostKutfroat, on 08 January 2015 - 03:00 AM, said:

not facing groups bigger than 2 playergroups.

besides, groups from 3 to 7 players should have a queue, and all groups 8+ also in their own queue.


Do you NOT remember how the old solo queue was? No thank you. We don't need a repeat of that.

CW is simply not conducive for solo indivdualistic play, and not should it ever be.

#37 Joseph Mallan

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Posted 11 January 2015 - 09:55 AM

Community Warfare is where the Clan Invasion will take place. The fate of worlds are in the balance. Production centers will change hands. Now why should Pick Up Gamers folks only looking to have a bit of fun?

I play Solo. And If I am not feeling social but want to play in CW, I have to accept that My efforts will be hampered by lack of communication. But It was explained that As a solo player I will be filling gaps for groups of less than 12.

Why is it so hard to accept this for other players?

#38 riverslq

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Posted 11 January 2015 - 01:39 PM

View PostJoseph Mallan, on 11 January 2015 - 09:55 AM, said:

Community Warfare is where the Clan Invasion will take place. The fate of worlds are in the balance. Production centers will change hands. Now why should Pick Up Gamers folks only looking to have a bit of fun?

I play Solo. And If I am not feeling social but want to play in CW, I have to accept that My efforts will be hampered by lack of communication. But It was explained that As a solo player I will be filling gaps for groups of less than 12.

Why is it so hard to accept this for other players?

these solo players pay the bills and bring in new players.

#39 Bigbacon

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Posted 11 January 2015 - 06:25 PM

View PostJoseph Mallan, on 11 January 2015 - 09:55 AM, said:

Community Warfare is where the Clan Invasion will take place. The fate of worlds are in the balance. Production centers will change hands. Now why should Pick Up Gamers folks only looking to have a bit of fun?

I play Solo. And If I am not feeling social but want to play in CW, I have to accept that My efforts will be hampered by lack of communication. But It was explained that As a solo player I will be filling gaps for groups of less than 12.

Why is it so hard to accept this for other players?


because most want to just have fun and the thought or being dropped against large groups (either 1 group or even multiple other groups) and getting squashed just isn't fun for most people. that is really the kicker for the majority of players who are solo types.

If it isn't fun, they won't play it. If they won't play CW, the numbers suffer. If they give up all together they just lost a potential paying customer.

When you see lots of smaller/medium sized groups saying they aren't having fun, then the whole idea of CW is ultimately broken because those are the players it was meant for. So you end up with just those hardcore groups that can field 8+ players all the time.

Its not all solos or small groups but when the majority isn't having fun, you've got a problem.

#40 IraqiWalker

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Posted 12 January 2015 - 01:49 AM

View PostBigbacon, on 11 January 2015 - 06:25 PM, said:


because most want to just have fun and the thought or being dropped against large groups (either 1 group or even multiple other groups) and getting squashed just isn't fun for most people. that is really the kicker for the majority of players who are solo types.

If it isn't fun, they won't play it. If they won't play CW, the numbers suffer. If they give up all together they just lost a potential paying customer.

When you see lots of smaller/medium sized groups saying they aren't having fun, then the whole idea of CW is ultimately broken because those are the players it was meant for. So you end up with just those hardcore groups that can field 8+ players all the time.

Its not all solos or small groups but when the majority isn't having fun, you've got a problem.


They need to get on teamspeak, simple as that. I can't think of a single reason why someone shouldn't be using comms. There is literally no excuse:

1- Headphones you can get cheap
2- Each faction has a public TS3 server the groups are on
3- You don't even need to speak, you can just listen
4- ALL of the voice com programs are free
5- You benefit from greater coordination, and improve your chance of winning.

No excuse.

Everyone should be on comms. Understand this: We're talking about solo players as in rambos, and solo players that want to do nothing but get high damage, and play for kills. Without understand how the game mode works, or playing for objectives.

If they want to be in CW, they shouldn't be. CW is extremely team-centric, and objective based. There is no room for individualistic play in it. Not even in a solo-only CW queue.





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