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#101 Joseph Mallan

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Posted 07 January 2015 - 07:26 AM

View PostFade Akira, on 07 January 2015 - 07:00 AM, said:


You need a life kid. You are on every thread. Get out more.

I know you had to be talking to me and not Illya... :huh:

#102 mogs01gt

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Posted 07 January 2015 - 07:55 AM

View PostIllya Arkhipova, on 07 January 2015 - 06:49 AM, said:

always love the people who blame everyone and everything else..... because usually when it is always someone else's fault? It usually isn't.MM seems to put people on swings..... when you Elo gets high, it matches you up to try to bring it down, and you are likely to lose a lot. When it's low, it will feed you chumps, and you should win a lot.
If you're losing, all the time? It's you. And Flaming, and Bob. Lol.

Im blaming ELO forcing me to try and carry bad players which is exactly what Flaming is complaining about. Our MM using ELO is not a good system. In the last 3 weeks, my w/l ration dropped around 10%. I was in the 60s, now Im the 50s.

Its impossible to carry bad players especially when they have already died by the 3 minute mark.

#103 DustySkunk

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Posted 07 January 2015 - 08:14 AM

View PostPaul Crux, on 07 January 2015 - 06:17 AM, said:


...........

This game as opposed to most games is designed for team play. Even as a Pug (which I am exclusively till now) the greatest skill is reading your teams actions and complimenting them, not purely aim and reaction times. If you are getting high K/D and low W/L you might just be playing the wrong game.

...........

Lastly, in relation to the idea that the game is hard for new players...That is kind of the point isn't it. It's a high learning curve game. If it was easy for new players it wouldn't be the game it was meant to be. The vast majority of players, I think, enjoy the complexity and would probably like more, not less. I do agree that PGI can maybe add a que for new players that only allows players that have been playing below a certain amount of games but personally I don't think its really that necessary. I do think a detailed and constantly updated manual would go down well though.

.............



Just a couple of things I would like to add/emphasize here:

The Mechwarrior series is first and foremost a simulation. Elements that have been added to it for the new player experience (i.e. 3rd person camera, arm lock, throttle decay, etc.) when utilized make MWO simulation-lite, but it's still a simulation. The simulation genre has been somewhat niche since forever, and one of the draws of these games are their complexity. Comparing MWO to an FPS is a little like comparing dinosaurs and peanut butter. About the only things they have in common mechanically is a first person viewpoint, and (while it helps to have good reflexes) in no way do you need to have "twitch-shooter skillz" to be good in MWO. In fact, oftentimes patience and tactics are rewarded far more that reflexes. Playing MWO like an FPS is a recipe for personal disaster. I'll assert that anyone who thinks the complexity in MWO is too much is playing the wrong game.

Note that this is significantly different from those who say the game is too hard, or they are losing all the time. Generally, these folks are frustrated because of the seemingly "impossible" matchups they are thrown into. The reality here is that often they are missing fundamental skills necessary to play this game. As a result, they get killed early on or don't contribute much to the match... and we all know what generally happens when a team is down a mech or two. Have this happen enough... and for some folks (of a particular character) rage-quitting ensues. Sometimes, threads such as this are born.

This game could only benefit from a 0-level ELO tier for brand new players as well as people who need a longer amount of time to "get it" and learn fundamental skills. There is no shame in this... Nothing else out there right now is similar to MWO which is in itself an evolution of previous Mechwarrior titles. It can also benefit from access to a tutorial/manual/videos that explain these fundamental skills beyond their mechanics, and go in depth into their impact on game-play. Also, I would add that skills which need more emphasis revolve around team-play.

Many good resources already exist for this, and brand new players who post on the New Player sub-forum are inundated with friendly help. Somehow, we just need to make this information even more accessible. As of this writing, there isn't a single place to locate all of the key and fundamental information necessary to be successful in this game (the New Player sub-forum is too fragmented to fill this role as of now). Having one compilation of resources where we can point new players to and say "Go here to learn everything you need to know to play this game" would be fantastic.


One last note about player retention:

We also need to keep in mind that this game isn't for everyone, nor do we necessarily want everyone playing this game.


Quite frankly, I could easily do without folks that scream in all caps at their teammates in chat or talk about "l33t haxor skillz" and such. I have a feeling others feel the same way and the community as a whole would be better off for it.

Edited by DustySkunk, 07 January 2015 - 08:14 AM.


#104 operatorZ

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Posted 07 January 2015 - 08:32 AM

View PostFunkadelic Mayhem, on 06 January 2015 - 09:39 PM, said:

Hey, look on the bright side. The vocal minority got their way and will soon QQ when they get sick of each other. But by then PGI will close shop and the rest of us can say "I told you so pgi". Come on over to war thunder if you are looking for skill and not HSR aiming 4 you.



does this guy work for warthunder?

#105 Greenjulius

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Posted 07 January 2015 - 08:32 AM

View PostFupDup, on 06 January 2015 - 09:35 PM, said:

Posted Image

Who could "say bye" to that face?

#106 DjPush

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Posted 07 January 2015 - 08:47 AM

View PostFupDup, on 06 January 2015 - 09:35 PM, said:

Posted Image


Awe... that is the cutest cat!

Wait.. where am I again?

#107 DjPush

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Posted 07 January 2015 - 08:51 AM

The problem with players like this is they care too much about video games. Play to have fun. If you aren't having fun at the moment,turnit off and come back later. Stop watching your w/l or kdr counter.

#108 Joseph Mallan

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Posted 07 January 2015 - 08:54 AM

View PostFupDup, on 06 January 2015 - 09:35 PM, said:

Posted Image

Oh for the love of Christmas!

#109 operatorZ

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Posted 07 January 2015 - 08:54 AM

I want to be "done" too....but how?

Edited by operatorZ, 07 January 2015 - 08:54 AM.


#110 Joseph Mallan

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Posted 07 January 2015 - 08:55 AM

View PostoperatorZ, on 07 January 2015 - 08:54 AM, said:

I want to be "done" to....but how?

Hop in the oven set at 350 for... 25-30 minutes or until golden brown? :huh:

#111 operatorZ

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Posted 07 January 2015 - 08:56 AM

View PostJoseph Mallan, on 07 January 2015 - 08:55 AM, said:

Hop in the oven set at 350 for... 25-30 minutes or until golden brown? :huh:


lol :)

#112 wanderer

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Posted 07 January 2015 - 09:23 AM

Quote

You spat in the face of pugs with CW


PUGs are the very antithesis of the playstyle needed to do CW well.

PGI didn't spit in your face,but there's plenty of players that will point out your lack of organization by kicking your shiny metal backside over and over again. CW took organized, focused efforts to do it right all the way back in the 90's. That hasn't changed.

Posted Image

Special puggy snowflakes do not succeed in the face of an organized force. CW simply makes this even more obvious and refuses to give you, the PUG, another safe little playground away from the big bad 12-mans. You have one. It's the solo queue.

When you're ready to be a big boy, Clan Ghost Bear has plenty of units that would be happy to show you how not to be kicked repeatedly in the jewels by playing a team game with an actual team, not a random mob. Or you can go sit in the corner and cry some more.

#113 TLBFestus

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Posted 07 January 2015 - 09:24 AM

View PostDestructicus, on 06 January 2015 - 09:23 PM, said:

Somebody makes this thread every week and everytime it's just as whiney.



But really, if this type of thread is being made all the time, doesn't it reinforce his statement (sans the "whiny" part) and the fact that this needs to be addressed?

This problem has been raised constantly since "forever" and I sure hope PGI is trying to do something about it in a major way. So while many of you are dissing his post, it's a significant issue.

#114 wanderer

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Posted 07 January 2015 - 09:34 AM

They did manage a solution.

They split solo play from pretty much everything else- but CW by it's nature cannot have this split.

Thus the old QQ's of "Waaah, the big bad team PUGstomped me! They must just want to stomp PUGs!" with PUGs vs. unit groups in CW.

A PUG is a mob. Mobs are broken by organized forces, and that's a simple fact. Teamwork is OP.

Mind you, the MM in solo queue is broken, but that's another issue entirely- and there is no real ELO to be had in CW, anyway. If a mob tries to fight on a world and the other side has a unit, they'll fight each other. Otherwise, we could keep effective units off a world simply by removing our own and leaving it to bog down in the Brownian motion that is PUG play.

#115 Votanin FleshRender

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Posted 07 January 2015 - 09:38 AM

View PostTLBFestus, on 07 January 2015 - 09:24 AM, said:



But really, if this type of thread is being made all the time, doesn't it reinforce his statement (sans the "whiny" part) and the fact that this needs to be addressed?

This problem has been raised constantly since "forever" and I sure hope PGI is trying to do something about it in a major way. So while many of you are dissing his post, it's a significant issue.


I agree, some if what he says might have some legitimacy. I've made some of the same points, as have many others. But whatever points he tries to make get lost in his endless whining. I've had the misfortune to be stuck in games with him, both recent and before the first time he "quit forever" and I'm not sure if there's another player that has grated on me like he does, which makes me and others ignore what he says.

#116 Oderint dum Metuant

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Posted 07 January 2015 - 09:44 AM

I'm gonna quit too I only win 80% of games.

#117 Xythius

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Posted 07 January 2015 - 09:46 AM

View PostBobzilla, on 07 January 2015 - 07:02 AM, said:


Yeah, i've also seen a family in ruins because of a run-away. Nobody was right, but everyone suffered.


Except this isn't a family & judging by the content of the OP's post (or any of his other ones for that matter), no one here is going to suffer - in fact, we may be better off.

There is no logical reason to try and shoehorn that attempt at a comparison into this discussion.

#118 occusoj

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Posted 07 January 2015 - 10:13 AM

Quote

The Mechwarrior series is first and foremost a simulation.

MWO is a lot of things but NOT a simulator.
Most of all, it looks like a bloody slow shooter to me, one that needs situational awareness instead of aim and fast reactions. (Except lights maybe, dont play them a lot). That amplifies the impact of communications/teamwork even more.

In a simulator, you would have to keep balance or could manipulate it on purpose. You could trip and fall. You could use hands and feet to punch/kick the enemy. There would be gradual, heat scale related, effects on the pilot/mech so no one could ride it at 90% all day long and lolpha around like mad. Noscope-midair-lol-180 shots wouldnt converge perfectly into one point.
Pulse lasers would actually pulse. Mechs with arms could move them to fire over obstacles instead of right into them.
Proper warfare with commanders, intelligence and mission planning would be a vital part of a real simulation
There would be recoil, proper ECM/BAP mechanics and much more complex mechanics.

MWO is as much of a mech simulator as AnrgyBirds is a flightsim.

The real problem isnt a few ragequitting manbabies, the game is better off if they leave. Its the dozens of normal quits for every one of them that go unnoticed. And judging by the wait times for CW or even solo queue, the playerbase could very well have considerably shrunk after a short high right after CW release.

#119 mogs01gt

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Posted 07 January 2015 - 10:13 AM

View Postwanderer, on 07 January 2015 - 09:34 AM, said:

They did manage a solution.
They split solo play from pretty much everything else- but CW by it's nature cannot have this split.
Thus the old QQ's of "Waaah, the big bad team PUGstomped me! They must just want to stomp PUGs!" with PUGs vs. unit groups in CW.
A PUG is a mob. Mobs are broken by organized forces, and that's a simple fact. Teamwork is OP.
Mind you, the MM in solo queue is broken, but that's another issue entirely- and there is no real ELO to be had in CW, anyway. If a mob tries to fight on a world and the other side has a unit, they'll fight each other. Otherwise, we could keep effective units off a world simply by removing our own and leaving it to bog down in the Brownian motion that is PUG play.

The issue Flaming is referring to is the broken MM.

#120 Helbrecht

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Posted 07 January 2015 - 10:40 AM

View PostFlaming oblivion, on 06 January 2015 - 09:19 PM, said:

I've just uninstalled permanently

The matchmaker is beyond awful and this is just disgusting that it isn't in better shape in a pvp game with no other options what so ever.

You spat in the face of pugs with CW

Just disgusted save all your sarcastic responses

I hope you get your act together PGI and start thinking of new players and their retention if this game is to have a future.

Because this game is and I say this with no rage by a long chalk the absolute worst I've ever come across fr new player "comfort"

And the balance and matchmaker ,. What balance? What matchmaker?

Well im done .

To much damage done you wont get the masses of new players that already left back , But their may be others if you get your act together.

can i have your account



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