How To Build The Bmaster 3M?
#1
Posted 09 January 2015 - 06:54 PM
Is this an XL preferable mech or should I stick with STD motor?
Also, does anyone have any successful Gauss Builds out there?
#2
Posted 10 January 2015 - 08:19 AM
#3
Posted 10 January 2015 - 12:20 PM
As for the 340XL... I own all 6 Battlemasters, and the only one I use a 340XL in is the BLR-1S rigged up as LRM support. My 1D and Hellslinger are both rocking 375XLs, and my other three use 400XLs. Battlemasters are quite fast for assaults, and generally good at boating energy weapons.
I run my BLR-3M as LightShow II (a variation on my older LightShow). Another option for a fast Battlemaster energy build is TheB33f's Wubmaster:
Using the engine you already have, however, because I know that large XLs are redonkulously expensive, you could do THIS. Note that you need to be VERY careful with the heat on that build, as excessive use of the Large Pulses will shut you down fast. At range you want to use the LPLs and AC10, up close the AC10 and torso mounted MPLs. The right arm pulse is mostly there to help out the AC if something tries to move around your flank.
Edited by Escef, 10 January 2015 - 12:27 PM.
#7
Posted 11 January 2015 - 02:20 AM
#8
Posted 11 January 2015 - 02:44 AM
Rorvik, on 11 January 2015 - 02:20 AM, said:
Looking back through the patch notes, it was early November. http://mwomercs.com/...49-04-nov-2014/
#9
Posted 11 January 2015 - 04:03 AM
Its insanely powerfull
#10
Posted 11 January 2015 - 06:15 AM
I doubt I will get the MPL quirked model simply because it has 6ES and than I Would have to rely on missles.
I can easily make the 1G or the 3M work which I both officially have.
#11
Posted 04 February 2015 - 08:26 PM
#12
Posted 06 February 2015 - 04:36 AM
My personal favourite is my Retaliator/Answerer
That 58 point alpha shreds stuff at close range.
#13
Posted 06 February 2015 - 04:40 AM
#14
Posted 06 February 2015 - 05:54 AM
I may now look back into my BMs
#15
Posted 06 February 2015 - 06:41 AM
But theB33f and Escef gave me an idea.
Off to redesign the Smack-o-Lantern.
#16
Posted 07 February 2015 - 11:14 AM
Cookiemonter669, on 06 February 2015 - 04:40 AM, said:
Only if they are stationary. If you are running as a skirmisher or ranged support it isn't much of an issue, but if you're the type to throw it in park while in someone's face you kinda' get what you deserve. So, while the cockpit hitbox is patently obvious, getting hit in it isn't too common unless you screwed up.
Honestly, though, the leg armor is so thick that you can easily shave a few points from there to even off your tonnage. I typically run my BLRs with 65 armor on the legs.
Edited by Escef, 07 February 2015 - 11:15 AM.
#17
Posted 08 February 2015 - 07:13 AM
#19
Posted 10 March 2015 - 04:04 PM
Metus regem, on 10 March 2015 - 09:45 AM, said:
BLR-3S
Will tweak latter, but so far, am liking going IS, the mechs just feel better.
If you drop in endo steel and ferro armor, cut the head to 17 and the legs to 69, and cut the command console, you can up the engine to a standard 375. That's remarkable speed for a standard engine BLR.
#20
Posted 11 March 2015 - 04:08 AM
Escef, on 10 March 2015 - 04:04 PM, said:
If you drop in endo steel and ferro armor, cut the head to 17 and the legs to 69, and cut the command console, you can up the engine to a standard 375. That's remarkable speed for a standard engine BLR.
Thanks for the pointers, I just might do that... I've got to say, I love the punishment that this thing can take, it's kind of ridiculous.
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