The ones that complain just want to pew pew all day and romp stomp unchecked and untouched. LRM's are fine the way they are although they have been nerfed to much in my opinion. The players are also working together more, I see a lot of players out there tagging targets for LRM users.
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Evil Of Lrm's
Started by Wiktor Kostka, Jan 06 2015 03:04 PM
49 replies to this topic
#41
Posted 25 September 2015 - 07:25 AM
#42
Posted 25 September 2015 - 07:59 AM
The game mechanics have changed so much that you simply match the whole group in center and start shooting until the strongest win. Every match is simply a straight shot them up game. The one who can aim and shot the fastest win. It is a no brainer game and boring as hell. No wonder why the community is shrinking while others, like War of Tanks, are growing. People complains about LRM because they NEVER learns to play a proper game, using different tactics and terrain to hide. At the present format, LRM is more a nuisance than a threat. Yet, people are still complaining because LRM has historically been a scapegoat. They NEVER understand or even learn how to use a LRM. Whenever I hear people complaining about LRM during play, I simply tell them to F**K OFF.
#43
Posted 25 September 2015 - 09:07 AM
Sputty, on 25 September 2015 - 06:47 AM, said:
If I did not like my post I wouldn't have made it. Do you dislike your own posts?
You see a weakened side torso with a laser, autocannon, gauss, you target it and blow it off.
You see a weakened torso with a LRM and you just fire because it doesn't matter. If you start playing LRMs and keeping playing LRMs you will not learn key components on mechs. Not being able to aim at components is a huge disadvantage and not worth what little benefit you gain from not having to aim directly at the components you want to hit but instead aiming in the general targeting box direction. You'll also delay learning how to fight without ECM because you'll be relying on targeting and being able to identify weak spots on mechs with no paper doll is something everyone learns to do over time. You'll avoid learning how to poke quickly or push because you are primarily using a stand-off weapon.
Those skills are much more important than knowing when to fire LRMs so they don't hit a building or knowing what targets will stay long enough for missiles to hit because they are important in every mech.
Assertions. Assertions everywhere!
Out of 40-something mechs I own, only 5 have LRMs. 2 of those are dedicated boats, 1 is a boat with some direct fire support and 2 more are laser vomit builds with a bit of LRM slapped on top.
I have only recently (half a year ago or so) started playing LRM builds and they taught me things I never knew as a brawler or skirmisher. LRMs require greater overall situational awareness. You do not go in any given direction, unless you have a good idea that enemies must all be elsewhere. You don't let folks slip past and flank you if you can help it at all, just because boating LRMs is unforgiving to this kind of blunders. You constantly become aware of the terrain between you and the enemy and think of ways to make it work for you (other than poptarting and peeking from behind a rock like a proper gauss/laser boat). You learn how to deal with ECM (or you deal no damage at all), how to lay suppression fire, and how to separate targets from the deathball.
If LRMs don't teach you anything it doesn't mean it's a bad weapon system. It means you don't want to learn.
As for spreading that damage argument... Scrub, if you get ourtraded you should fall back or disengage and find a new firing position. Don't blame it on other players who are unwilling to get outtraded with you and have their face blasted off instead of you. That's just selfish.
#44
Posted 25 September 2015 - 01:00 PM
I view my LRM kills as generally being scrub removal for the other side.
That being said, good teams don't die to LRMs, because good teams use ECM and understand things like why "not running out into the open without cover is a good idea". And I have to bludgeon my targets to death with massed damage to get kills, not precision-obliterate a section with an alpha strike like a proper meta-warrior should.
LRMs are horrible. Guess what that makes people who regularly die to LRMs?
That being said, good teams don't die to LRMs, because good teams use ECM and understand things like why "not running out into the open without cover is a good idea". And I have to bludgeon my targets to death with massed damage to get kills, not precision-obliterate a section with an alpha strike like a proper meta-warrior should.
LRMs are horrible. Guess what that makes people who regularly die to LRMs?
#45
Posted 25 September 2015 - 01:01 PM
wanderer, on 25 September 2015 - 01:00 PM, said:
I view my LRM kills as generally being scrub removal for the other side.
That being said, good teams don't die to LRMs, because good teams use ECM and understand things like why "not running out into the open without cover is a good idea". And I have to bludgeon my targets to death with massed damage to get kills, not precision-obliterate a section with an alpha strike like a proper meta-warrior should.
LRMs are horrible. Guess what that makes people who regularly die to LRMs?
That being said, good teams don't die to LRMs, because good teams use ECM and understand things like why "not running out into the open without cover is a good idea". And I have to bludgeon my targets to death with massed damage to get kills, not precision-obliterate a section with an alpha strike like a proper meta-warrior should.
LRMs are horrible. Guess what that makes people who regularly die to LRMs?
Horrible people?
#46
Posted 25 September 2015 - 01:17 PM
Horrible pilots. I know I've killed plenty of perfectly nice people in a hail of missile fire, but being regularly gotcha'd by LRMs these days points straight at your new home in T4/T5 with the complimentary steering wheel.
#47
Posted 25 September 2015 - 01:37 PM
wanderer, on 25 September 2015 - 01:17 PM, said:
Horrible pilots. I know I've killed plenty of perfectly nice people in a hail of missile fire, but being regularly gotcha'd by LRMs these days points straight at your new home in T4/T5 with the complimentary steering wheel.
T4/T5? That's where the ballers make their money these days...
#48
Posted 25 September 2015 - 05:55 PM
All I know is when one mech can core ct or blow an arm off in the time it takes to hold a lock and fire one volley (still in flight mind you) in a heavy maxed armor mech, there needs to be something adjusted.
#49
Posted 25 September 2015 - 06:01 PM
Eh exaggerated, but some banshee defiantly blew through my catapault's arm and took the lrm in one volley of large light show dakka. It went fast.
#50
Posted 25 September 2015 - 06:42 PM
When I see an Lrm boat way in the back standing in 1 place, I giggle like a school girl, I know its easy meat.
Most of the pro and anti commenters so far really don't know how to work lrms so their common misconceptions are hilarious.
The anti crowd can't really even decide why they hate lrms, its op easy mode or its a noob weapon, which is it folks?
You L33T guys, lol. Not much of the player base cares about competitive play. We like our Stompy Robot shooter. So honestly, in pugs where we play, what works for competitive teams means 0.
In pugs a chain rattle build with a heavy secondary punch is monster, doesn't really matter your tier.
In pugs the Mauler 1R with 4 lrm5s 2 AC5 2 LPL with an xl320 is a cbill atm.
Most of the pro and anti commenters so far really don't know how to work lrms so their common misconceptions are hilarious.
The anti crowd can't really even decide why they hate lrms, its op easy mode or its a noob weapon, which is it folks?
You L33T guys, lol. Not much of the player base cares about competitive play. We like our Stompy Robot shooter. So honestly, in pugs where we play, what works for competitive teams means 0.
In pugs a chain rattle build with a heavy secondary punch is monster, doesn't really matter your tier.
In pugs the Mauler 1R with 4 lrm5s 2 AC5 2 LPL with an xl320 is a cbill atm.
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