LtWarhound, on 12 January 2015 - 11:07 AM, said:
PGI needs to learn from its mistakes. CW stacking 12 mans vs pug groups? Sounds like a mistake they already made before.
CW needs to separate out the solo players from the groups. It also needs more than two overly simplistic maps. Well, its beta (feels more like alpha), so hopefully they will fix these two glaring top priority issues.
Until then, pass, back when its playable.
Oh, and for those claiming CW is 'teh hardcorez'? Any time you stack groups against pugs, you can't claim its hardcore. Seal clubbing is never hardcore.
No, but CW is supposed to be hardcore mode. Using your analogy, the seals are not only showing up, they are handing us the clubs too.
(By the way, the majority of my CW matches are probably solo right now)
There is literally no excuse for a solo player to not be on comms in CW:
1- TS is free
2- EVERY house, and clan has a public TS3 server that you can use
3- Headsets are cheap (you can buy a pair for 10 bucks off amazon)
4- You improve your chances of having a better experience on every level, and vector.
No one is asking you to join a unit, or have a commitment. We're asking the solo players to stop playing like individualistic idiots who only care about themselves, and help play for the objective.
If you want rambo play, the public queue is for that. If you want quick matches, the public queue is for that. If you want high earnings, the public queue is for that. (I can wrap up 2.5 pub matches for every CW match if I drop instantly in CW, and get 25% more C-Bills, and I'm at best, an average player). If you want to play as a team, and have objective focused play that relies on tactical coordination, then play CW.
It's the one mode that is explicitly aimed at group play. It has COMMUNITY in the name (Faction, actually, but you know what I'm talking about). There is literally no downside to using comms for the couple of drops you're in. Yet solo players, time and again insist on not doing it, and then whine when they get killed by an organized team.
How about this: Let's make CW solo queue only. Do you know what will happen? The exact same thing. People will still whine, because unit players are synching together, and still rolling them. At the end of the day, nothing beats coordination and working as a team.
This is the one mode that should NEVER change to accommodate the player. Rather, the players need to change to adapt to it. Put simply, it's supposed to be hard mode, and doubly so if you insist on playing as a lone wolf, and being individualistic in an excruciatingly team-oriented mode.
So in short:
PuGs need to learn from their mistakes. Going 1v12 is never going to work out. None of you is Kai Allard Liao at Twycross, and even he (considered the best battlemech pilot of all time), wasn't dumb enough to do it with a mech (blew up a canyon and buried the Falcon guard under the rubble). Get organized, and start playing like a team.
I'm getting fed up with all of this incessant whining and over entitled idiocy of "I can't be bothered to play the game mode, so PGI punish those that do" players. They can either stick to the public queue, or grow up, and learn to play with others, and come to CW.
We're not even pushing people to join our units. We're just begging people to get on comms, and coordinate, because this mode is all about teamwork, and the fastest way to get a group of players that's new to CW organized, and up to date is through comms.
A few days ago I was dropping on the clan border, and we had a bunch of Steiner and Davion pilots there, along with three Marik pilots. We all (more like 8 of us) jumped to a TS3 server together, and the rest of the team agreed to follow our chat instructions. We played the hell out of that match, and had a lot of fun. Most of them were not unit affiliated, and we were all just goofing around and pulling shenanigans. It was a fun half hour, we lost at the last 2 minutes, and we all said our GGs, and went our separate ways. It was a great match, we got organized, and we put the bears through hell and back.
Just solo players working together against a 6 man, and we almost beat them, if it wasn't for some poor starting mech choices.