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Anyone Remember This Gem That Was In Production When Mwo Was Announced?


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#1 DaZur

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Posted 18 February 2017 - 10:04 PM

I almost wish it came to fruition... Then the eSport folks would have had their twitchy mech game and maybe MWO could have matured as the game it was premised to be. Posted Image

Reign of Thunder

Edited by DaZur, 18 February 2017 - 10:10 PM.


#2 Gas Guzzler

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Posted 18 February 2017 - 10:22 PM

View PostDaZur, on 18 February 2017 - 10:04 PM, said:

I almost wish it came to fruition... Then the eSport folks would have had their twitchy mech game and maybe MWO could have matured as the game it was premised to be. Posted Image

Reign of Thunder


Posted Image



I guess this game is twitchy compared to solitaire...

#3 DaZur

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Posted 18 February 2017 - 10:36 PM

View PostGas Guzzler, on 18 February 2017 - 10:22 PM, said:

I guess this game is twitchy compared to solitaire...

Ignoring your snark...

Never said that MWO was twitchy. That said there is unquestionably a segment of this community that is desirous for MWO to be anything but a legacy BattleTech/MechWarrior game in the name of eSport endeavors.

#4 Gas Guzzler

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Posted 18 February 2017 - 10:46 PM

View PostDaZur, on 18 February 2017 - 10:36 PM, said:

Ignoring your snark...

Never said that MWO was twitchy. That said there is unquestionably a segment of this community that is desirous for MWO to be anything but a legacy BattleTech/MechWarrior game in the name of eSport endeavors.


If I'm not snarky the Buffy gif loses its power.

I don't really see what specific things have been done to differentiate MWO from "Legacy MechWarrior games" in the name of eSport endeavors. Any examples?

#5 Malcolm Vordermark

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Posted 18 February 2017 - 10:53 PM

View PostGas Guzzler, on 18 February 2017 - 10:46 PM, said:

Any examples?


Spectator tool? I dunno the esports complaint never made too much sense to me, since balance and watchability are the biggest features of an esport.

#6 Gas Guzzler

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Posted 18 February 2017 - 10:58 PM

View PostRouken Vordermark, on 18 February 2017 - 10:53 PM, said:


Spectator tool? I dunno the esports complaint never made too much sense to me, since balance and watchability are the biggest features of an esport.


That doesn't make the game different than "Legacy MechWarrior games".

#7 Malcolm Vordermark

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Posted 18 February 2017 - 11:17 PM

View PostGas Guzzler, on 18 February 2017 - 10:58 PM, said:


That doesn't make the game different than "Legacy MechWarrior games".

That's the point. Most esports complaints seem to be based on some shapeless change that will suddenly give this game a Monday Night Combat feel.

#8 Bishop Steiner

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Posted 18 February 2017 - 11:21 PM

View PostDaZur, on 18 February 2017 - 10:04 PM, said:

I almost wish it came to fruition... Then the eSport folks would have had their twitchy mech game and maybe MWO could have matured as the game it was premised to be. Posted Image

Reign of Thunder

somehow missed that...and yet I feel like...I missed nothing.

#9 xe N on

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Posted 18 February 2017 - 11:22 PM

There is a new mech game basing on Heavy Gear developed by MekTek coming out:

http://store.steampo...com/app/416020/

#10 AnTi90d

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Posted 19 February 2017 - 12:05 AM

1.) While it was in beta, RoT's developer was bought by Wargaming to help them make World of Tanks for the consoles. The website and game servers were taken down with no warning to the players.

2.) Heavy Gear: Assault is hot garbage. Mektek will never pull it together.

#11 xe N on

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Posted 19 February 2017 - 01:33 AM

View PostAnTi90d, on 19 February 2017 - 12:05 AM, said:

Heavy Gear: Assault is hot garbage. Mektek will never pull it together.


Comparing to other free to play games you could say that about mechwarrior too. The only thing that saves mechwarrior is the fan base. If that would be a random generic stompy mech game, it never would have been released.

#12 meteorol

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Posted 19 February 2017 - 01:41 AM

View Postxe N on, on 19 February 2017 - 01:33 AM, said:


Comparing to other free to play games you could say that about mechwarrior too. The only thing that saves mechwarrior is the fan base. If that would be a random generic stompy mech game, it never would have been released.


Comparing to the best f2p games on the market? Maybe. But there are countless f2p games way worse than MWO is. If you look at the f2p market as a whole, i'd even count MWO towards the better representatives.

#13 Mystere

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Posted 19 February 2017 - 01:50 AM

View PostGas Guzzler, on 18 February 2017 - 10:46 PM, said:

I don't really see what specific things have been done to differentiate MWO from "Legacy MechWarrior games" in the name of eSport endeavors. Any examples?


12 vs.12 all the way, with one very specific exception?

The drive for 1:1 parity in almost everything?

#14 meteorol

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Posted 19 February 2017 - 01:58 AM

View PostMystere, on 19 February 2017 - 01:50 AM, said:


12 vs.12 all the way, with one very specific exception?

The drive for 1:1 parity in almost everything?


How is 1:1 parity a sign of pushing a game towards esports? PGI went with the 1:1 route long before Russ mentioned the word "esport" the first time. There are countless PVP multiplayer games that go for 1:1 balance without being an esport title.
I'm certainly glad they didn't go for balance by 10v12 or something like that, and i haven't played single comp match ever.

I don't see how the drive for 1:1 parity is caused by esports. IMO asymetrical balance would be hell, and i'm glad PGI didn't go for it.

#15 FalconerGray

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Posted 19 February 2017 - 03:24 AM

View PostGas Guzzler, on 18 February 2017 - 10:46 PM, said:

I don't really see what specific things have been done to differentiate MWO from "Legacy MechWarrior games" in the name of eSport endeavors. Any examples?


Removal of simulation elements such as recoil (for both those shooting and those being shot at), variable gravity / atmosphere, simplified aiming & stripped back / basic piloting coupled with an overall much higher level of agility / manoeuvrability, etc etc.

And it doesn't need the esport tag for any of that, it started when the conscious decision was made to go for "arena shooter" instead of "future war simulator".

Edited by legatoblues, 19 February 2017 - 04:42 AM.


#16 Gas Guzzler

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Posted 19 February 2017 - 10:55 AM

View PostMystere, on 19 February 2017 - 01:50 AM, said:


12 vs.12 all the way, with one very specific exception?

The drive for 1:1 parity in almost everything?


You are going to try to say that the format of team size is what differentiates this from legacy MechWarrior games. Please..

Yeah 1:1 parity, balance in a PvP game is so awful, we should do away with that.

#17 Gas Guzzler

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Posted 19 February 2017 - 11:00 AM

View Postlegatoblues, on 19 February 2017 - 03:24 AM, said:


Removal of simulation elements such as recoil (for both those shooting and those being shot at), variable gravity / atmosphere, simplified aiming & stripped back / basic piloting coupled with an overall much higher level of agility / manoeuvrability, etc etc.

And it doesn't need the esport tag for any of that, it started when the conscious decision was made to go for "arena shooter" instead of "future war simulator".


I remember recoil in MW4 but not in any of the others. "Simplified" aiming? Aiming in this game is more complex than any previous title based on the single fact that you have a separate arm and torso aim point, yes you can lock them, but in previous games they were always locked together. In MW4 I think you could aim the arms separately as well.. but still... not seeing a "simplification" at all.

Agility is higher yes.

Future war simulator can be MW5 IMO. There's no way you get out of the arena feeling in a PvP only game with a limited map size. There is no single player campaign here like the old games, and there was never any intent to add that to this game.

View Postmeteorol, on 19 February 2017 - 01:58 AM, said:


How is 1:1 parity a sign of pushing a game towards esports? PGI went with the 1:1 route long before Russ mentioned the word "esport" the first time. There are countless PVP multiplayer games that go for 1:1 balance without being an esport title.
I'm certainly glad they didn't go for balance by 10v12 or something like that, and i haven't played single comp match ever.

I don't see how the drive for 1:1 parity is caused by esports. IMO asymetrical balance would be hell, and i'm glad PGI didn't go for it.


Its not he is just one of those people that think everything will magically work itself out if we have 10v12 with OP Clan mechs.

#18 RaptorRage

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Posted 19 February 2017 - 11:04 AM

View PostAnTi90d, on 19 February 2017 - 12:05 AM, said:


2.) Heavy Gear: Assault is hot garbage. Mektek will never pull it together.


No point in trying to convince otherwise but I'll just say to keep watching.

#19 FupDup

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Posted 19 February 2017 - 11:06 AM

View Postlegatoblues, on 19 February 2017 - 03:24 AM, said:


Removal of simulation elements such as recoil (for both those shooting and those being shot at), variable gravity / atmosphere, simplified aiming & stripped back / basic piloting coupled with an overall much higher level of agility / manoeuvrability, etc etc.

And it doesn't need the esport tag for any of that, it started when the conscious decision was made to go for "arena shooter" instead of "future war simulator".

The only past MW game with recoil for the person shooting the weapon was MW3 I'm fairly certain. I know that MW4 definitely didn't have it.

MWO definitely has cockpit shake when you get shot, I dunno what you're talking about there.

No MW game ever had variable gravity or atmosphere. Well, I heard that MWLL might have had a map with different gravity, but that was only one map and it's not even an actual game (just a mod).

MWO's aiming is actually slightly more complex than previous games because we have dual crosshairs to deal with. All previous MW games combined arm and torso weapons into a single crosshair.

#20 Deathlike

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Posted 19 February 2017 - 11:10 AM

I read "MechWarrior Tactics" and then loled.





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