Simbacca, on 26 March 2015 - 01:12 PM, said:
Then in addition to the quirks I suggested, the fixed heat sinks and jump jets can be removed by the user. However, the mech cannot change engine or its structure type/armour type.
This gives the user tonnage to work with, without fully breaking the spirit of Omni Mechs.
I'm gonna sound real constructionist here (shocker!) but I am totally against the JJs being unlocked. If anything, the IS Mechs should have them and their Endo/not endo locked. Though of course, that is a different post.
No basically, to me a Summoner with no JJs is not a Summoner. (Of course I feel the same about HGNs, VTRs, etc). Those are a defining feature of the mech, and if "fixing" them means strippign them of their identity so they are just run as Generic Meta chassis. recognizable by canon name only, I don't feel thats a fix.
Simple fact is, the ability to lock/unlock endo and ferro is no more lore on an IS mech than a Clan one. With the FF you can make the argument that the clans are a super efficient non waste society, so they would never press and make special armor for a mech, all repairs would be with what it came from. Even on a patchwork IS Mech, modern armor is not a simple matter of measure, cut and paste. It actually has to be engineered with the proper angles of deflection, dead spaces, etc to work.
It0s why in Lore the FF was part of factory "field refit kits" and not just slapped on at the garage.
But regardless, the benefits of FF is so minor overall, no one cares, lol.
But endo? You don't just yank out the skeleton of a 100 ton war machine, and slap in a PepBoys endo steel chassis, whether you are Omni or Battlemech. It's a massive R&D undertaking, with the engineering taking time and literally massive amounts of money, and even if done in mass runs, would end up costing as much or more as the whole mech.
Yet on IS; we swap em for chump change. No reason the Clanners can't either, since neither were actually doing it by lore.
Basically, my outlook, I guess (my position at this time?) is that Locked JJs, Engines and Crit Locations are already a pretty fair tradeoff for the overall versatility of the IS mechs, balance wise.
Edited by Bishop Steiner, 26 March 2015 - 01:21 PM.