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Have The Clans Stop Defending Against Us?


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#141 Kamikaze Viking

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Posted 07 January 2015 - 04:09 PM

View PostDarthRevis, on 07 January 2015 - 10:59 AM, said:

Even better....have us come up from mech bays that are under ground or in a building....defender dont need drop ships we are already on the base.


We had this exact same thought on our forums yesterday when brainstorming for the upcoming CW roundtable.
Underground mech storage and a platform elevator that raises them up to ground level.

#142 Abivard

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Posted 07 January 2015 - 04:22 PM

View PostDuvanor, on 07 January 2015 - 03:49 PM, said:

Question is did you adapt or did you get buffed by a large group of capable players?


Are you implying all of the clans were being carried by just 4 or 5 IS merc units and without the merc units on the clans sides the clan players are worthless?

If that is NOT what you meant to say in your post than you have FAILED.

What is even more silly of you to claim is that no IS player is capable of improving or learning over time.

#143 Aresye

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Posted 07 January 2015 - 04:35 PM

View PostVXJaeger, on 06 January 2015 - 01:04 PM, said:

Maybe Clan-tech wasn't so über as they thought, and they got bored getting their butts spanked when we got our [act] together.
There's 2 companies of ASE hammering Idlewind right now.


A large portion of the Clan unit base at the moment are large, lore based units. CWI, CGBI, JFP, etc. We chose to go Clan because we enjoy the lore surrounding the Clans.

Most of our units are either marginally competitive, or not competitive at all when it comes to leagues, tournaments, etc. A good 90% of my unit's 230+ players are casual players that just enjoy Clan Wolf.

Is it really much a surprise that a lot of them are not playing community warfare anymore now that nearly every top tier competitive team is hitting them from every angle?

Has absolutely nothing to do with Thunderbolt 9S's or whichever side is more powerful tech-wise. It's the imbalance of power between competitive and non-competitive units that's causing a lot of players to give up.

#144 Star Wolves Admin Account

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Posted 07 January 2015 - 04:43 PM

View PostAresye, on 07 January 2015 - 04:35 PM, said:



A large portion of the Clan unit base at the moment are large, lore based units. CWI, CGBI, JFP, etc. We chose to go Clan because we enjoy the lore surrounding the Clans.

Most of our units are either marginally competitive, or not competitive at all when it comes to leagues, tournaments, etc. A good 90% of my unit's 230+ players are casual players that just enjoy Clan Wolf.

Is it really much a surprise that a lot of them are not playing community warfare anymore now that nearly every top tier competitive team is hitting them from every angle?

Has absolutely nothing to do with Thunderbolt 9S's or whichever side is more powerful tech-wise. It's the imbalance of power between competitive and non-competitive units that's causing a lot of players to give up.


The ppc spam really doesn't help either. Getting cored by a set over lasers over time is one thing but having your torso ripped out by a volley of mass ppc really isn't helping our new players really want to jump into community warfare.

A good portion of my people chose clan because of MechWarrior 2. I'm one of those people as it was the first battletech game I ever played.

Edited by Blueduck, 07 January 2015 - 04:44 PM.


#145 Xevius Von Morrigan

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Posted 07 January 2015 - 04:45 PM

View PostDuvanor, on 06 January 2015 - 02:55 PM, said:

I still drop every evening, but most of the games I am in PUGs fighting alongside teams composed to 50% of newbies. Guess how much fun that is.

But that is more the outcome then the reason. As it is now there are 3 possible ways to fix CW.

1.: .....

2.: .....

3.: Tune down the PPC quirks on some IS mechs. I completely agree that IS Mechs were too weak compared to Clan Mechs. But there were reasons for the PPC nerfs and those quirks undo them. "Ppl. are using too many PPCs? Okay, we increase heat and introduce Ghost Heat. Still too good? Okay, here you got slower projectiles." - "Ah, the poor IS guys are doing not good enough. Let us remove that nasty heat and make their PPC projectiles faster." That just makes no sense at all.


yes, 'some' ER PPC quirks are a little too powerful: -10% heat is good, -20% heat is GREAT (but too great, perhaps), more is really too powerful.

IS 'mech pilot

#146 Abivard

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Posted 07 January 2015 - 04:46 PM

View PostAresye, on 07 January 2015 - 04:35 PM, said:


A large portion of the Clan unit base at the moment are large, lore based units. CWI, CGBI, JFP, etc. We chose to go Clan because we enjoy the lore surrounding the Clans.

Most of our units are either marginally competitive, or not competitive at all when it comes to leagues, tournaments, etc. A good 90% of my unit's 230+ players are casual players that just enjoy Clan Wolf.

Is it really much a surprise that a lot of them are not playing community warfare anymore now that nearly every top tier competitive team is hitting them from every angle?

Has absolutely nothing to do with Thunderbolt 9S's or whichever side is more powerful tech-wise. It's the imbalance of power between competitive and non-competitive units that's causing a lot of players to give up.


The thing is, you are coming to the FRR forums whining and saying your not going to play anymore.

But the reasons you list for the clans actions in doing this are the same the FRR faced for two weeks prior to this turn of events, yet none of our units threw a hissy fit and took our ball and went home.
Nor did you see your clan faction forums filled with QQ from the FRR.

So you will find little sympathy here for your excuses.

#147 Kyzar Kon

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Posted 07 January 2015 - 05:08 PM

I demand Catalyst rewrite battletech history! Rolling Juggernaut gets scratched by Smallest IS house. Now the want to go back home. No more EZ mode QQ

#148 Star Wolves Admin Account

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Posted 07 January 2015 - 05:24 PM

View PostAbivard, on 07 January 2015 - 04:46 PM, said:



The thing is, you are coming to the FRR forums whining and saying your not going to play anymore.

But the reasons you list for the clans actions in doing this are the same the FRR faced for two weeks prior to this turn of events, yet none of our units threw a hissy fit and took our ball and went home.
Nor did you see your clan faction forums filled with QQ from the FRR.

So you will find little sympathy here for your excuses.


If it makes you feel any better I didn't like it when the clans rolled IS every night; just as boring. My problem is more with the gameplay and rushing mechanics more than any faction right now.

Skirmish is just a lot more fun at the moment.

#149 Negaman1971

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Posted 07 January 2015 - 05:29 PM

View PostMr Beefy, on 06 January 2015 - 07:53 PM, said:

Every game I drop in, I make it a point to find and seek at least 2 Thunderbolts... and to kill them.


I feel the same way about ECM Hellbringers, especially when I'm pugging...even when I'm playing one myself!

#150 Dagorlad13

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Posted 07 January 2015 - 05:47 PM

View PostNegaman1971, on 07 January 2015 - 05:29 PM, said:


I feel the same way about ECM Hellbringers, especially when I'm pugging...even when I'm playing one myself!


Clans have an ECM heavy, but no ECM assault; IS has an ECM assault, but no ECM heavy, I belive that this is fair.

View PostAresye, on 07 January 2015 - 04:35 PM, said:


A large portion of the Clan unit base at the moment are large, lore based units. CWI, CGBI, JFP, etc. We chose to go Clan because we enjoy the lore surrounding the Clans.

Most of our units are either marginally competitive, or not competitive at all when it comes to leagues, tournaments, etc. A good 90% of my unit's 230+ players are casual players that just enjoy Clan Wolf.

Is it really much a surprise that a lot of them are not playing community warfare anymore now that nearly every top tier competitive team is hitting them from every angle?

Has absolutely nothing to do with Thunderbolt 9S's or whichever side is more powerful tech-wise. It's the imbalance of power between competitive and non-competitive units that's causing a lot of players to give up.


This is true, casuals can not compete with competitive who make gaming a job. Plus, most of these comp players mIn/max like crazy and use every marginally "legal" exploit possible, like extensive user.cfg mods and macros.

Edited by IronClaws, 07 January 2015 - 05:50 PM.


#151 Duvanor

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Posted 07 January 2015 - 06:07 PM

View PostAbivard, on 07 January 2015 - 04:22 PM, said:


Are you implying all of the clans were being carried by just 4 or 5 IS merc units and without the merc units on the clans sides the clan players are worthless?

If that is NOT what you meant to say in your post than you have FAILED.

What is even more silly of you to claim is that no IS player is capable of improving or learning over time.


Nice try, but the FAIL is on you. You can not reasonable deny there was a shift of good players from the Clan factions to the IS factions and the IS conquests happen to start at the same time.

I do not say there are no talented IS pilots and certainly all IS pilots are able to learn. Would be strange if it were not the case, right? But I doubt all the IS players just found their adapt switch the same day the Comp teams changed factions and would have had the same success without that change of factions. It is a loss of many good players on the one side and a gain of he same amount on the other. That has of course a measurable impact on the balance of CW. If you deny this fact you should consider playing for the Capellans.

Edited by Duvanor, 07 January 2015 - 06:09 PM.


#152 Aresye

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Posted 07 January 2015 - 06:49 PM

View PostAbivard, on 07 January 2015 - 04:46 PM, said:


The thing is, you are coming to the FRR forums whining and saying your not going to play anymore.

But the reasons you list for the clans actions in doing this are the same the FRR faced for two weeks prior to this turn of events, yet none of our units threw a hissy fit and took our ball and went home.
Nor did you see your clan faction forums filled with QQ from the FRR.

So you will find little sympathy here for your excuses.


Sorry to deny you the satisfaction, because I'm not whining. In fact I'm very puzzled as to where in my reply did I even come marginally close to whining?

The OP was a question about why the Clans have seemed to stop defending. I was giving an honest reply to that question.

Here. This is whining:

Edited by Aresye, 07 January 2015 - 06:51 PM.


#153 Troopie

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Posted 07 January 2015 - 09:48 PM

View PostIronClaws, on 07 January 2015 - 05:47 PM, said:

Clans have an ECM heavy, but no ECM assault; IS has an ECM assault, but no ECM heavy, I belive that this is fair.



This is true, casuals can not compete with competitive who make gaming a job. Plus, most of these comp players mIn/max like crazy and use every marginally "legal" exploit possible, like extensive user.cfg mods and macros.

Really?

#154 Dagorlad13

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Posted 08 January 2015 - 12:10 AM

View PostTroopie, on 07 January 2015 - 09:48 PM, said:

Really?


Can you prove otherwise?

#155 Kamikaze Viking

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Posted 08 January 2015 - 01:17 AM

View PostAresye, on 07 January 2015 - 04:35 PM, said:

It's the imbalance of power between competitive and non-competitive units that's causing a lot of players to give up.


This shows how much the months of matchmaker work and elo in the normal Group and Solo queue's really really makes a big difference.

#156 Klappspaten

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Posted 08 January 2015 - 02:29 AM

View PostIronClaws, on 07 January 2015 - 05:47 PM, said:

Clans have an ECM heavy, but no ECM assault; IS has an ECM assault, but no ECM heavy, I belive that this is fair.


I would give up that stupid DDC for an Thanatos every day, without hesitation.

#157 Cerlin

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Posted 08 January 2015 - 07:46 AM

I am gonna say it (even though I have only read a couple pages of this thread) that even when the clans were rolling us, the FRR house units would have 60+ defending planets even when we knew we were lost. We did this to defend and have good fights. The sad part is that now when the clans are losing they will not even attempt to fight. I also agree with a lot of folks here that even when we were losing we did not complain like female dogs (besides 1-2 vocal forum warriors) about the clans or their mechs. We did not complain about GB having Merc star or when CI switched, we just stoically fought you and lost well. This is something clan players need to work on. I cannot help but feel a good percentage of clan players are there for the "easy wins" and not the good fights.

What do I want? Clans to fight back more. (I will say tho, clan Ghost Bear should also get its attack window back vs DCMS. Having disappearing attack windows is kinda lame with no explanation. )

Edited by Cerlin, 08 January 2015 - 07:47 AM.


#158 Dagorlad13

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Posted 08 January 2015 - 09:15 AM

Well, the real reason I have not played much CW recently is because Santa brought me a bunch of new mechs to master and the time : reward ratio in CW is really bad right now.

#159 Karpundir

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Posted 08 January 2015 - 09:23 AM

As of this evening, CGB should have CI and MercStar back in your corner and plenty of action to be had. The front is quiet... too quiet... but I sense the storm is coming.

#160 Vxheous

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Posted 08 January 2015 - 09:26 AM

View PostKarpundir, on 08 January 2015 - 09:23 AM, said:

As of this evening, CGB should have CI and MercStar back in your corner and plenty of action to be had. The front is quiet... too quiet... but I sense the storm is coming.


If that is the case, then it just means Clan Wolf will lose more planets, as CI and MS have just taken to attacking other Clans while they are CGB in the past.





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