#1
Posted 05 January 2015 - 09:08 AM
I never used FF much, except on Lights because of the slots (mainly).
Since the Quirks, I have gone back and revisited some of my mechs that I had already loaded up (and most matched) to check against Quirks. Mostly my Mediums and some Heavies.
AS mentioned, the mechs were already in line with the Quirks. I played some and really enjoyed the Quirks, adding modules just made it even better.
SO, I noticed that some of these mechs had room to equip FF (endo already installed). so I tried a couple.
What I dont know is if it was just me (wanting it to be so) of if the FF actually was working adding some additional protection. Being a brawler at heart, my mech is exposed more so than many people, but the ones that I equipped FF, seemed to hold up a little longer than prior to FF installation. The way I play, every little bit helps. And I realize lots of variables in place, map, enemy, direct hits, blah blah blah...
Has anyone else noticed FF actually adding some additional protection?
I did a real simple test. Ran a mech without FF. Played 3 rounds, solo. Loaded FF and ran 3 more rounds solo. AS luck would have it, I landed 2 maps the same with and without FF (pure luck).
Any way just curious. Anyone notice any different? If you like your load and you have the slots, do you think it is worth it, remembering ENDO already installed.
#2
Posted 05 January 2015 - 09:15 AM
#3
Posted 05 January 2015 - 09:15 AM
FF makes your armor lighter at the cost of critical slots.
If you are not a light mech or a very specific build its not worth it.
#4
Posted 05 January 2015 - 09:16 AM
#5
Posted 05 January 2015 - 09:17 AM
Semantics aside, FF for both sides being always inferior to Endo (less for Clans but still) is certainly sad. Giving FF a damage resistance boost or increased armor limit would remedy that and also be nice for people who want their mechs to be tougher ("muh precious TTK").
Something similar could be done for Standard Internal Structure for the same reason (in that like at least 95% of the serious builds in the game use Endo).
Edited by FupDup, 05 January 2015 - 09:23 AM.
#6
Posted 05 January 2015 - 09:38 AM
For example, if a mech is limited to 4 tons of armor period, then you can have a situation where 4 tons of Ferro might be worth considering to bring total armor closer to the weight class max.
The only other way would to make Ferro useful in more situations would be to have Repair and Rearm 2.0; where Endo would be more expensive to use than Ferro.
#7
Posted 05 January 2015 - 09:45 AM
#8
Posted 05 January 2015 - 09:47 AM
vettie, on 05 January 2015 - 09:45 AM, said:
If you already have Endo, and have a lot of slots left over that you can't really use, it can help add a wee bit more equipment into the build. Emphasis on the fact that Endo should always come first, because Endo is always superior because it saves more weight and takes up the same space.
#9
Posted 05 January 2015 - 11:16 AM
vettie, on 05 January 2015 - 09:45 AM, said:
On the biggest Mech FFA saves you 2.5 tons on full armor for the Mech. Endo saves 5. Both take up 14 slots. The answer is yours and your alone but would likely fall in with the masses.
Edited by Joseph Mallan, 05 January 2015 - 11:17 AM.
#10
Posted 05 January 2015 - 11:18 AM
#12
Posted 05 January 2015 - 11:21 AM
I was thinking w.t.f does an IS pilot need to financial times for
#13
Posted 05 January 2015 - 11:26 AM
Pretty much a case of "Every little bit counts" when it comes to what you want to do with your 'mech I guess. There are a few 'mechs of mine that have Endo Steel but Standard Armor 'cause I'm maxed out on armor and I don't want to upgrade any of my equipment/weapons.
#14
Posted 05 January 2015 - 12:29 PM
Joseph Mallan, on 05 January 2015 - 11:20 AM, said:
I dunno; it isn't like the lore ever implied light mechs were the only ones to benefit from FF, and that is certainly the reality 90% of the time.
Ferro Fibrous needs *something* to make it balanced against ES, as in lore, there were mechs that benefitted from FF without ES. That has *never* been the case with BT mechanics, though - ES has always been the better option.
#15
Posted 05 January 2015 - 12:31 PM
just reading Sarna
Ferro-Fibrous armor (FF) is a special type of armor used by vehicles and BattleMechs. Utilizing a weave of ferro-steel, ferro-titanium, and diamond weave fibers which boosts the tensile strength of the plating[1][2], it provides more protection per ton than standard armor (12% for Inner Sphere FF, 20% for Clan FF), but takes up more space on the 'Mech or vehicle (14 critical slots for Inner Sphere, 7 for Clan 'Mechs; two slots for Inner Sphere vehicles, one for Clan). The maximum amount of protection is not changed; merely the weight of armor required to achieve that level of protection. For a unit which already has maximum armor protection, it is therefore considered a weight-saving measure, at the cost of critical space.
I guess it is worded a bit odd. It says it provides more protection per ton.... Then it also says the max..amount is not changed, merely the weight required to achieve....
So reading it as worded, one could say that you could tack on less FF amour and get the same amount of protection as if it were full armour (non FF). I guess this is where I was mislead (mis-read) (about the 12% more protection), thinking I could put 9 to 10% LESS armour on board and get the same protection as if fully armoured, but this is not really the case. All it really does is eat up slots and gain you some amount tonnage. AFTER ENDO, if you have the slots, the CBills AND want that little bit of extra tonnage, it can be applied gaining maybe another heat sink, extra round of ammo, larger engine....
#16
Posted 05 January 2015 - 12:46 PM
Joseph Mallan, on 05 January 2015 - 09:15 AM, said:
Well in first edition you did but it was pretty rare for a mech or vehicle to actually to capitalize on it. Even after FASA shifted to the current system you still get some functional durability bonus as critical hits to armor slots "bounce" but without a proper crit system that doesn't do us any good in MWO.
#17
Posted 05 January 2015 - 12:50 PM
Joseph Mallan, on 05 January 2015 - 11:20 AM, said:
It's not a bad choice.
That or increasing the cap x% are both options to make it....not terribad. Damage reduction (to armour only) is fine, low tonnage saving but some more longevity.
Of course, both the TimberGod and DoomCrow come with Ferro, so making it too good isn't ideal either. At the same rate, so do the Cute Fox, Badder, Ice Fridge and Lynx.
Letting people forgo the weight savings and straight up add armour is also a nice enough solution.
Edited by Mcgral18, 05 January 2015 - 12:51 PM.
#18
Posted 05 January 2015 - 12:50 PM
HlynkaCG, on 05 January 2015 - 12:46 PM, said:
Well in first edition you did but it was pretty rare for a mech or vehicle to actually to capitalize on it. Even after FASA shifted to the current system you still get some functional durability bonus as critical hits to armor slots "bounce" but without a proper crit system that doesn't do us any good in MWO.
Oh man we argued that rule so much; half our group was absolutely certain that you re-rolled if the crit hit ES / FF slot, while the other half was equally rabid that ES / FF gave you that extra durability.
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