As a continually disillusioned MWO player - i had high, high, HIGH hopes for this game and specifically Community Warfare - i don't really care about soloists in CW.
It's not the best place for them - communication is key! - and too many try to jump in when they don't even have the basics of "MechWarrioring" under wraps. There should be some sort of training program players have to be able to pass before being allowed to drop in CW... a series of obstacle courses, accuracy testing, etc to ensure folks can actually move and shoot intelligently.
When i'm engaged in a game mode that sees me spending
20mins-1.5hrs WAITING just to get an actual drop
VERSUS A TEAM, to battle for
reduced XP and Cbill earnings (compared to what i would earn in 2hrs of solo/group Q play)... why would I
care to welcome in a sub-par or unprepared CW warrior who is going to jeopardize my chance to win or enjoy my time in battle?
I understand the sentiment, because i too want as many ppl playing and enjoying MWO as possible... but i've just hit my max-load of acceptable-derp and the idiocy i see from most soloists push me dangerously beyond safety thresholds.
I've dropped in 20-some CW matches - not a lot because of time - and about a dozen of those has been as a solo pug or as a smaller group with my unitmates. Each of those 12 times i have posted our TS info and encouraged others to join for improved communication... across all those drops and invitations i've had ONE pug actually come onto our TS.
If you're in CW and not willing to communicate... just... FO.
Flash Frame, on 05 January 2015 - 08:49 AM, said:
Yet, if we force everyone into CW, those wait times diminish as there's a larger pool of players to pull from. So that defeats one of your complaints.
My solution is that if you're grouped with any members of your unit, you're stuck in CW. So if I group up with any of the guys from ELP, we'd be forced into CW. This makes it so that groups of units will be playing units at pretty much all times, and reduces the 12 man stomps you see in the PuG group que. It would also force units that want to play together, to actually play in the mode that matters, instead of just pubstomping constantly.
No... just no.... GOD NO!
I'm sorry, in essence it's a great idea... but until CW either uses ALL MWO maps, or adds another 20 just for CW purposes... no effing thank you.
I cannot imagine how incredibly boring it would be to be forced to drop on 2 CW maps, in 2 game modes over and over and over any time i want to group with my units.
Puke.
Edited by Mott, 05 January 2015 - 09:06 AM.