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Tonnage Limit Or 1/1/1/1?


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#1 lshtaria

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Posted 06 January 2015 - 05:35 PM

I'm not a fan of CW, only played a few games and backed out due to the lack of playability for solo players.

What I have observed in game and on these here forums is complaints of light rushes, the TDR-9S and unholy trinity clan loadouts, especially where stacking some of them is concerned.

I haven't come across anything that suggests the same (so forgive me for being too lazy to search) but wouldn't bringing in a 1/1/1/1 drop deck over a tonnage limit perhaps suit CW a bit better?

That is of course 1 light, 1 medium, 1 heavy and 1 assault mech in each drop deck, regardless of the tonnage.

This has quite a lot of benefits. It prevents stacking lights, it only allows 1 TDR per deck and it also forces clanners out of multiple SCR/TBR decks.

Now I know tonnage limits are the more "lore" way to go about things but in light of many gamer's inability not to stack things and just exploit every little thing they possibly can to simply win at all costs, would moving to 1/1/1/1 go some way to fixing this?

Anyway as I say I'm not a CW player at the moment but I thought I'd still throw in my thoughts nonetheless.

#2 Bigbacon

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Posted 06 January 2015 - 05:43 PM

they will never do 1/1/1/1 but i think it would extremely interesting to see it tried.

#3 xCico

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Posted 06 January 2015 - 05:46 PM

1/1/1/1would be ideal for balancing both clans and IS, that thing should be on at least on testing period in beta!

Edited by xCico, 06 January 2015 - 05:47 PM.


#4 hybrid black

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Posted 06 January 2015 - 05:47 PM

View PostBigbacon, on 06 January 2015 - 05:43 PM, said:

they will never do 1/1/1/1 but i think it would extremely interesting to see it tried.


russ said today there thinking of it

View PostxCico, on 06 January 2015 - 05:46 PM, said:

1/1/1/1 for balancing both clans and IS, that thing should be on at least on testing period in beta!


-2ppc adder
-storm crow
-timber
-DW
sounds good to me
12 dire teams spawn camping MAH HAHAHAHAHAHAHA

#5 Chip Danger

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Posted 06 January 2015 - 05:50 PM

The issue is many players don't want to be forced into a class. I know lots of guys that hate lights and meds. where I want to die anytime I'm have to take a heavy or assault. 1-1-1-1 may just end up pushing more players away from CW and not fix the real issue.

#6 SuomiWarder

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Posted 06 January 2015 - 05:53 PM

I would be willing to try it out and see.

#7 xCico

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Posted 06 January 2015 - 05:56 PM

View Posthybrid black, on 06 January 2015 - 05:47 PM, said:


russ said today there thinking of it



-2ppc adder
-storm crow
-timber
-DW
sounds good to me
12 dire teams spawn camping MAH HAHAHAHAHAHAHA


yeah you laughing at dire but when 12 crabs will wait you behind omega :ph34r: :ph34r:

Edited by xCico, 06 January 2015 - 05:58 PM.


#8 lshtaria

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Posted 06 January 2015 - 05:57 PM

View Posthybrid black, on 06 January 2015 - 05:47 PM, said:


russ said today there thinking of it

-2ppc adder
-storm crow
-timber
-DW
sounds good to me
12 dire teams spawn camping MAH HAHAHAHAHAHAHA

They are considering it? That's great news :) It'll be something that would probably go onto the test server rather than straight onto the live server but it's definitely something worth trying. Sometimes you just have to forget about lore and just try a few different things until you find what's right.

Lol I can imagine what a co-ordinated wall of Daishi might be like! But then again Is that where the (likely to be) IS team co-ordinates a 12 man light spam or do they try and go 12 assault against it? Interesting either way. I think in a 1/1/1/1 scenario, getting the Executioner into the game got bumped up a priority. Also a Kingfisher modded to have an XL engine to fill the 90T role ;)

View PostJames T Kirk., on 06 January 2015 - 05:50 PM, said:

The issue is many players don't want to be forced into a class. I know lots of guys that hate lights and meds. where I want to die anytime I'm have to take a heavy or assault. 1-1-1-1 may just end up pushing more players away from CW and not fix the real issue.


I'm the same as I took 4x Cents into CW with reasonable success in the matches I participated in. If things went 1/1/1/1 right now then I would be excluded from fielding my own deck because I don't have 1 of each weight class ready to rock and roll.

If anything the only players who will get pushed away from CW are the min-maxers who have less "exploits" to be able to use IMO. If the general population can see the CW metagame to be fairer to average players then I'm sure they will come back to it. I know I would.

Edited by Kyocera, 06 January 2015 - 06:03 PM.


#9 Saint Scarlett Johan

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Posted 06 January 2015 - 06:01 PM

Er... it would just become top of each weightclass like the Group Queue... I kinda like having the smaller chassis in each weightclass be useful.

#10 BlakeAteIt

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Posted 06 January 2015 - 06:02 PM

Eh, I'm liking the tonnage limits. 1/1/1/1 will just be the same mechs all the time. Tonnage limit allows the metagame to shift over time, which is much more interesting.

#11 HlynkaCG

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Posted 06 January 2015 - 06:02 PM

View PostLord Scarlett Johan, on 06 January 2015 - 06:01 PM, said:

Er... it would just become top of each weightclass like the Group Queue... I kinda like having the smaller chassis in each weightclass be useful.


What he said ^

#12 Andi Nagasia

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Posted 06 January 2015 - 06:04 PM

perhaps limit the amount of a single mech you can have to 2,
so you cant take 3-4 of one mech into a CW match,

this will allow people who only play lights and mediums to still play as they want,
but would help limit people exploiting the "Meta" builds jumping into CW,

i would even prefer they limit it to only 1 of a mech,
then going 1-1-1-1, where you are forced to take 1 of each,
just so you all know, my drop-deck is, 1KFX-1NVA-1SCR-DWF,
i like being able to take more than 1 medium,

#13 lshtaria

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Posted 06 January 2015 - 06:05 PM

Here come the min-maxers...

#14 Bigbacon

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Posted 06 January 2015 - 06:05 PM

wonder if they could some how balance a weight limit AND 1/1/1/1 so there is a possiblility of more mech chasis in use.

The biggest problem with 1/1/1/1 is if you don't have a mech from that class, you would be stuck in a trial.

I'd still take odd chassis.

#15 Klappspaten

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Posted 06 January 2015 - 06:08 PM

Although I am not against 1/1/1/1 per se, I think it would make a lot of player shy away. Just a year ago you would have never gotten me into an assault.
What I can imagine would be a mix of both worlds. maximum two chassis from the same weightclass AND a tonnage limit, that would help against the 3 thunderwubb or 4 Stormcrow decks, but without limiting player choice too much.

#16 Andi Nagasia

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Posted 06 January 2015 - 06:09 PM

View PostBigbacon, on 06 January 2015 - 06:05 PM, said:

wonder if they could some how balance a weight limit AND 1/1/1/1 so there is a possiblility of more mech chasis in use.

The biggest problem with 1/1/1/1 is if you don't have a mech from that class, you would be stuck in a trial.

I'd still take odd chassis.


exactly this, cant we just limit it to 1 of a particular mech instead of going 1-1-1-1,
for me, it would be fine if i couldnt bring more than 1 TimberWolf or ThunderBolt,
as long as i could take both my Nova & StormCrow or HunchBack & ShadowHawk,

#17 lshtaria

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Posted 06 January 2015 - 06:12 PM

View PostAndi Nagasia, on 06 January 2015 - 06:09 PM, said:


exactly this, cant we just limit it to 1 of a particular mech instead of going 1-1-1-1,
for me, it would be fine if i couldnt bring more than 1 TimberWolf or ThunderBolt,
as long as i could take both my Nova & StormCrow or HunchBack & ShadowHawk,

You have a very good point there.

I'm not a fan of assaults myself, I do pretty bad in them. Limiting a player so they can only field 1 of a particular chassis would be a very good move.

That means I could only bring 1 Cent but at least I can bring along a ShadowHawk as well which I wouldn't be able to do under 1/1/1/1 rules.

Edited by Kyocera, 06 January 2015 - 06:13 PM.


#18 Andi Nagasia

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Posted 06 January 2015 - 06:14 PM

View PostKyocera, on 06 January 2015 - 06:12 PM, said:

You have a very good point there.

I'm not a fan of assaults myself, I do pretty bad in them. Limiting a player so they can only field 1 of a particular chassis would be a very good move.

That means I could only bring 1 Cent but at least I can bring along a ShadowHawk as well which I wouldn't be able to do under 1/1/1/1 rules.


and it wouldn't punish those who dont have only 1 of each Weight Class,
the only thing it would really Force is abit more CW mech Diversity,

#19 Kuritaclan

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Posted 06 January 2015 - 06:19 PM

1/1/1/1 and tonnage limit rule should be applied to larger groups - > so 2 wave light rush or TDRs or SCRs Stacking isn't a thing. Pugs on the other Side what arn't that coordinated should have the tonnage limit rigth now. Ha does this sound?

Also the reaso to do it this way, while competetiv or morelikly unitplayers will have access to more mechs i think newcomer and lonewolfs are mostly on the other hand, may have started the game and maybee on Mech with three chassis mastered and or a couple more but not one out of every weigth class. This could help those who are new to cw and take a look without getting set back and forced to use like 3 trial mechs, if they only have one mech mastered.

Also a 1/1/1/1 12 Stock Mech vs12 Stock Mech queue could be introduced that way for another game mode in cw. But those arn't the big things PGI has to work on.

Edited by Kuritaclan, 06 January 2015 - 06:25 PM.


#20 hybrid black

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Posted 06 January 2015 - 06:25 PM

View PostxCico, on 06 January 2015 - 05:56 PM, said:


yeah you laughing at dire but when 12 crabs will wait you behind omega :ph34r: :ph34r:


no that was my evil laugh





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