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Stupid Fx, Can't See Anything.


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#21 Mercules

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Posted 10 January 2015 - 06:21 AM

View PostTimePeriod, on 10 January 2015 - 04:50 AM, said:


Maybe I should explain a bit more...

Cover is situational. Plain and simple.

What if you are attacking? You cannot move to cover if you are attempting to engage the enemy, you need a line of sight for that.

What if you are forced to engage out on open grounds, being flanked from any direction?

Cover is as situational as it can be, you cannot always expect or think ahead and plan every move you make and expect the enemy to just kindly follow the pre-set pattern in your head.

Combat in this game is not "do as follows, or I will talk with your mother" its situational.


Cover can be situational but I think the point is, "Don't put yourself in those situations." Which again is an opportunity to improve your play. I've had to start learning to fire through FX since I've gone from lights/mediums to learning Assaults. I cored a Direwolf out while he was doing Daka on me with 4 C-UAC5s because I was twisting and blasting center mass every time I swung back using the red box as a guide.

#22 STEF_

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Posted 10 January 2015 - 06:26 AM

View PostTimePeriod, on 10 January 2015 - 04:50 AM, said:


Maybe I should explain a bit more...

Cover is situational. Plain and simple.

What if you are attacking? You cannot move to cover if you are attempting to engage the enemy, you need a line of sight for that.

What if you are forced to engage out on open grounds, being flanked from any direction?

Cover is as situational as it can be, you cannot always expect or think ahead and plan every move you make and expect the enemy to just kindly follow the pre-set pattern in your head.

Combat in this game is not "do as follows, or I will talk with your mother" its situational.

I think that about the word "situational", it's matter/issue of language.
Anyway, don't understimate the "situation" in which you can attack the enemy unseen, thanks to smoke, obscured vision, night, fog, etc.
>that why I like river city day/night, and other maps.

#23 Aiden Skye

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Posted 10 January 2015 - 06:31 AM

Always gonna be elitist thugs on the forums who's answer to everything is to man up.

#24 Joseph Mallan

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Posted 10 January 2015 - 06:36 AM

View PostW A R K H A N, on 10 January 2015 - 06:31 AM, said:

Always gonna be elitist thugs on the forums who's answer to everything is to man up.

And on the other side of the coin there will always be whiners who want their mommy to make the bad boys leave them alone. You are in the Marine Mechs? FYI Marines don't make excuses or ask for things to be easier.

Marines Improvise, Adapt and Overcome. May be why I refuse to ask for Nerfs on either side of the fight!

#25 Wintersdark

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Posted 10 January 2015 - 06:47 AM

View PostW A R K H A N, on 10 January 2015 - 06:31 AM, said:

Always gonna be elitist thugs on the forums who's answer to everything is to man up.
That's true, but this isn't one of those cases. This absolutely is a "working as intended" situation. Its on the player to adapt: learn to fire through the disruption, or to avoid those situations in the first place.

Yes, its hard to return accurate fire while rounds are slamming into you're mech. This is how it is supposed to be. Suppressing fire is suppressing.

#26 Aiden Skye

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Posted 10 January 2015 - 07:09 AM

I'm more responding to the toxicity of these forums. Every idea anyone makes no matter if it's a good idea or not is met with hissing, snapping and endless trolling.

#27 Joseph Mallan

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Posted 10 January 2015 - 07:10 AM

View PostW A R K H A N, on 10 January 2015 - 07:09 AM, said:

I'm more responding to the toxicity of these forums. Every idea anyone makes no matter if it's a good idea or not is met with hissing, snapping and endless trolling.

Now that is a true statement. :)

And if you are referring to my post... I was lecturing you not berating you. Tone is not always conveyed in written words. ;)

Edited by Joseph Mallan, 10 January 2015 - 07:11 AM.


#28 MeiSooHaityu

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Posted 10 January 2015 - 07:28 AM

View PostTimePeriod, on 10 January 2015 - 04:22 AM, said:


Cover is situational, what about tunnels or open areas? What about forest or when you are fighting in close quarters?
Skill up yourself, you don't know jack.

Torso twisting does not work if my entire screen is covered in FX particles, you know. Then you can torso twist all you want, the FX particles are still there.

Accurate fire is the only option for me, so just shooting wildly left and right is for noobs.

GGclose.


Sometimes your just screwed and there is nothing you can do. You put yourself in a bad situation and now you have to pay the consequences. Its war.

#29 Wildstreak

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Posted 10 January 2015 - 07:45 AM

View PostTimePeriod, on 10 January 2015 - 03:41 AM, said:

Whenever I start taking fire from the enemy, my entire field of vision is obscured - totally!

How the hell am I supposed to fight the enemy if I can't even see him, target anything or even notice what is around me? Must I really fight in 3rd person mode, just so I can have a chance at firing back?

We need some serious toggles to remove FX particles so I can see what the hell is going on around me.

Unfortunately there are sadists in this game who demand things like particles & screenshake to cover up their lack of skill plus to claim it is 'realism' when it is not, what they call 'realism' is Hollywood & media nonsense confused for realism.

#30 MarineTech

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Posted 10 January 2015 - 07:48 AM

View PostJoseph Mallan, on 10 January 2015 - 06:36 AM, said:


FYI Marines don't make excuses or ask for things to be easier.

Marines Improvise, Adapt and Overcome. May be why I refuse to ask for Nerfs on either side of the fight!


True dat.

Oh, and 7th Marines is best Marines. :D

Edited by MarineTech, 10 January 2015 - 07:50 AM.


#31 Joseph Mallan

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Posted 10 January 2015 - 07:49 AM

View PostWildstreak, on 10 January 2015 - 07:45 AM, said:

Unfortunately there are sadists in this game who demand things like particles & screenshake to cover up their lack of skill plus to claim it is 'realism' when it is not, what they call 'realism' is Hollywood & media nonsense confused for realism.

And simply pushing the R key gives us a red square to put your cross hairs in that allows our weapons to still be trained on the enemy smoking up my vision... I'm Still NOT having a problem with obscured vision guys cause of this guys.

#32 Appogee

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Posted 10 January 2015 - 07:50 AM

View PostTimePeriod, on 10 January 2015 - 04:22 AM, said:

Cover is situational, what about tunnels or open areas? What about forest or when you are fighting in close quarters?

Torso twisting does not work if my entire screen is covered in FX particles, you know. Then you can torso twist all you want, the FX particles are still there.

Accurate fire is the only option for me, so just shooting wildly left and right is for noobs.

GGclose.

Just can't help some people.

View PostTimePeriod, on 10 January 2015 - 04:22 AM, said:

Skill up yourself, you don't know jack.

So... you posted this thread because you expect the whole game to be dumbed down to your limitations, and anyone who takes the time to actually tell you how to deal with the game mechanic "doesn't know jack"...?

Willful ignorance is the worst kind of ignorance.

I guess you're doomed to whining forever about incoming fire and wishing how its effects will be magically removed so that you never have to learn to deal with it.

#33 Joseph Mallan

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Posted 10 January 2015 - 07:52 AM

View PostMarineTech, on 10 January 2015 - 07:48 AM, said:


True dat.

Oh, and 7th Marines is best Marines. :D

Oh Rah! :D

View PostTimePeriod, on 10 January 2015 - 04:22 AM, said:

Skill up yourself, you don't know jack.
Yes I do. He retired last year and would be ashamed that you used his name to asked for things to made easier! Jack took pride doing the jobs nobody else wanted cause they were difficult. :P

#34 C E Dwyer

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Posted 10 January 2015 - 08:08 AM

View PostJoseph Mallan, on 10 January 2015 - 07:49 AM, said:

And simply pushing the R key gives us a red square to put your cross hairs in that allows our weapons to still be trained on the enemy smoking up my vision... I'm Still NOT having a problem with obscured vision guys cause of this guys.


trouble is if you take your suggestion at face value, the guys at the back target, aim at the red triangle and shoot, not caring that there is two hills and the rest of their team in the way because someone told them to fire at the red triangle.

Its like being told to hold fire until you can see the white of their eyes, only to late discovering the foe's eyes are bloodshot ;)

To not derail though, the Fx are a feature and yup I loath them at times, but its something you deal with if your under fire and getting hit , then it ...should...be a lot harder to return fire..to not have this would make it far to easy..

Edited by Cathy, 10 January 2015 - 08:13 AM.


#35 MarineTech

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Posted 10 January 2015 - 08:18 AM

View PostCathy, on 10 January 2015 - 08:08 AM, said:


trouble is if you take your suggestion at face value, the guys at the back target, aim at the red triangle and shoot, not caring that there is two hills and the rest of their team in the way because someone told them to fire at the red triangle.

Its like being told to hold fire until you can see the white of their eyes, only to late discovering the foe's eyes are bloodshot ;)

To not derail though, the Fx are a feature and yup I loath them at times, but its something you deal with if your under fire and getting hit , then it ...should...be a lot harder to return fire..to not have this would make it far to easy..


If your target is the one knocking your around like a bean in a maraca with direct fire weapons, then you have an open line of sight to them. R key tells you where they are and the red box around them helps guide your fire. At that point it's going to become a game of chicken as to who backs off the fire button first.

Suppressive fire is a very real concept and is used to great effect in combat. Trust me on this. I've experienced it from both sides of the equation.

#36 Mr Beefy

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Posted 10 January 2015 - 08:31 AM

I think you have come to the right place and this can be worked out here, instead of the field of battle. First I commend you for starting this thread of logic and attempt to have a normal and expected effect to be taken out of the game because it is making you "Blind".

Secondly, You might want to just simply ask other players at the start of the match to not shoot at you, because you don't like the effects of incoming fire on your mech. (Be creative, lie if you have to, say something at the start of the match like, "Please don't shoot me, I am a girl! etc. etc.)

I have often wondered why PGI hasn't taken this silly effect out, and would like to to know why they didn't put windshield whippers on mechs also to help clean them off. It would be nice if they could also have bitchin betty inform us of when we are low on windshield whipper fluid too. I think if they installed windshield defrosters this might also help things out, with a dial so we can select the fan speed and heat setting.

Thirdly, until they get this all installed in our mechs and take this crazy feature out of the game, If the players will not stop shooting you after you asking them too, I would run that way, really fast, if something gets in your way, turn. ;)



The forth thing you can do if you still feel sore about all those effects is to buy a Locust PB and take that 20 tons of fun into the training maps and just shoot your MG's until your eyes burn from the flash. It will hone your skills and at some point you will end up having Jedi skills and being able to shoot blindly at your enemies even while flying just short of the speed of light. :ph34r:

Edited by Mr Beefy, 10 January 2015 - 09:14 AM.


#37 Triordinant

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Posted 10 January 2015 - 08:33 AM

View PostCathy, on 10 January 2015 - 08:08 AM, said:

trouble is if you take your suggestion at face value, the guys at the back target, aim at the red triangle and shoot, not caring that there is two hills and the rest of their team in the way because someone told them to fire at the red triangle.

I see this happen ALL the time, even when nothing is obscured by smoke or enemy fire. It's like they can't see the terrain!?

#38 Fate 6

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Posted 10 January 2015 - 08:39 AM

View PostAppogee, on 10 January 2015 - 03:55 AM, said:

It's a deliberate game mechanic. Skill yourself up, don't ask for the entire game to be dumbed down.

First, get in cover.

Second, torso twist so you don't take all the incoming fire in the face.

Third, don't use 3rd person. Not only is it noobish, but it puts a big red "shoot me" beacon above your head, and the time the drone takes to deploy/store are wasted seconds when you could be doing something more useful.

Fourth, if you are locking targets like all players should, you will still see a big red reticle. Shoot at it to return fire.

Fifth, learn to use persistent fire as a tactic against your enemies.

^
In my multi-AC mechs, I always have 1 group that fires them simultaneously and 1 group that chain fires so that I can suppress people. In this game suppression is literally a function of player skill aiming and firing continuously at your cockpit.

What bothers me more is when I start heating up and the steam from my own mech blocks my cockpit. Not only that, but while I usually run at 80+fps the smoke from heat drops my framerate to under 20fps, which is unacceptable.

#39 STEF_

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Posted 10 January 2015 - 08:43 AM

View PostTriordinant, on 10 January 2015 - 08:33 AM, said:

I see this happen ALL the time, even when nothing is obscured by smoke or enemy fire. It's like they can't see the terrain!?

.....omg.....don't make me remember dat teamates lurming at enemy mechs inside the cave in forest colony......

#40 Aethon

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Posted 10 January 2015 - 08:54 AM

View PostAppogee, on 10 January 2015 - 03:55 AM, said:

Fourth, if you are locking targets like all players should, you will still see a big red reticle. Shoot at it to return fire.


This. If your enemy is constantly shooting at you, the center of the red brackets will be their CT; center it up and fire away.





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