An idea I had is to replace or upgrade the concept of gate by the destroying a turret defended small area or capturing a zone like in Conquest , which after is destroyed/captured, the gates gates to the base are opened and/or the generators become vulnerable.
Although if such zone is controlled by the attackers, it would provide a closer dropping point that could allow them to keep momentum (assuming we can choose where to drop).
This would allow the control of rushes and may introduce new dynamics into the CW. Still, it would require a small redesign of the maps, which it's fairly commonly accepted that they are not very good (see below) and it would require the selection of dropping areas instead of random dropping:
Edited by Gattsus, 08 January 2015 - 09:48 AM.