Ultimatum X, on 08 January 2015 - 09:55 AM, said:
Sorry, I wasn't clear, I meant the Shadowhawk.
However, even the Storm Crow is a medium mech, it withers under fire.
The problem is, many people still shoot at torsos, just like they do for lights, or Centurions, or Griffins (all mechs you are often better off legging).
Shoot their legs. They crumble quick.
Well, legging does work. However, Stormcrows don't even crumble the same way the Shadowhawk does due to how XL engines work between IS and Clan.
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The Nova is close to using the old heat numbers for CERMLAS at least.
OLD 6x CERMLAS = 30 Heat
NOW 6x CERMLAS = 36 Heat
NVA 6x CERMLAS = 32.4 Heat (-10% quirk total)
32.4 heat for 42 damage @ 405m (no mod) is pretty good IMO, the closest comparison of 4x LLAS at 36 damage costs 37.4 heat but also weighs an extra 14 tons....
On top of that, I remember clan pre-launch testing.
Neither Stormcrow nor Timber Wolf got CERSLAS nerfed.
The Nova got them nerfed.
The CERSLAS were extremely cool, 2 heat for 5 damage.
12 heat to fire one arm, for 30 damage - ending up in short range was basically game over as they could back to back 30 point alpha you repeatedly. I was OK with it due to the range needed to play at.
People complained, I wasn’t one of them, but people complained.
At the time (prior to Ghost Heat), people were at least "attempting" 6 CERMEDS + 6 CERSML/CSPL. Right now, it's better regulated to 12 or 13 CERSML. It's not really in the same ballpark at this point.
Sure, the Timberwolf nor Stormcrow (or any other Clan Mech for that matter) caused the ghost heat linkage... but that's problem in a nutshell. The Ghost Heat specific nerfs really did the Nova far more damage even if it was the overheating one-trick pony.
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The Nova does hold a niche, the problem is that niches require that gameplay opportunity to often present itself in order to provide value.
Extreme short range bralwer, in public queues, is a really low opportunity most of the time and CW modes (while they often have brawl phases) have enough randomness that it's not a safe bet.
Anyway my opinion on the Nova is that people focus too much on ALL THE LAZORS, or overheating.
Those aren't the problems. It can have nearly as many DHS as a Storm Crow can.
The problems IMO, are:
1: Geometry. The Nova NEEDS Arm structure & armor quirks. They are too critical to functioning to be that large and easy to remove. The STs and maybe even legs should get some of that kind of buff as well.
2: Agility - For a 50 ton mech, it feels like it's feet are in cement buckets. IMO, the Nova should have gotten the agility buffs the Summoner got. Extra agility translates directly into skill based survivability boosts.
I've never felt it was "cement" due to the number of hardlocked JJs it had (speaking from grinding out the Summoner and Mist Lynx which suffers that same fate). They do need more agility buffs, but not because JJs were bad (they are primarily that for the Highlander).... it's because there's so much the mech is attempting to compensate for.
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Ultimately my position is yes, the Nova needs some tweaks, but that does not mean the Storm Crow (which is the mech this thread is supposed to be about) needs nerfs.
I know there's too many good things going on that allows the Stormcrow to be good. While I'd rather have quirks/buffs improve the bad Clan mechs first, if it is necessary despite after the buffs that the Stormcrow needs a nerf, then it has to be revisited. I cannot leave balance strictly to my own personal bias... I have to compare everything else to death until it is "within reason". I can't honestly leave that up to PGI or people that defend their favorite mechs. You have to be honest with yourself and not be too fixated on just one thing.. there are always other things down the line that will change my tune just as much as yours, and things have to be readjusted to the new norm.
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You of all people need to see this, because you often rail against Paul & PGI balance decisions.
Look at what happened when they finally caved into all of the endless tears and nerfed Victors and Highlanders.
It took something like 8 months before you saw the majority of players actually returning to use their Victors - and "LOWLANDERS" still haven't recovered.
We reap what we sow, PGI doesn't randomly smack mechs for shits and giggles - they are responding to what they think this (bi-polar) player base thinks it wants.
It's not as simple. I rail against most really obviously bad PGI decisions because the impact isn't really analyzed properly by them. They don't even quantify, qualify, compare, or just anything that is sensible to the normal person. I mean, it took FOREVER before pulse lasers were "properly normalized" (CLPL/LPL being the outliers at the moment) with heat, because for some strange reason "additional heat" over the non pulse version seems to be justified over tonnage and range considerations (despite having more reasonable durations... which wasn't actually the case even before that occurred and took far too long to correct).
When I suggest balance changes, if I'm vague on it, I'm probably not having a conclusive enough thought process to put down numbers... like JJ height/lift (it's a mystery at times). If I have specifics, I tend to have a better grasp on what needs to be done. I'm not infallible. I can admit to being wrong, but when I had to justify unnerfing the Victors... and debating with certain people on that very matter. Initially I thought it would solve stuff (keeping the red streak of nerfs on that terrible list), but obviously it hurt EVERYONE ELSE except the top level. Even AFTER removing the nerfs, the Victor is not quite the mech it once was... and some part of that were the JJ nerfs.
As much as I have my opinions on things... let me be clear.
I reserve the right to change my mind over time, especially when things change. When the PPC nerf (from 1400 m/s to the 850m/s PPCs and 950m/s ERPPCs), I had originally said something along the lines of "L2P". Months later, I barely see PPCs of any sort (well, besides the Thunderbolt-9S variety), and it's all laservomit EVEN after a few buffs to it. Frankly, evaluating things "in a flash" is only good for an initial reaction, and not always a lasting long term answer.
The thing about players when they overreact and whine, is that you can't ALWAYS listen to them. I remember a particular change in Warcraft 3 (yea, a long time ago, so whatever) where a particular spell was changed in dramatic fashion. It's hard to explain it other than it was difficult to balance in its previous state... where it was very easy to counter... and if left uncountered would be very powerful. While the change itself was arguably controversial and people were arguing about it to the death, it allowed that particular spell to serve a COMPLETELY different role than it had originally intended to be (it couldn't actually be countered in the traditional way, but the functionality was a form of an armor buff of sorts). Anyways, it sounds more or less like ECM, but this is PGI, and not Blizzard, so go figure.
Sometimes people honestly need to filter out what is being argued over the people that demand a nerf and never explain why nor how to fix it (outside of removing/disabling it). It's kind of the unproductive stuff that people need to get their heads around in any serious balance discussion.
PGI always manages to use the supernerf gun with the overbuff hammer on many changes, so I guess you have to pick and choose which arguments are more deserving of merit over the people on the inside that "think" they have the solution when they are doing the changes for selfish reasons. I will always admit my balance changes are not the best, but I've put down my answer and am more than willing to refine it. That's more than can be said for many individuals, including PGI, when it comes to that matter.