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Have The Clans Stop Defending Against Us?


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#161 Karpundir

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Posted 08 January 2015 - 10:24 AM

View PostVxheous, on 08 January 2015 - 09:26 AM, said:


If that is the case, then it just means Clan Wolf will lose more planets, as CI and MS have just taken to attacking other Clans while they are CGB in the past.


I suppose it will depend on where they focus their attacks and how much opposition they get. At least you aren't fighting Steiner, if they focus on CJF instead.

Fighting Clan vs Clan also means an even battlefield, since the consensus is that the TDR-9S is virtually unbeatable based on the amount of Clan rage toward it!

Edited by Karpundir, 08 January 2015 - 10:26 AM.


#162 Star Wolves Admin Account

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Posted 08 January 2015 - 03:06 PM

View PostKarpundir, on 08 January 2015 - 10:24 AM, said:



I suppose it will depend on where they focus their attacks and how much opposition they get. At least you aren't fighting Steiner, if they focus on CJF instead.

Fighting Clan vs Clan also means an even battlefield, since the consensus is that the TDR-9S is virtually unbeatable based on the amount of Clan rage toward it!


Fighting the thunderbolt is just boring and clan vs clan against merc units is only rushing.

Game is just boring right now; it started to get boring over 2 weeks ago when everyone stopped fighting and just did rushing with firestarters or stormcrows.

Add to this the dimensions of being insta cored by ppc Tbolt spam with the logical counter being more rushing.

For right now you can just have the planets; we'll come back in a patch or two.

Edited by Blueduck, 08 January 2015 - 03:07 PM.


#163 aelfkins

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Posted 08 January 2015 - 06:13 PM

View PostBlueduck, on 07 January 2015 - 05:24 PM, said:

If it makes you feel any better I didn't like it when the clans rolled IS every night; just as boring. My problem is more with the gameplay and rushing mechanics more than any faction right now.

Skirmish is just a lot more fun at the moment.


Yes but you still played, and even went to an opposing sides board to gloat and start ****.
Then when the shoe was on the other foot you threw a fit and ran away.
Let me say this again. You make me feel sorry for you.
I hope your a teen or early teen, and not an adult locked into being a crappy person.

Edited by aelfkins, 08 January 2015 - 06:15 PM.


#164 Star Wolves Admin Account

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Posted 08 January 2015 - 06:19 PM

View Postaelfkins, on 08 January 2015 - 06:13 PM, said:


Yes but you still played, and even went to an opposing sides board to gloat and start ****.
Then when the shoe was on the other foot you threw a fit and ran away.
Let me say this again. You make me feel sorry for you.
I hope your a teen or early teen, and not an adult locked into being a crappy person.


Yes, it was really throwing a fit to say it wasn't much fun anymore. :lol:

You take this game really really personally don't you if to have to launch personal attacks in regards to a thread that was literally made for good spirited fun when no one was "getting rolled". It was like in the first part of the beta when no one knew how anything was going to shake out.

If you really need to take it that personally I don't think you need to feel sorry for anyone but yourself. My issue is with the overall boredom of rushing and ppc sniping the latter of which precedes this game as it occurred 6 months ago.

Perhaps you should stop taking this game so personally as I plan to flip to IS at some point. Maybe you should consider clans to actually put your life in perspective a bit. You seem to be one of those guys that actually thinks his faction is a real country he grew up in.

Edited by Blueduck, 08 January 2015 - 06:21 PM.


#165 Davers

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Posted 08 January 2015 - 06:34 PM

Guess the Clanners are going to stay home until PGI bribes people to go fight for them. Nothing but bragging when they had the comp units on their side, but now everything is 'unfair'. Nice to see the players from the FRR, Kurita, and Liao standing against adversity while all those Clanners wilt under opposition. Such hypocrisy. So delicious. :)

#166 aelfkins

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Posted 08 January 2015 - 06:35 PM

I'll say it a third time.
I'm not angry with you. My comment is not an attack on you.
I actually do feel sorry for you.
It has nothing to do with the game, it's all based on how you interact and react to other people.

So have some hugs and buck up little buckaroo.

#167 Star Wolves Admin Account

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Posted 08 January 2015 - 06:41 PM

View Postaelfkins, on 08 January 2015 - 06:35 PM, said:

I'll say it a third time.
I'm not angry with you. My comment is not an attack on you.
I actually do feel sorry for you.
It has nothing to do with the game, it's all based on how you interact and react to other people.

So have some hugs and buck up little buckaroo.


Yes, because mean spirted mocking really shows your maturity and good spirits.

Naturally you show what a winner in life you are by neglecting the fact that in all of my threads that are not for fun and bit of light spirited role playing that I try to be fair to both IS and clan, again see the phoenix star to the left chief.

Maybe its time you put the game down and stepped out into the real world. Just some advice there for ya bud. ;)

PS: I did congratulate the FRR in their gloat thread and put in along with some playful banter back. Regardless I was getting bored of CW well before your little Tbolt strategy; dealing with the mass firestarter/stormcrow rushing was just as boring as dealing with the thunderbolts.

Edited by Blueduck, 08 January 2015 - 07:04 PM.


#168 dakeyrus

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Posted 08 January 2015 - 07:05 PM

View PostIronClaws, on 06 January 2015 - 02:59 PM, said:

You seem to forget that Clan Mechs are supposed to be more advanced, powerful and efficient than IS mechs. The clans were only defeated because Comstar exploited their rigid code of honor.


Well that is only half correct. Comstar used their strict honor rules to fight on A proxy world for Terra and used the clan method of ritualised clan fighting to 'set' the battle on Takkuyid. They also used normal IS tactics (ie. group firing, etc) against the clans who used their normal tactics (ie. one on one engagement in honor duals). Obviously, Comstar used other tricks, like moving cities, setting fire to forests, developing clan-buster mechs (King Crab, Black Knight) etc. It is worth noting, that the only clan that had abandoned their honor one on one combat system was Clan Wolf. They achevied both their objected on Takkuyid, and won. All other clans lost because they partly becasue they stuck to their combat rituals (well the Ghost Bears fought out a draw as they achieved one of their objectives).

At the end, the Com Guards won because they drew the clans into a protracted, attritional battle which they were not prepared for. The wore them down and attacked supply lines. The IS fought their battle their way and the Com Guards fought the battle their way. The IS tactics beat the Clan tactics.

This is the lore, but i agree to an extent to your base proposition. Are the Clan Mech technologically (in game terms) better than the IS? Are they sufficiently better?

#169 Star Wolves Admin Account

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Posted 08 January 2015 - 07:09 PM

View Postdakeyrus, on 08 January 2015 - 07:05 PM, said:



Well that is only half correct. Comstar used their strict honor rules to fight on A proxy world for Terra and used the clan method of ritualised clan fighting to 'set' the battle on Takkuyid. They also used normal IS tactics (ie. group firing, etc) against the clans who used their normal tactics (ie. one on one engagement in honor duals). Obviously, Comstar used other tricks, like moving cities, setting fire to forests, developing clan-buster mechs (King Crab, Black Knight) etc. It is worth noting, that the only clan that had abandoned their honor one on one combat system was Clan Wolf. They achevied both their objected on Takkuyid, and won. All other clans lost because they partly becasue they stuck to their combat rituals (well the Ghost Bears fought out a draw as they achieved one of their objectives).

At the end, the Com Guards won because they drew the clans into a protracted, attritional battle which they were not prepared for. The wore them down and attacked supply lines. The IS fought their battle their way and the Com Guards fought the battle their way. The IS tactics beat the Clan tactics.

This is the lore, but i agree to an extent to your base proposition. Are the Clan Mech technologically (in game terms) better than the IS? Are they sufficiently better?


Didn't they do stuff like target their ammo reserves and such too? I seem to remember talking to someone how with smoke jaguars they lit their first unit group on fire and for the second blew up all their supply vehicles when they were in ammo heavy mechs.

Also, given the fact that they want to stick with a 12vs12 rather than a 12vs10 or a prorated tonnage they are probably going to have to make the IS on par or just as advanced but in a different way.

#170 Duvanor

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Posted 08 January 2015 - 09:00 PM

True, ComStar used tricks, but King Crab and all the other Mechs they used were old Star League designs with Star League technology. The last point is a bit odd in MWO since everyone owns Star League tech already.

I also agree with Blueduck here. IS and Clan Mechs have to be balanced somehow since this is a PvP game with even numbers of opponents and ideally even tonnage. But that goes both ways. I think they will have to buff and nerf some more on both sides to hit the right spot.

#171 Lawrence Elsa

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Posted 08 January 2015 - 10:10 PM

You don't seem to understand:
We're outnumbered now, and I, as well as the rest of Clan Wolf International have been going to extremes to try and defend our worlds (some people have even taken off work to try to defend worlds when this first started). We just get stomped, not just by really good players from 228th, Comstar Irregulars, and the Donegal guard; but we get stomped by all of them while they're piloting 'mechs that have more armor than a Direwolf, ERPPCs that have nearly double the range of Clan ERPPCs, and are NOT effected by ghost heat. This means that not only do our enemies have good pilots, but they have better tech than ours, and thus have been more than capable of undoing 24 days of conquest in just 5 days.

If it where just more skilled pilots banning together to kick our butts, I could understand, and yes, I admit that Comstar Irregulars, 228th, and especially House of Lords are better than Clan Wolf International... There is still obvious evidence that there is an imbalance, since the Lords are getting stomped constantly; 100% losses on a planet stomped. Sad to think that the guys who coined "GG close" are getting GG close'd

needless to say, a lot of other groups that we worked with just outright quit Community Warfare when this happened, and said that they'll wait for Clan Quirks and the Cease Fire updates for balance.

Its obvious that this has been something that is concerning to me, and I am going to write a full post on my concerns, but know that I'm not upset that this is happening in a beta test so much as it is that I want these issues to be known so that this won't happen at launch.

Edited by Lawrence Elsa, 08 January 2015 - 10:22 PM.


#172 meteorol

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Posted 08 January 2015 - 10:14 PM

Most of the big units are IS at the moment, and a lot of PUGs don't bother with the trainwreck that is CW anymore.

Clans don't defend because there is no one there.

#173 Wildstreak

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Posted 08 January 2015 - 10:20 PM

This still going on where half the IS talks smack while showing they have less intelligence than a rock?

#174 Potato Farmer

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Posted 08 January 2015 - 10:27 PM

View PostLawrence Elsa, on 08 January 2015 - 10:10 PM, said:

You don't seem to understand:
We're outnumbered now, and I, as well as the rest of Clan Wolf International have been going to extremes to try and defend our worlds (some people have even taken off work to try to defend worlds when this first started). We just get stomped, not just by really good players from 228th, Comstar Irregulars, and the Donegal guard; but we get stomped by all of them while they're piloting 'mechs that have more armor than a Direwolf, ERPPCs that have nearly double the range of Clan ERPPCs, and are NOT effected by ghost heat. This means that not only do our enemies have good pilots, but they have better tech than ours, and thus have been more than capable of undoing 24 days of conquest in just 5 days.

If it where just more skilled pilots banning together to kick our butts, I could understand, and yes, I admit that Comstar Irregulars, 228th, and especially House of Lords are better than Clan Wolf International... There is still obvious evidence that there is an imbalance, since the Lords are getting stomped constantly; 100% losses on a planet stomped. Sad to think that the guys who coined "GG close" are getting GG close'd

needless to say, a lot of other groups that we worked with just outright quit Community Warfare when this happened, and said that they'll wait for Clan Quirks and the Cease Fire updates for balance.

Its obvious that this has been something that is concerning to me, and I am going to write a full post on my concerns, but know that I'm not upset that this is happening in a beta test so much as it is that I want these issues to be known so that this won't happen at launch.


Let it go, let it go...

#175 TheSilken

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Posted 08 January 2015 - 10:40 PM

Thread too strong, PGI please nerf

#176 That Token Canadian Guy

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Posted 08 January 2015 - 10:52 PM

View PostLawrence Elsa, on 08 January 2015 - 10:10 PM, said:

You don't seem to understand:
We're outnumbered now, and I, as well as the rest of Clan Wolf International have been going to extremes to try and defend our worlds (some people have even taken off work to try to defend worlds when this first started). We just get stomped, not just by really good players from 228th, Comstar Irregulars, and the Donegal guard; but we get stomped by all of them while they're piloting 'mechs that have more armor than a Direwolf, ERPPCs that have nearly double the range of Clan ERPPCs, and are NOT effected by ghost heat. This means that not only do our enemies have good pilots, but they have better tech than ours, and thus have been more than capable of undoing 24 days of conquest in just 5 days.

If it where just more skilled pilots banning together to kick our butts, I could understand, and yes, I admit that Comstar Irregulars, 228th, and especially House of Lords are better than Clan Wolf International... There is still obvious evidence that there is an imbalance, since the Lords are getting stomped constantly; 100% losses on a planet stomped. Sad to think that the guys who coined "GG close" are getting GG close'd

needless to say, a lot of other groups that we worked with just outright quit Community Warfare when this happened, and said that they'll wait for Clan Quirks and the Cease Fire updates for balance.

Its obvious that this has been something that is concerning to me, and I am going to write a full post on my concerns, but know that I'm not upset that this is happening in a beta test so much as it is that I want these issues to be known so that this won't happen at launch.


Sorry dude, you are completely off. IS does not have better tech , or double the armor values. Check out smurfy, I think you will find it rather useful to fully do your research on this matter. Everything you need to know is there. Have a good day , hope to see you on the battle field.

PS : remind your guys this is just a game, never take off work to play. IT will kick you in the butt in the long term :)

#177 Vxheous

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Posted 08 January 2015 - 10:58 PM

View Postdakeyrus, on 08 January 2015 - 07:05 PM, said:


It is worth noting, that the only clan that had abandoned their honor one on one combat system was Clan Wolf. They achevied both their objected on Takkuyid, and won. All other clans lost because they partly becasue they stuck to their combat rituals (well the Ghost Bears fought out a draw as they achieved one of their objectives).

At the end, the Com Guards won because they drew the clans into a protracted, attritional battle which they were not prepared for. The wore them down and attacked supply lines. The IS fought their battle their way and the Com Guards fought the battle their way. The IS tactics beat the Clan tactics.

This is the lore, but i agree to an extent to your base proposition. Are the Clan Mech technologically (in game terms) better than the IS? Are they sufficiently better?


Of the Four Galaxies that Clan Wolf landed in the Battle of Tukkayyid, only Alpha and Gamma Galaxies loosened the rules of zellbrigen. Both Beta and Delta Galaxies are led by crusaders, and as such, did not abandon zellbrigen.

You are correct in that the rest of the clans, excluding Clan Wolf were unprepared for a long assault, holding comtempt for IS forces. Ulric Kerensky on the other hand, had Clan Wolf work on strict rationing of ammo and supplies, as well as advising his warriors to configure for a longer conflict (less ballistic weapons, more energy weapons on their omnimechs).

The rationing of supplies ran counter to the crusader contempt for the inner sphere, and Delta Galaxy, led by Conal Ward, actually expended twice the alloted supplies as compared to Alpha Galaxy. Conal Ward is quoted as saying "What matter that we run out of missiles and autocannon ammo after we have destroyed them?"

#178 That Token Canadian Guy

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Posted 08 January 2015 - 11:03 PM

View PostReaper3015, on 06 January 2015 - 01:46 PM, said:

Same two maps, same IS mechs over and over with perks that make them flat better than clan tech. Someone will say clan players are not playing because they are not "OP" well, no, its because with perks, IS mech drop decks pretty much are unstoppable with the shoddy hitreg on lights(still) and the fact that some IS mechs can blast out damage faster for less heat, with no penalty's which makes fighting them not even a challenge but downright suicide.


Unstoppable? The only IS mechs clan's are having problems with is the 12 mans piloting them. Pug drops are a different story. Clan over powers in PUG CW as long as the IS side does not have coordination . If the clan side had coordination you would win more and not find certain IS mechs OP because they can fire at you. You complaints are invalid. No easy button for you!!!
Not to mention clan does have some pretty kick ass quarks, don't swap out omni's and keep it standard , you will be surprised!!!
Here is another thought, make a 12 man and learn how to work together to obtain victory :)

Good luck have fun , hope to see you on the battle field

#179 w0lv3rin3

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Posted 08 January 2015 - 11:36 PM

SOON ENOUGH.... CW will be 4x1 drop decks... balance restored, IS can only bring 1x tdr 9s.

#180 Sam Slade

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Posted 08 January 2015 - 11:41 PM

PUGed for both Clan Wolf and Stiener... no longer in CW because it's game mechanics are dull.

Also, the ceasefire/counter attack set up really makes being a CW PUG feel like a waste of time; this would account for the many of the turret stomp wins that are causing planets to fall.

Most of the organized teams I was with(Clan & IS) had really positive attitudes(there were a few gloaters, but not many)... kind of disappointing that all the trolls come out to throw fuel on a fire when people are almost certainly just bored of current CW.

P.S.: IS does have more PUGs to fill out numbers I'll bet.





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