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Machine Guns: Jam Them!


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#1 Hawk819

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Posted 10 January 2015 - 05:07 PM

I'm sick and tired of seeing good `Mechs turned into "Machine Gun" Kelly's.

All the Victors
All JagerMechs
And anything else with a Ballistic Hard points.

Noobs, get it straight. Those Hard points are not meant just for Machine Guns.

What newbs are afraid of: Heat

AC 2 - Heat
AC 5 - Heat
AC 10- Heat
AC 20- Heat

Get a clue! Stop using these `Mechs as Machine Gun boats and start using that noodle in between your ears. Plus, there are quirks + modules to help with these Weapons Heat output. C'mon, for Pete sake, use some common sense already.

As for the reason of this post: jam the Machine Guns. If all types of Ultra (IS and Clan alike) can be jammed after a certain amount of time in use, then so too can the Machine Guns. I mean, really, does every freaking `Mech have to be loaded down with nothing but Machine Guns. Gimme a break!

#2 LameoveR

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Posted 10 January 2015 - 05:14 PM

Is it a time of an awesome stories today?

Edited by LameoveR, 10 January 2015 - 05:14 PM.


#3 El Bandito

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Posted 10 January 2015 - 05:16 PM

Don't even mention AC2. I am still shedding tears about the death of my Dakka Jager. :(



#4 Mavairo

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Posted 10 January 2015 - 05:20 PM

Carry Harder?

#5 wanderer

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Posted 10 January 2015 - 05:20 PM

Um....no.

Really, no. Why no AC/2's?

They're bad. Terrible bad right now between heating up a 'Mech like mad, taking immense amounts of time facing a target to chew it up, and frankly, the same tonnage for twin AC/5's will do the job better than, say, a triple AC/2.

(Don't get me started on those six AC/2 King Crab abominations.)

AC/5's? People certainly use them.

AC/10's? Inferior stats at this point. Put in more 'Mechs with perks that make it worth it.

AC/20s?

I see em in assaults all the time. Nothing says "leg it" like an Atlas pointing it's love gun at your kneecap and pulling the trigger.

#6 Burktross

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Posted 10 January 2015 - 05:30 PM

because machine guns need to be nerfed harder.
I know, the weapon glare hurts, but just put on some sunglasses when you play, yeah?

#7 Shiroi Tsuki

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Posted 10 January 2015 - 05:53 PM

Nerf Medium/Medium Pulse Lasers, I see too many of them -_-
Machine guns aren't even that powerful.

#8 Alistair Winter

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Posted 10 January 2015 - 06:01 PM

Yep, nerf MGs and nerf the damn flamers too. So sick and tired of seeing Dire Wolves boating flamers and MGs, dominating everyone.

Use your brains, people! Equip AC2s! Get a clue!

#9 Greenjulius

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Posted 10 January 2015 - 06:08 PM

MGs are terrible. Last thing you should ever complain about. AC2s are garbage.

You say AC5s are avoided because of heat? Are you kidding? 1 heat generated per shot means people never need to carry extra heatsinks when they boat them.

The reason people equip MGs on big mechs is because they have a little room left for them. It only takes 1 ton to fill that ballistic slot with 1 MG and a 1/2 ton of ammo.

Edited by Greenjulius, 10 January 2015 - 06:17 PM.


#10 DrSlamastika

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Posted 10 January 2015 - 06:17 PM

hmmmm . . . NO! :huh:

#11 BourbonFaucet

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Posted 10 January 2015 - 06:19 PM

We... we've done it! We've gotten a thread demanding a machine gun nerf!

Nerf threads can't evolve any further guys, we've made it to the top!

*cries tears of joy*

#12 Nothing Whatsoever

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Posted 10 January 2015 - 06:26 PM

View PostTechorse, on 10 January 2015 - 06:19 PM, said:


*cries tears of joy*


Me too!

Posted Image

#13 WonderSparks

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Posted 10 January 2015 - 06:27 PM

I can honestly say I did not see this one coming.
Nor can I say I agree with the OP about much of anything.

I mean, I see machine guns maybe... what, once a day at most? Unless I am the one using them, in which case there must be at least three or I refuse to use them. -_-
And then there was six. Me gusta mucho.

#14 Wintersdark

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Posted 10 January 2015 - 06:31 PM

View PostTechorse, on 10 January 2015 - 06:19 PM, said:

We... we've done it! We've gotten a thread demanding a machine gun nerf!

Nerf threads can't evolve any further guys, we've made it to the top!

*cries tears of joy*
lol you haven't been paying attention. Not only have we already had Nerf Machine Gun threads, we've had them result in machine gun nerfs. No kidding.

There was one shining, glorious moment when you'd consider using machine guns for something other than space fillers. Just one, but it was wonderful.

Mind you, every time I see a CN9-AH pilot rocking 3 machine guns, I want to kick him in the nads. That's just not right.

#15 Chagatay

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Posted 10 January 2015 - 06:36 PM

View PostWintersdark, on 10 January 2015 - 06:31 PM, said:

lol you haven't been paying attention. Not only have we already had Nerf Machine Gun threads, we've had them result in machine gun nerfs. No kidding.

There was one shining, glorious moment when you'd consider using machine guns for something other than space fillers. Just one, but it was wonderful.

Mind you, every time I see a CN9-AH pilot rocking 3 machine guns, I want to kick him in the nads. That's just not right.


What is wrong with triple machine gun toting CN9-AHs?

#16 Mcgral18

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Posted 10 January 2015 - 06:38 PM

View PostWintersdark, on 10 January 2015 - 06:31 PM, said:

lol you haven't been paying attention. Not only have we already had Nerf Machine Gun threads, we've had them result in machine gun nerfs. No kidding.

There was one shining, glorious moment when you'd consider using machine guns for something other than space fillers. Just one, but it was wonderful.

Mind you, every time I see a CN9-AH pilot rocking 3 machine guns, I want to kick him in the nads. That's just not right.


20% damage nerf, 15% crit chance nerf.

#neverforget

#17 Wintersdark

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Posted 10 January 2015 - 06:39 PM

View PostChagatay, on 10 January 2015 - 06:36 PM, said:


What is wrong with triple machine gun toting CN9-AHs?


2) Machine guns are bad. I could forgive this, because they're cool, but:

1) You use BFG's on a centurion's sword arm because that's what you do. MG -AH pilots must hand in both their man card (if applicable) and Centurion pilot license because they're embarrassments to a glorious chassis.

#18 Greenjulius

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Posted 10 January 2015 - 06:39 PM

View PostMcgral18, on 10 January 2015 - 06:38 PM, said:


20% damage nerf, 15% crit chance nerf.

#neverforget

No kidding. People who thing MGs need nerfed are wrong. 100% wrong!

View PostWintersdark, on 10 January 2015 - 06:39 PM, said:

2) Machine guns are bad. I could forgive this, because they're cool, but:

1) You use BFG's on a centurion's sword arm because that's what you do. MG -AH pilots must hand in both their man card (if applicable) and Centurion pilot license because they're embarrassments to a glorious chassis.


3xSRM6+A is plenty good for a main armament...

Edited by Greenjulius, 10 January 2015 - 06:40 PM.


#19 MischiefSC

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Posted 10 January 2015 - 06:41 PM

I... really?

MGs are either a backup weapons because you're trying to fill out hardpoints and tonnage and, well, why not I guess or they're for trolling. AC2s are a troll weapon and nobody uses them seriously save on a few marginal (largely troll) builds. AC5s are the standard autocannon, rock solid and good performer. UACs are what you do when you've got tonnage a 3+ballistic slots. AC10s are, well, bad. Ballistic drop and PGI just hates them - flat out wants them to fail. No reason why they are so bad. 1/2 the damage and only 2 tons the weight of an AC20. AC20? If you can carry one you probably do.

Nerfing MGs is like nerfing Flamers. It's just.... why?

#20 MischiefSC

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Posted 10 January 2015 - 07:25 PM

View PostWintersdark, on 10 January 2015 - 06:39 PM, said:

2) Machine guns are bad. I could forgive this, because they're cool, but:

1) You use BFG's on a centurion's sword arm because that's what you do. MG -AH pilots must hand in both their man card (if applicable) and Centurion pilot license because they're embarrassments to a glorious chassis.


AC20/3xSRM2. NO EXCEPTIONS.





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