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Cw Change I Would Like.


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#1 Dagor1

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Posted 06 January 2015 - 11:04 PM

Very simple, make no defender attacks worth MUCH less towards taking the planet.

Somewhere between 1/4 and 1/10.

#2 Shevy

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Posted 06 January 2015 - 11:47 PM

your close

i was thinking have a value of zero ie no ghost drops

have the cue assemble the teams and assign players to planets to attack and defend
based on the contracted faction your in

#3 Dagor1

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Posted 07 January 2015 - 01:27 AM

I thought about that as well...but could you imagine the whining?

#4 Ihasa

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Posted 07 January 2015 - 01:42 AM

Yeah we'd never hear the end of it from Clan Wolf.

#5 G SE7EN7

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Posted 07 January 2015 - 01:43 AM

If no one turns up to defend it should be worth more, 'Cheers guys, yes! we will have your base for free'

The only thing that should change is the guys on the ghost drop shouldnt have to waste their time on going through the motions.

As soon as that 10minute counter hits zero it should be free cap and free cbills for the guys who waited for a match.

After all its not their fault no defenders turned up to protect the planet.

#6 Lily from animove

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Posted 07 January 2015 - 04:07 AM

View PostShevy, on 06 January 2015 - 11:47 PM, said:

your close

i was thinking have a value of zero ie no ghost drops

have the cue assemble the teams and assign players to planets to attack and defend
based on the contracted faction your in


so no matches when no one defends? 0 value? then we just never defend and no one cna ever conquer it? uhhmm, no doesn't sound slike a working concept.

#7 Dagor1

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Posted 07 January 2015 - 07:55 AM

Worth more? How do you figure? The reason no one turned up to defend that base is because it has low tactical value and they have chosen to defend the more important bases.

So, You took he undefended base located near the worlds largest ball of twine...So what, they are defending the plutonium beds near the largest city.

#8 Banditman

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Posted 07 January 2015 - 08:00 AM

View PostG SE7EN7, on 07 January 2015 - 01:43 AM, said:

The only thing that should change is the guys on the ghost drop shouldnt have to waste their time on going through the motions.

As soon as that 10minute counter hits zero it should be free cap and free cbills for the guys who waited for a match.

This I agree with. If the 10 minute wait results in a known ghost drop, it shouldn't require the whatever number of extra minutes it takes to clean up. Just award the win, and all it's rewards immediately without going through the ludicrous motions of an empty drop. There isn't any mystery to it.

Let those folks who waited around for nothing have another shot at finding something more quickly.

#9 C E Dwyer

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Posted 07 January 2015 - 08:07 AM

View PostLily from animove, on 07 January 2015 - 04:07 AM, said:


so no matches when no one defends? 0 value? then we just never defend and no one cna ever conquer it? uhhmm, no doesn't sound slike a working concept.


Despite all the snide remarks towards clan wolf and the person that is saying ghost attacks having no value won't work, is clan wolf Lily is actually correct, if ghost wins have no value, then there won't be a CW, as none will defend and attacking will be pointless, so next great idea please..and those that think a value of zero is a great idea, please continue toi share your winners with us, we need some light comedy in with all the sensible ideas ;)

#10 operatorZ

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Posted 07 January 2015 - 08:09 AM

View PostIhasa, on 07 January 2015 - 01:42 AM, said:

Yeah we'd never hear the end of it from Clan Wolf.


lololololol

#11 Felix7007

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Posted 07 January 2015 - 08:13 AM

Ghost drops are the only thing making CW a 24/7 live game mode. As for how much they are worth, I believe the 10 minutes you have to wait is enough.

Edited by Felix7007, 07 January 2015 - 08:15 AM.


#12 TercieI

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Posted 07 January 2015 - 08:51 AM

View PostDagor1, on 06 January 2015 - 11:04 PM, said:

Very simple, make no defender attacks worth MUCH less towards taking the planet.

Somewhere between 1/4 and 1/10.


This would essentially destroy CW since nobody would bother. The only reason to bother with those drops is the tick towards planetary control. The rewards are paltry. It's not like anybody looks for turret runs, they're boring, time consuming and pay nothing.

#13 Dagor1

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Posted 07 January 2015 - 09:53 AM

Well, I think Turrets and gens should pay more. And a 10 minute wait is too high. And my suggestion would still tick towards planetary control....just not as much.

Thing is, I see too many planets changing hands mostly because of ghost drops. If you have 3 groups of defenders, and they win 100% of matches, but 8 attacking groups who only win 50% of matches, they still win the planet easily because the ghost drops count the same as the defended drops. Meaning that the defenders simply have no reason to bother defending.

Hell, even 5 attacking groups would still win the planet simply because ghost drops only take a total of 13 minutes.

#14 Banditman

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Posted 07 January 2015 - 11:35 AM

I hope that PGI's solution is more slanted toward putting greater numbers of people in the queue and perhaps capping each planet's queue than working on what happens when there are no opponents.

I agree, it's a problem and that it would be beneficial if after 10 minutes everything was just auto awarded, but I'd like to see PGI focus on fixing the real problem, and not addressing the symptoms of it.

#15 wanderer

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Posted 07 January 2015 - 01:02 PM

Honestly, 48 'Mechs vs. turrets = autowin. May as well just do it as that.

Right now, CW is basically the old pre-split queue with an option to shoot turrets if you can't get a match otherwise.

Until and unless we see 4-man content (and heck, make it impossible to group up) as a "PUG/solo queue", you won't get more people into CW. The vast majority of current players have been trained to play endless Skirmish-style matches, not "if you don't get into a unit, you're inferior".

#16 Mystere

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Posted 07 January 2015 - 01:15 PM

When there are no defenders, just put 10 ERPPC turrets for each gate and cannon generator and reduce the attack time to 5 minutes.






(No, I am not serious).

Edited by Mystere, 07 January 2015 - 01:16 PM.


#17 J-Pax7

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Posted 07 January 2015 - 01:32 PM

How about limiting the amount of ghost drops on any given planet. Purely as an example, Once there is a succesful ghost drop on a planet it wont allow another one for half an hour? Just an idea

#18 NextGame

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Posted 07 January 2015 - 02:16 PM

It should stay being worth as much as it is now to force factions to actually defend stuff they want to keep. In fact ghost drops on a planet with zero opponents queued should be worth double

#19 Shevy

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Posted 07 January 2015 - 04:04 PM

lol nice way to read my post

maybe I need to be a little more accurate

you don't choose who you attack or defend You are contracted to for a faction and current game population decides who and where your unit of mercs or faction unit is to fight
so clan wolf could be fighting jade falcon If there are no IS units to be matched with

Edited by Shevy, 07 January 2015 - 04:16 PM.


#20 Walluh

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Posted 07 January 2015 - 04:24 PM

If you can't attack when there are no defenders, then nobody will ever defend, and..well, the map stagnates entirely.

And making it so who you're fighting is random..no. Hell no. That removes any sort of focus a factions playerbase can make.

Edited by Walluh, 07 January 2015 - 04:27 PM.






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