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Stupid Fx, Can't See Anything.


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#1 TimePeriod

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Posted 10 January 2015 - 03:41 AM

Whenever I start taking fire from the enemy, my entire field of vision is obscured - totally!

How the hell am I supposed to fight the enemy if I can't even see him, target anything or even notice what is around me? Must I really fight in 3rd person mode, just so I can have a chance at firing back?

We need some serious toggles to remove FX particles so I can see what the hell is going on around me.

Edited by TimePeriod, 10 January 2015 - 03:42 AM.


#2 Harime Nui

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Posted 10 January 2015 - 03:51 AM

Frozen Day and City Night must be removed out of rotation.

#3 ACH75

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Posted 10 January 2015 - 03:55 AM

I've often the same problem...

#4 Appogee

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Posted 10 January 2015 - 03:55 AM

View PostTimePeriod, on 10 January 2015 - 03:41 AM, said:

Whenever I start taking fire from the enemy, my entire field of vision is obscured - totally!

How the hell am I supposed to fight the enemy if I can't even see him, target anything or even notice what is around me? Must I really fight in 3rd person mode, just so I can have a chance at firing back?

It's a deliberate game mechanic. Skill yourself up, don't ask for the entire game to be dumbed down.

First, get in cover.

Second, torso twist so you don't take all the incoming fire in the face.

Third, don't use 3rd person. Not only is it noobish, but it puts a big red "shoot me" beacon above your head, and the time the drone takes to deploy/store are wasted seconds when you could be doing something more useful.

Fourth, if you are locking targets like all players should, you will still see a big red reticle. Shoot at it to return fire.

Fifth, learn to use persistent fire as a tactic against your enemies.

Edited by Appogee, 10 January 2015 - 03:59 AM.


#5 Demuder

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Posted 10 January 2015 - 04:00 AM

View PostTimePeriod, on 10 January 2015 - 03:41 AM, said:

Whenever I start taking fire from the enemy, my entire field of vision is obscured - totally!

How the hell am I supposed to fight the enemy if I can't even see him, target anything or even notice what is around me? Must I really fight in 3rd person mode, just so I can have a chance at firing back?

We need some serious toggles to remove FX particles so I can see what the hell is going on around me.


It's a valid and realistic game mechanic. Afterall, it's the main utility of Clan UACs (except on a Direwhale) and Clan LRMs, why take that away from them as well ? :-)

Joking aside, it's annoying, but you will get used to it and learn to work through it. Better yet, you will learn to not put yourself in that position in the first place. Just hang in there.

EDIT: And yeah, never use 3POV. It's just... bad.

Edited by Demuder, 10 January 2015 - 04:01 AM.


#6 Tahribator

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Posted 10 January 2015 - 04:00 AM

HDR is also to blame. It dims the brightness when bright explosions are happening in your face (being AC spammed fro example) and when the explosions stop, there's a 3-5 second delay before you get normal brightness again.

#7 TimePeriod

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Posted 10 January 2015 - 04:22 AM

View PostAppogee, on 10 January 2015 - 03:55 AM, said:

It's a deliberate game mechanic. Skill yourself up, don't ask for the entire game to be dumbed down.

First, get in cover.

Second, torso twist so you don't take all the incoming fire in the face.

Third, don't use 3rd person. Not only is it noobish, but it puts a big red "shoot me" beacon above your head, and the time the drone takes to deploy/store are wasted seconds when you could be doing something more useful.

Fourth, if you are locking targets like all players should, you will still see a big red reticle. Shoot at it to return fire.

Fifth, learn to use persistent fire as a tactic against your enemies.


Cover is situational, what about tunnels or open areas? What about forest or when you are fighting in close quarters?
Skill up yourself, you don't know jack.

Torso twisting does not work if my entire screen is covered in FX particles, you know. Then you can torso twist all you want, the FX particles are still there.

Accurate fire is the only option for me, so just shooting wildly left and right is for noobs.

GGclose.

#8 Kilo 40

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Posted 10 January 2015 - 04:25 AM

View PostAppogee, on 10 January 2015 - 03:55 AM, said:

Fourth, if you are locking targets like all players should, you will still see a big red reticle. Shoot at it to return fire.


this cannot be emphasized enough.

#9 Kilo 40

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Posted 10 January 2015 - 04:29 AM

View PostTimePeriod, on 10 January 2015 - 04:22 AM, said:


Cover is situational, what about tunnels or open areas? What about forest or when you are fighting in close quarters?


You should always be near cover. always ready to back around a corner, duck behind a pillar, a rock or whatever. always be ready to break LOS.

Quote

Skill up yourself, you don't know jack.

Torso twisting does not work if my entire screen is covered in FX particles, you know. Then you can torso twist all you want, the FX particles are still there.

Accurate fire is the only option for me, so just shooting wildly left and right is for noobs.

GGclose.


that's a lot of bluster and big talk from someone asking for advice because they apparently don't know how to play very well.

#10 TimePeriod

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Posted 10 January 2015 - 04:35 AM

View PostKilo 40, on 10 January 2015 - 04:29 AM, said:


You should always be near cover. always ready to back around a corner, duck behind a pillar, a rock or whatever. always be ready to break LOS.

that's a lot of bluster and big talk from someone asking for advice because they apparently don't know how to play very well.


I wasn't asking for your advice, I was asking if anyone else had the same issue as me, also pleading a bit to PGI to remove some of the FX particles as they are the root cause to my issue.

#11 STEF_

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Posted 10 January 2015 - 04:36 AM

View PostHarime Nui, on 10 January 2015 - 03:51 AM, said:

Frozen Day and City Night must be removed out of rotation.

NO.

'cause I can shoot without seeing, and get free k... :)

Edited by Stefka Kerensky, 10 January 2015 - 04:37 AM.


#12 Kilo 40

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Posted 10 January 2015 - 04:39 AM

View PostTimePeriod, on 10 January 2015 - 04:35 AM, said:


I wasn't asking for your advice,


"How the hell am I supposed to fight the enemy if I can't even see him, target anything or even notice what is around me? Must I really fight in 3rd person mode, just so I can have a chance at firing back?"

sounds like you were asking for advice to me. But even if you weren't I don't mind giving advice for free. ;)

#13 STEF_

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Posted 10 January 2015 - 04:44 AM

View PostTimePeriod, on 10 January 2015 - 04:35 AM, said:


I wasn't asking for your advice, I was asking if anyone else had the same issue as me, also pleading a bit to PGI to remove some of the FX particles as they are the root cause to my issue.

It's not an issue. The game works as intended.
are you writing you have "issue", but you don't want advices?

So, what? "PGI, make the game easier 'till I can do something instead of learning?

aaa btw, pgi should remove 3 person view :)
and, no, cover isn't situational.

etc.

#14 TimePeriod

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Posted 10 January 2015 - 04:50 AM

View PostStefka Kerensky, on 10 January 2015 - 04:44 AM, said:

It's not an issue. The game works as intended.
are you writing you have "issue", but you don't want advices?

So, what? "PGI, make the game easier 'till I can do something instead of learning?

aaa btw, pgi should remove 3 person view :)
and, no, cover isn't situational.

etc.


Maybe I should explain a bit more...

Cover is situational. Plain and simple.

What if you are attacking? You cannot move to cover if you are attempting to engage the enemy, you need a line of sight for that.

What if you are forced to engage out on open grounds, being flanked from any direction?

Cover is as situational as it can be, you cannot always expect or think ahead and plan every move you make and expect the enemy to just kindly follow the pre-set pattern in your head.

Combat in this game is not "do as follows, or I will talk with your mother" its situational.

#15 J-Pax7

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Posted 10 January 2015 - 04:52 AM

Cover IS situational depending on position and as the games is very much about position, if you are in a situation were you don't have cover then your not playing very well.

I believe practice and a revaluation of your tactics should solve this issue for you. I had difficulty before and now I've learned.

#16 Kilo 40

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Posted 10 January 2015 - 05:57 AM

View PostTimePeriod, on 10 January 2015 - 04:50 AM, said:


Maybe I should explain a bit more...

Cover is situational. Plain and simple.

What if you are attacking? You cannot move to cover if you are attempting to engage the enemy, you need a line of sight for that.

What if you are forced to engage out on open grounds, being flanked from any direction?

Cover is as situational as it can be, you cannot always expect or think ahead and plan every move you make and expect the enemy to just kindly follow the pre-set pattern in your head.

Combat in this game is not "do as follows, or I will talk with your mother" its situational.


If you think cover is situation, then you need to learn to how to play.

#17 Wintersdark

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Posted 10 January 2015 - 06:02 AM

There is always cover near by if you're playing correctly. When attacking? Yes, you'll be out of cover, but you should be taking a route to new cover, and be aware of firing lines against you while you advance.

Thus, because you should have an understanding of where your foes are (beyond just your target), you shouldn't be surprised. Does it always work out? No. Because sometimes you're outplayed. Play better next time.

#18 El Bandito

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Posted 10 January 2015 - 06:06 AM

All I am hearing is "WAA, WAA, I want to play big explodey mech games but don't want big explosions happen in my face, WAAAA!"

#19 Joseph Mallan

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Posted 10 January 2015 - 06:12 AM

View PostTimePeriod, on 10 January 2015 - 03:41 AM, said:

Whenever I start taking fire from the enemy, my entire field of vision is obscured - totally!

How the hell am I supposed to fight the enemy if I can't even see him, target anything or even notice what is around me? Must I really fight in 3rd person mode, just so I can have a chance at firing back?

We need some serious toggles to remove FX particles so I can see what the hell is going on around me.

You cannot see the enemy but the R key can still show you where he is... Bingo problem solved!

#20 STEF_

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Posted 10 January 2015 - 06:19 AM

View PostPaul Crux, on 10 January 2015 - 04:52 AM, said:

Cover IS situational depending on position and as the games is very much about position, if you are in a situation were you don't have cover then your not playing very well.

I believe practice and a revaluation of your tactics should solve this issue for you. I had difficulty before and now I've learned.

Exactly for the reason you wrote, for me cover is not situational.
But, hey, we are saying the same thing, and probably we play in the same manner :)
"if you are in a situation were you don't have cover then your not playing very well." for this reason I always want to move cover to cover, and engage enemies from cover position, ecc.
But it's a choice, for this reason is not situational.





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