East Coast Gets The Shaft On New Cf Times
#41
Posted 08 January 2015 - 02:01 PM
#42
Posted 08 January 2015 - 02:15 PM
#43
Posted 08 January 2015 - 02:29 PM
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They aren't being penalized. They will be on for those times, and much more doing most of the work. Ergo, no penalty.
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Not at all. We've had battles rage over 4-5 days already on the Marik/Davion border constantly flipping back and forth or being held. With this, nothing will change.
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ALL factions have primarily an NA presence.
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It will significantly favor large populations that can spam planets and get easy victories with ghost drops and cause factions to lose up to 21 planets in a week. This would wipe out Liao or a small clan in 2-3 weeks tops.
Aka, not even a close to smart concept.
#44
Posted 08 January 2015 - 03:01 PM
A better system would have been to have each CW window be on a random window that would close unpredictably within a range of the last 4 hours of the CW battle timeframe, say in 15 or 30 minute intervals. That way, any battle fought within that 4-hour period could be the last, and no one would feel any battle during that period would be wasted effort. One day, the fighting might end at 21:15, the next day at 18:30, the next at 22:45. If a Unit tried to game the last hour, they might well find they had put themselves out of the battle entirely (this also is more realistic as a combat Unit well might find they arrive at a warzone too late to affect the outcome).
Of course, why midnight EST wasn't late enough to allow everyone in the US to fight, I don't know.
#45
Posted 08 January 2015 - 03:04 PM
Jakob Knight, on 08 January 2015 - 03:01 PM, said:
A better system would have been to have each CW window be on a random window that would close unpredictably within a range of the last 4 hours of the CW battle timeframe, say in 15 or 30 minute intervals. That way, any battle fought within that 4-hour period could be the last, and no one would feel any battle during that period would be wasted effort. One day, the fighting might end at 21:15, the next day at 18:30, the next at 22:45. If a Unit tried to game the last hour, they might well find they had put themselves out of the battle entirely (this also is more realistic as a combat Unit well might find they arrive at a warzone too late to affect the outcome).
Of course, why midnight EST wasn't late enough to allow everyone in the US to fight, I don't know.
Which is why a best '2 out of 3' method with 3 cease fires would be better.
#46
Posted 08 January 2015 - 03:11 PM
Kjudoon, on 08 January 2015 - 03:04 PM, said:
No, because you have a great chance to invalidate the 3rd shift, because if the planet is already decided by then, there is no point in them even queueing up.
EDIT for topicalness:
As for the time zone issues, somebody is ALWAYS getting screwed, no matter what. Time Zones have always been the bane of every MMO.
For example, right now, I'm screwed by the time that the CF runs because if I want to play a different game w/ some East Coast friends, I currently have to leave it early in order to get in on the last hour prior to the CF. So, nobody is happy (My East Coast friends for leaving the group early, and my MWO friends for showing up late when they could have used me).
Time Zones. I say we NERF them.
Edited by Roadbeer, 08 January 2015 - 03:16 PM.
#47
Posted 08 January 2015 - 03:37 PM
Roadbeer, on 08 January 2015 - 03:11 PM, said:
EDIT for topicalness:
As for the time zone issues, somebody is ALWAYS getting screwed, no matter what. Time Zones have always been the bane of every MMO.
For example, right now, I'm screwed by the time that the CF runs because if I want to play a different game w/ some East Coast friends, I currently have to leave it early in order to get in on the last hour prior to the CF. So, nobody is happy (My East Coast friends for leaving the group early, and my MWO friends for showing up late when they could have used me).
Time Zones. I say we NERF them.
That's why if you do take a planet in 2 straight shifts, you move planets and the tiebreaker moves 8 hours too.
#48
Posted 08 January 2015 - 03:39 PM
Kjudoon, on 08 January 2015 - 03:37 PM, said:
Just stop there and take the road all the way to the stop sign.
Someone is ALWAYS going to get screwed in that scenario. Every damn time.
Edited by Roadbeer, 08 January 2015 - 03:41 PM.
#49
Posted 08 January 2015 - 03:57 PM
Planet ALPHA under attack.......next 24-36 hours crucial for defence/attack...cease fire called after 18 hours of fighting
Planet BRAVO under attack...next 12-48 hours crucial for attack/defence...ceasefire called after 35 hours of fighting.
Numbers crunched......
Planet ALPHA lost to attackers....total wins/losses in favour of attacker in 18 hour window
Planet BRAVO defended successfully.........total defensive wins out way attack wins by 20%
Both ceasefire times randomly called by computer or a PGI guy walking past a BIG RED BUTTON, means that no-one can plan out and dictate the outcome other than to throw forces at a planet in the hope they do enough damage to the enemy to win the planet.
even the amount of wins can have a hidden number PGI can set before it flips (Alpha needed 35% difference, but Bravo only 20%)
seems a lot better than sticking to SET times for ceasefires (or do PGI not work shifts).
Edited by Bulvar Jorgensson, 08 January 2015 - 04:02 PM.
#50
Posted 08 January 2015 - 04:00 PM
Rube Goldberg much?
#51
Posted 08 January 2015 - 04:00 PM
GrizzlyViking, on 07 January 2015 - 09:00 PM, said:
1:00 AM is not in any way, shape, or form, a good time for East Coast US players to end their gaming day! This new 1:00 AM CF time excludes every responsible player who works a day-shift job that lives on the US East Coast. I can assure you that I will not spend another penny on MWO if the CW CF time remains at 1:00 AM. I assume there are more than a few players generating revenue for MWO that live on the US East Coast and work first shift who would not stay up to play a game until 12:20 PM, even if they like it. It would be similar to buying a fitness club membership for a gym that is only open when you are sleeping.
GV
UPDATE:
Simple solution...three, 9 hour CF times...this keeps the rotation moving each day for everyone.
um , i hear you, but No. 11 pm is smack dab in the middle of MY east coast playing time. Im no spring chicken , work and get up any time between 530 n 630.
I mean really , is this game marketed to the florida crowd?
I didnt even get a drop last night, try to play , get a ghost drop , then its 1040, well that means THATS it, since all the grandpas go to bed. Not much going on @ 1145pm est. Then again, I guess thats the rest of the world too. So sad..
What is even the point of the ceasefire?
#52
Posted 08 January 2015 - 04:01 PM
Edited by Monkey Lover, 08 January 2015 - 04:03 PM.
#53
Posted 08 January 2015 - 04:01 PM
Fact. Some factions have a higher European population, some have a higher Asian/Oceanic population during different times of the day.. I know for a fact that Liao have a ton of factions that are European, more so than that are on during the NA time zones. I am pretty sure that Kurita is the same way. So by involving them and actually giving them some satisfaction of taking a planet , it might generate more people from those time zones to actually play CW.
Sure there are still some issues with CW, but I will say this again. It is a good first step.
#54
Posted 08 January 2015 - 04:15 PM
Roadbeer, on 08 January 2015 - 03:39 PM, said:
Someone is ALWAYS going to get screwed in that scenario. Every damn time.
Yeah, I know that...
There is no perfect system, but there are only ways of being LESS unfair. That's what I'm looking at.
#55
Posted 08 January 2015 - 04:16 PM
Example in EST as it's what I know best.
8am to 5pm - (30 minute cease fire) - 5:30pm to 2:30am - (30 minute cease fire) - 3am to 12pm (30 minute cease fire) - 12:30pm to 9:30 pm - (30 minute cease fire) - 10pm to 7am - (30 minute cease fire) - 7:30am to 4:30pm - (30 minute cease fire) - 5pm to 2am and so on and so on.
Something like this would keep the cease fire moving to a different time while making the cease fire end on the hour or half hour every other cease fire.
This option rotates the cease fire so everyone in the world (at some point) can partake in closing out a planet or two. But doesn't rotate it too fast so that everyone can still partake and mater in a few rotations.
Edited by Yoseful Mallad, 08 January 2015 - 04:20 PM.
#56
Posted 08 January 2015 - 04:20 PM
Yoseful Mallad, on 08 January 2015 - 04:16 PM, said:
Example in EST as it's what I know best.
8am to 5pm - (30 minute cease fire) - 5:30pm to 2:30am - (30 minute cease fire) - 3am to 12pm (30 minute cease fire) - 12:30pm to 9:30 pm - (30 minute cease fire) - 10pm to 7am - (30 minute cease fire) - 7:30am to 4:30pm - (30 minute cease fire) - 5pm to 2am and so on and so on.
Something like this would keep the cease fire moving to a different time while making the cease fire end on the hour or half hour every other cease fire.
#57
Posted 08 January 2015 - 04:20 PM
Kjudoon, on 08 January 2015 - 04:15 PM, said:
There is no perfect system, but there are only ways of being LESS unfair. That's what I'm looking at.
So, what's unfair about the system that's coming? Some people on the East cost have to decide if they're going to stay up an extra hour to see the planet resolve?
I lose 2.5 hours of CW gaming because of where the CF falls now, CF + the 2 hours after where you have a hard time getting 12 because the next 19 hours are pointless.
Nobody made a big deal about that, but add an hour to the East Coast players and all of a sudden, there's a couple threads with Rube Goldberg solutions to a problem that isn't REALLY a problem.
#58
Posted 08 January 2015 - 04:24 PM
Monkey Lover, on 08 January 2015 - 04:20 PM, said:
#59
Posted 08 January 2015 - 04:37 PM
Yoseful Mallad, on 08 January 2015 - 04:24 PM, said:
Gizzly, reven if you went to bed early everything you did up to that point helped us. I will get up early if you want to hit morning games Sunday to Wednesday.
#60
Posted 08 January 2015 - 05:28 PM
Roadbeer, on 08 January 2015 - 04:20 PM, said:
I lose 2.5 hours of CW gaming because of where the CF falls now, CF + the 2 hours after where you have a hard time getting 12 because the next 19 hours are pointless.
Nobody made a big deal about that, but add an hour to the East Coast players and all of a sudden, there's a couple threads with Rube Goldberg solutions to a problem that isn't REALLY a problem.
heheheheh easy to say from the left coast Road. See my 9x9 post...it's a better solution.
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