So The Clans Just Gave Up Eh?
#121
Posted 12 January 2015 - 07:09 AM
Tourmaline TBW 20 dhs 3 ERPPC heat eff. 1.21 = 6 chain fire shots
Tourmaline 9S 20 dhs 3 ERPPC heat eff. 1.20 = 13 chain fire shots
Frozen City TBW 20 dhs 3 ERPPC heat eff. 1.21 = 8 chain fire shots
Frozen City 9S 20 dhs 3 ERPPC heat eff. 1.20 = 20 chain fire shots
PPC locations TW in the arms , 9S in the L&R Torso which provides better protection.
Lights IS
Spiders tiny hit boxes with damage issues, ECM , 151.5 kph
Fire starter small hit boxes , AMS , 7-8 laser hard points , 150.2 kph
Jenner 6 laser Hard points , AMS , 152.7 kph
Raven ECM , AMS , 3 laser + 2 missle hard points, 150.2 kph
Comando ECM , AMS , 3 missle hard points , 149.7
Locust AMS , 4 missle hard points , 169.3 kph
Clan Lights
Adder AMS , 5 laser hard points 106.7 kph
Kit Fox 3 AMS , ECM , 3 laser hard points , 106.7 kph
Mist Lynx AMS , ECM , 2 laser hard points , 124.7 (no hard points in the CT)
Nearly All IS light mechs have AMS and 1/2 have ECM to counter any LRMs the clans use also for brawling the only viable clan is the adder or kit fox both of which are 43.5 kph slower than their IS counterparts and have less firepower in most cases.
More balancing has to happen but if PGI does its typical thing they will over nerf or over quirk the mechs.
#122
Posted 12 January 2015 - 07:14 AM
Sprouticus, on 12 January 2015 - 06:56 AM, said:
Any mech with a 250% advantage over other mechs equally equipped is not annoying its OP.
Drop the ER PPC quirk or the 25% overall heat quirk and it will go into the annoying catagory.
And 75 kph isn't that slow for a heavy
Edited by CrushLibs, 12 January 2015 - 07:14 AM.
#123
Posted 12 January 2015 - 07:20 AM
CrushLibs, on 12 January 2015 - 07:14 AM, said:
Any mech with a 250% advantage over other mechs equally equipped is not annoying its OP.
Drop the ER PPC quirk or the 25% overall heat quirk and it will go into the annoying catagory.
And 75 kph isn't that slow for a heavy
The IS AC20 is nasty too. As is dual gauss. As is the laser vomit TW/Crow and the Streak Crow/MD.
I see what you are saying, but the mass TB ERPPC loadout is only really a threat:
1) With good group that can focus fire
2) On defense. And mainly on Boreal where the D can cover both gates.
And even then it is very doable to counter them with tactics. A good rush on the group, well placed arty spam to disrupt focused fire, and use of light mechs all counter the TB easily enough.
So yea, I stand by my statement, the TB doesn't concern me.
#124
Posted 12 January 2015 - 07:22 AM
CrushLibs, on 12 January 2015 - 07:09 AM, said:
Tourmaline TBW 20 dhs 3 ERPPC heat eff. 1.21 = 6 chain fire shots
Tourmaline 9S 20 dhs 3 ERPPC heat eff. 1.20 = 13 chain fire shots
I would like to take some facts, how do you fit 20DHS in a 9S going at 75kmh?
#125
Posted 12 January 2015 - 07:26 AM
#126
Posted 12 January 2015 - 07:47 AM
EvilCow, on 12 January 2015 - 07:22 AM, said:
I would like to take some facts, how do you fit 20DHS in a 9S going at 75kmh?
My bad I miss counted there are only 19 DHS
revised figures
Tourmaline TBW 19 dhs 3 ERPPC heat eff. 1.20 = 6 chain fire shots
Tourmaline TBW 19 dhs 3 ERPPC heat eff. 1.20 = 1 ALPHA = 95% heat
Tourmaline 9S 19 dhs 3 ERPPC heat eff. 1.20 = 13 chain fire shots
Tourmaline 9S 19 dhs 3 ERPPC heat eff. 1.20 = 1 ALPHA = 52% , 2nd ALPHA 85% , 3rd overheat
Frozen City TBW 19 dhs 3 ERPPC heat eff. 1.20 = 8 chain fire shots
Frozen City TBW 19 dhs 3 ERPPC heat eff. 1.20 = 1 ALPHA = 84% heat
Frozen City 9S 19 dhs 3 ERPPC heat eff. 1.20 = 20 chain fire shots
Frozen City 9S 19 dhs 3 ERPPC heat eff. 1.20 = 1 ALPHA = 40% , 2nd ALPHA 70% , 3rd barely overheat
Oh and my TB is Mastered with 2X basics and the 9S is only basic at this time so on Frozen City I would guess the 3rd alpha would not overheat the 9S if mastered
http://mwo.smurfy-ne...b702b1f11f25da3 also it goes 86 kph
Edited by CrushLibs, 12 January 2015 - 07:57 AM.
#127
Posted 12 January 2015 - 07:55 AM
CrushLibs, on 12 January 2015 - 07:47 AM, said:
Ah, it uses XL now, the ERPPCs are in the wrong section and also puts the DHS in unarmored arms... have you ever used that mech?
I would also point out that the TW can mount 25/26 DHS with the 3 ERPPCs unless you want also jump jets and a TC MK4.
#128
Posted 12 January 2015 - 08:06 AM
Yes you can add 4 more DHS to the TW but that does VERY little to effect the # of shots.
testing showed the following with 23 DHS on a TW heat eff. of 1.3
Tourmaline TBW 19 dhs 3 ERPPC heat eff. 1.20 = 7 chain fire shots
Tourmaline TBW 19 dhs 3 ERPPC heat eff. 1.20 = 1 ALPHA = 88% heat
Frozen City TBW 19 dhs 3 ERPPC heat eff. 1.20 = 9 chain fire shots
Frozen City TBW 19 dhs 3 ERPPC heat eff. 1.20 = 1 ALPHA = 77% heat
So adding the extra DHS kept the TW from overheating and you got 1 extra shot
Alpha was a small reduction
Edited by CrushLibs, 12 January 2015 - 08:18 AM.
#129
Posted 12 January 2015 - 08:13 AM
You also have to remember the thing is a barn door. If you are going to run an XL in it, you are going to pay the price. The Timberwolf can still be pretty combat effective if it gets a torso shot off, the Thud is dead.
#131
Posted 12 January 2015 - 08:25 AM
CrushLibs, on 12 January 2015 - 07:14 AM, said:
Drop the ER PPC quirk or the 25% overall heat quirk and it will go into the annoying catagory.
And 75 kph isn't that slow for a heavy
Apples to oranges.
If you equip your Timberwolf as if it was a Thunderbolt you're an idiot. You're wasting so much of the chassis' potential that way. Different mechs do different things. Get over it.
Edited by Uite Dauphni, 12 January 2015 - 08:29 AM.
#132
Posted 12 January 2015 - 08:34 AM
#133
Posted 12 January 2015 - 09:07 AM
Uite Dauphni, on 12 January 2015 - 08:25 AM, said:
If you equip your Timberwolf as if it was a Thunderbolt you're an idiot. You're wasting so much of the chassis' potential that way. Different mechs do different things. Get over it.
Don't be an idiot the TW would be configured differently I was simply showing the quirks advantage not the mech advantages.
Learn to read please.
#134
Posted 12 January 2015 - 09:12 AM
Davers, on 11 January 2015 - 05:27 PM, said:
It's called "revenge served really cold".
And if you ask me, 8 seconds was too long.
Edited by Mystere, 12 January 2015 - 09:16 AM.
#135
Posted 12 January 2015 - 09:14 AM
Edited by Uite Dauphni, 12 January 2015 - 09:16 AM.
#136
Posted 12 January 2015 - 09:17 AM
Sorry to be blunt but looking at this game with rose colored glasses doesn't change facts.
#137
Posted 12 January 2015 - 09:18 AM
#139
Posted 12 January 2015 - 09:21 AM
CrushLibs, on 12 January 2015 - 09:17 AM, said:
Sorry to be blunt but looking at this game with rose colored glasses doesn't change facts.
I think the 9s is fine.
I just think the other IS mechs (and some clan mechs) need stronger quirks. Or the SCrow and TW need some negative quirks. Then you can level the field on the TB.
Im good either way to be honest.
#140
Posted 12 January 2015 - 09:22 AM
But I've noticed that I'm not the only one. I'm seeing a lot of PUGs on either side on every CW drop. On any given night, and weirdly over the weekend, there's usually only a planet or two in contention. I think, rather than limiting attacks to one planet at a time, the gates should be opened and people can attack anywhere along a border. Then there's suddenly tactics, you have to leave people on defense all across the front, you have to be watchful for the feint, and so on. Right now, it's "Attack this world, defend this world," and it's all thunderphoosh and crow spam. Boring.
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