So how about this:
1) Redesign hardpoints on ALL mechs and have certain hardpoints that are universal. (Like in MW4)
2) Make ALL tech available to IS and CLAN at respective costs. If you are IS and want Clan tech you are going to have to pay MORE for it, even MC, and vice versa for Clan wanting IS tech. (How can you cry about how OP someone else' weapons are if you have them?)
3) Advance timeline and bring out more mechs and weapons for both CLAN and IS. (cant complain about not having something it if it sitting right in front of you)
Of course we can change a few things like:
1) Lock IS motors, Endo, and FF like CLAN and force us to play like they do. ( although we would have their weapon tech)
2) Give clan full customization of their mechs. (Tired of reading posts crying about this)
3) Decease TTK and increase survivability for mechs that need it. (AKA Atlas and Whale)
.
The other option is to take ALL customization away from mechs and lock them into the default variant. Thus bring the reason for having variants in the first place back to the forefront.
Will this create imbalances? Probably. Will this community always find a reason to cry? Absolutely
Do I care that you are clan and don't want your precious tech in the hands of IS? No
Do I care that the IS doesn't want the pin point ACs and endless customization to get to the CLANS? No.
If you argument is that this game is based off BTECH and TT so none of this should happen. Here is how I feel about that:
How many changes have been made to this game by designers that differed from the original "design" and gameplay of TT or the lore of BTTECH? It seems that this reason is only thrown when a change would be inconvenient to a player. This game has gone far away from TT in the terms of gameplay and lore that it does NOT matter anymore. So please, keep that silly statement to yourself.
Edited by Wolfwood592, 04 January 2015 - 05:12 PM.