

Lets Talk About Cw, For Real
#1
Posted 01 January 2015 - 06:22 PM
and i have to say that i allways had fun with it.sure there where moments
of frustration and anger,but looking at the experience as a hole
i was entertained many many hours of playing.
MWO is one of the very few games i invested money for ingame currency
(for example i play WOT (world of tanks) nearly a year longer
and never payed real money to them even matter the fact that they
force you to do that to avoid periods of annoying moments eating up
your lifetime.MWO is the perfect game to never ever pay a single cent
but get the full experience and chances.
But i did because i wanted to give something for this great project
i enjoy nearly every day.
BUT
the long awaited BIG FEATURE community warfare wich is in beta atm
(for obvious reasons as you see when you try it)is dissapointing
in every aspect.Not only that the only chance to win as the attacking
side feels like exploiting the game mode,it isnt even fun to play it.
Just form up the hole team and RUSH TO THE GENERATORS
LIKE ITS MECH SUPER BOWL 3049.It only lacks the feature that the
team commander can shout HUT HUT HUT 4 times per match,please implement
to make the experience complete.
And i think i dont go over the top when i say that a 10 year old
coud have created the content of CW after 15 mins of brain storming.
What happend to the vision Brian Ekkman has created and presented
on the mechwarrior event viewable on you tube?
I mean nothing in this CW thing is rememberable or makes you feel
you in a big galactical war.
They also coud have take a circle with 20 squares that change colors
back and forth.It makes absolutely no difference for which side i fight
or how many planets we control.I get the same Loyalty Points for
every action and in every faction.Coudnt get more banal.
And shure its beta but i fear the frame is set and wont change that much
in the future.Its so damn uncreative that it seems they was too bored
for making a good LONG ANNOUNCED feature that is a big part of MWO.
sad, just sad T_T....
#2
Posted 01 January 2015 - 06:52 PM
It has lots of problems and the community split between the hard core groups and the pugs is quite big.
Biggest mistake PGI made was calling it "hard core mode" and I think that alone has misdirected what it is supposed to be.
#3
Posted 01 January 2015 - 07:35 PM
Bigbacon, on 01 January 2015 - 06:52 PM, said:
It has lots of problems and the community split between the hard core groups and the pugs is quite big.
Biggest mistake PGI made was calling it "hard core mode" and I think that alone has misdirected what it is supposed to be.
FYI, quite a number of PUGs seem to be in agreement with the so-called "hard core groups", myself included.
#4
Posted 01 January 2015 - 07:40 PM
Bigbacon, on 01 January 2015 - 06:52 PM, said:
Biggest mistake PGI made was calling it "hard core mode" and I think that alone has misdirected what it is supposed to be.
Maybe when PGI said CW was Hardcore Mode that was aimed primarily at units, they meant it was Hardcore Mode aimed primarily at units? What do you think CW is supposed to be?
#5
Posted 01 January 2015 - 07:41 PM
#6
Posted 01 January 2015 - 09:35 PM
angryjohnny, on 01 January 2015 - 07:41 PM, said:
I agree that CW isn't "hard core mode", but I disagree that it is "team play mode" because Team Play is a core aspect of a game like this one.
What I view CW as is simply this, "real objective mode" and by that I mean that we have real objectives set up that need to be met by the attacker in order to win, we can't just win by knocking out all enemy mechs we must also take out the objectives within the time limit. This means it is neither easier nor harder than standard play, it is just more tactical in my opinion.
Is CW what we all expected or wanted, probably not but I don't think it is a complete disappointment either. I mean hell I am in disagreement with what at least the leadership of the unit I am looking to join about the usefulness of certain weapons in CW but that is a part of any MMO like this where weapon specs and efficiency comes into play, there will be disagreements and some will be more upset than others about it. If you have a constructive idea that could help improve the gameplay without calling for a nerf of anything, like maybe a new game mode for CW, I would love to hear it and I bet the Devs would too.
#8
Posted 01 January 2015 - 09:49 PM
4v4 & 8v8 to reuse old maps and game modes and have those battles play a part in CW.
Waiting to spend my Loyalty points on things.
Waiting for manufacturer's to be tied to factions and planets.
Waiting for a market to pop up to sell those manufactured parts.
Waiting for new CW invasion maps.
Waiting for new CW game modes.
CW is far from complete. Some of those are my own ideas, some of them are still in the works.
#9
Posted 01 January 2015 - 09:50 PM
#1 C-bill & XP rewards for solo/pug play suck asss so bad its not worth playing anymore.
#2 CW wait times really suck bad most times 10+ minute wait then no launch.
# 3 CW defensive points not strong enough to make game play strategic and tactical to many ROFL stomps attack or defend.
#4 Mechs armor suck bad not enough armor to make you live long enough to enjoy a match.
#6 Balance between basic skilled mechs and elite skill & moduled mechs makes it unbalanced as hell.
#7 CW crashes during gameplay PGI servers are lame and bad location in Canada should be on premium USA servers west and east.
I could go on to 50-100 but what's the point? PGI never reads what anyone posts and they sure as hell never listen to reason or MWO would be = WORKING BETTER AS INTENDED.
P.S PGI and staff is more interested in banning everyone rather than helping them love there game.
Edited by JackkyChan, 01 January 2015 - 09:52 PM.
#10
Posted 02 January 2015 - 03:48 AM
Let's get something straight with regard to the entire concept of "team."
A "team" is a group of people that are working toward the same goal. Normally they have the ability to communicate amongst themselves. Think premades with teamspeak. That's a "team."
PUGs, or solos, or whatever you call us.....we do NOT become members of a "team." We are but 1 of 12 random idiots thrown together and forced to put up with each other's incompetence. You have NO idea who's bringing what, who's been playing for more than 5 minutes and most of the time, your team doesn't have a common language.
No, MW:O isn't a "team" based game. It's supposed to be but, as in virtually every case, PGI fell short of the mark yet again.
#11
Posted 02 January 2015 - 04:50 AM
CW should be everyone! And if units hate PUGS that much then separate the queues! Simple!
For me CW is not so much a Beta as a Bolt on. It is what should have been at the very core of the game from the beginning and not something that appeared after 2 years.
#12
Posted 02 January 2015 - 05:01 AM
shr84, on 01 January 2015 - 06:22 PM, said:
LIKE ITS MECH SUPER BOWL 3049.It only lacks the feature that the
team commander can shout HUT HUT HUT 4 times per match,please implement
to make the experience complete.
Comedy gold

#13
Posted 02 January 2015 - 05:07 AM
#14
Posted 02 January 2015 - 06:29 AM
Willard Phule, on 02 January 2015 - 03:48 AM, said:
Let's get something straight with regard to the entire concept of "team."
A "team" is a group of people that are working toward the same goal. Normally they have the ability to communicate amongst themselves. Think premades with teamspeak. That's a "team."
PUGs, or solos, or whatever you call us.....we do NOT become members of a "team." We are but 1 of 12 random idiots thrown together and forced to put up with each other's incompetence. You have NO idea who's bringing what, who's been playing for more than 5 minutes and most of the time, your team doesn't have a common language.
No, MW:O isn't a "team" based game. It's supposed to be but, as in virtually every case, PGI fell short of the mark yet again.
Speak for yourself.
You're part of a team if you help the team. If you listen to commands, or make an effort to keep your team informed about what's going on.
Facts remain, this mode needs voip. It really does. there's too much going on, too fast to key in responses or waste time telling people stuff. games will improve immensely if you can communicate with pugs or teams more effectively.
Often, leaders will not ask what they have available, they won't command well, they won't communicate. They'll throw away resources. It's not just PUG's that are problematic, it's also leadership and an unwillingness on both sides to compromise or change up tactics.
Morale of troops is important. If you have units questioning you or your orders, you're going to lose.
#15
Posted 02 January 2015 - 06:36 AM
Davers, on 01 January 2015 - 07:40 PM, said:
Calling something "hard-core mode" does not forgive any of the following:
- Horrible map design.
- Laughably simplistic tactics that amount to "form a murderball and charge the PUG-zapper" on Terra Therma.
- Grossly unbalanced game play (defender vs. attacker) - no sane attackers would ever take a shot at these defensible positions, particularly with the same number of attacking mechs as the defenders.
- Boring gameplay. Nothing says "fun" like getting shot by turrets and unkillable dropships while being funneled through a kill-zone and being picked off by defenders casually... all so you can shoot more NPC's and score no points for all that effort and damage dealt.
- Laughable match-maker. Because pitting random PUG's against 12-mans (on defense, because that takes more "skillz") makes a lot of sense, particularly in a game with no built-in coms.
No, none of the above can be white-washed with "it's a beta" or "it's hardcore mode."
Realistically, it's a joke and an embarrassment. If this sad excuse for CW had come out before the public game modes (Assault, Skirmish, and Conquest), this game would have died 6 months in... CW is THAT BAD currently.
Edited by oldradagast, 02 January 2015 - 06:36 AM.
#16
Posted 02 January 2015 - 06:36 AM
Quote
+1
#17
Posted 02 January 2015 - 06:44 AM
ztac, on 02 January 2015 - 04:50 AM, said:
CW should be everyone! And if units hate PUGS that much then separate the queues! Simple!
I agree with separate queues, but when the "groupies" figure out it reduces their chances of getting a fast match, they will beg for the pugs to return.
#18
Posted 02 January 2015 - 06:53 AM
Willard Phule, on 02 January 2015 - 03:48 AM, said:
stuff
your team doesn't have a common language.
No, MW:O isn't a "team" based game. It's supposed to be but, as in virtually every case, PGI fell short of the mark yet again.
Interesting point. So how is having in-game Comms going to fix the underlined bit? Really? If what you typed is true, most of the time, someone commanding and speaking, say, German isn't going help others, unless of course, they also speak German. Mixed PUG games will be a real blast when 6 different languages are present. I sure hope they add a MUTE button.
Actually, perhaps they should leave the ability to MUTE out. Just to prove a point...


CW is 3 weeks old. 2 of those weeks were over the Christmas and New Year holiday. There is 2 Maps. 2 more promised. Comms promised. The "Magic Wand of Make it All Today" was broken 2.5 years ago.
Complaining about being impatient is very OP.
ztac, on 02 January 2015 - 04:50 AM, said:
CW should be everyone! And if units hate PUGS that much then separate the queues! Simple!
more stuff
Pretty sure ANYONE can play CW. When did you get denied the ability to play? Send in a Ticket.
#19
Posted 02 January 2015 - 06:55 AM
Kilgorin Strom, on 02 January 2015 - 06:29 AM, said:
Facts remain, this mode needs voip. It really does. there's too much going on, too fast to key in responses or waste time telling people stuff. games will improve immensely if you can communicate with pugs or teams more effectively.
Morale of troops is important. If you have units questioning you or your orders, you're going to lose.
The last thing this game needs is in game voip for pug drops. That is just ridiculous. In addition to all the useless information that you now have typed, you will get all the chatter that comes with feeling you've been abused and used by someone. Ragin' every game. No way around it in pug matches.
And if you think you are going to "command" pugs in a drop where everyone of them has a better strategy than you, well, good luck with that.
#20
Posted 02 January 2015 - 07:01 AM
Built in VoIP
No Last Hour Planet Assaults that are the only way to take a planet.
Balanced Is Vs Clan matches. (yes this a billion threads but clan mechs SHOULD be powerful but drop in less numbers) Stars vs Lances ect ect
Clans being HELD to clan values. Not just I play clans because they are the best mechs.
Lets see what PGI can do in this new year without the yoke of IGP
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