Machine Guns: Jam Them!
#1
Posted 10 January 2015 - 05:07 PM
All the Victors
All JagerMechs
And anything else with a Ballistic Hard points.
Noobs, get it straight. Those Hard points are not meant just for Machine Guns.
What newbs are afraid of: Heat
AC 2 - Heat
AC 5 - Heat
AC 10- Heat
AC 20- Heat
Get a clue! Stop using these `Mechs as Machine Gun boats and start using that noodle in between your ears. Plus, there are quirks + modules to help with these Weapons Heat output. C'mon, for Pete sake, use some common sense already.
As for the reason of this post: jam the Machine Guns. If all types of Ultra (IS and Clan alike) can be jammed after a certain amount of time in use, then so too can the Machine Guns. I mean, really, does every freaking `Mech have to be loaded down with nothing but Machine Guns. Gimme a break!
#2
Posted 10 January 2015 - 05:14 PM
Edited by LameoveR, 10 January 2015 - 05:14 PM.
#3
Posted 10 January 2015 - 05:16 PM
#4
Posted 10 January 2015 - 05:20 PM
#5
Posted 10 January 2015 - 05:20 PM
Really, no. Why no AC/2's?
They're bad. Terrible bad right now between heating up a 'Mech like mad, taking immense amounts of time facing a target to chew it up, and frankly, the same tonnage for twin AC/5's will do the job better than, say, a triple AC/2.
(Don't get me started on those six AC/2 King Crab abominations.)
AC/5's? People certainly use them.
AC/10's? Inferior stats at this point. Put in more 'Mechs with perks that make it worth it.
AC/20s?
I see em in assaults all the time. Nothing says "leg it" like an Atlas pointing it's love gun at your kneecap and pulling the trigger.
#6
Posted 10 January 2015 - 05:30 PM
I know, the weapon glare hurts, but just put on some sunglasses when you play, yeah?
#7
Posted 10 January 2015 - 05:53 PM
Machine guns aren't even that powerful.
#8
Posted 10 January 2015 - 06:01 PM
Use your brains, people! Equip AC2s! Get a clue!
#9
Posted 10 January 2015 - 06:08 PM
You say AC5s are avoided because of heat? Are you kidding? 1 heat generated per shot means people never need to carry extra heatsinks when they boat them.
The reason people equip MGs on big mechs is because they have a little room left for them. It only takes 1 ton to fill that ballistic slot with 1 MG and a 1/2 ton of ammo.
Edited by Greenjulius, 10 January 2015 - 06:17 PM.
#10
Posted 10 January 2015 - 06:17 PM
#11
Posted 10 January 2015 - 06:19 PM
Nerf threads can't evolve any further guys, we've made it to the top!
*cries tears of joy*
#13
Posted 10 January 2015 - 06:27 PM
Nor can I say I agree with the OP about much of anything.
I mean, I see machine guns maybe... what, once a day at most? Unless I am the one using them, in which case there must be at least three or I refuse to use them.
And then there was six. Me gusta mucho.
#14
Posted 10 January 2015 - 06:31 PM
Techorse, on 10 January 2015 - 06:19 PM, said:
Nerf threads can't evolve any further guys, we've made it to the top!
*cries tears of joy*
There was one shining, glorious moment when you'd consider using machine guns for something other than space fillers. Just one, but it was wonderful.
Mind you, every time I see a CN9-AH pilot rocking 3 machine guns, I want to kick him in the nads. That's just not right.
#15
Posted 10 January 2015 - 06:36 PM
Wintersdark, on 10 January 2015 - 06:31 PM, said:
There was one shining, glorious moment when you'd consider using machine guns for something other than space fillers. Just one, but it was wonderful.
Mind you, every time I see a CN9-AH pilot rocking 3 machine guns, I want to kick him in the nads. That's just not right.
What is wrong with triple machine gun toting CN9-AHs?
#16
Posted 10 January 2015 - 06:38 PM
Wintersdark, on 10 January 2015 - 06:31 PM, said:
There was one shining, glorious moment when you'd consider using machine guns for something other than space fillers. Just one, but it was wonderful.
Mind you, every time I see a CN9-AH pilot rocking 3 machine guns, I want to kick him in the nads. That's just not right.
20% damage nerf, 15% crit chance nerf.
#neverforget
#17
Posted 10 January 2015 - 06:39 PM
Chagatay, on 10 January 2015 - 06:36 PM, said:
What is wrong with triple machine gun toting CN9-AHs?
2) Machine guns are bad. I could forgive this, because they're cool, but:
1) You use BFG's on a centurion's sword arm because that's what you do. MG -AH pilots must hand in both their man card (if applicable) and Centurion pilot license because they're embarrassments to a glorious chassis.
#18
Posted 10 January 2015 - 06:39 PM
Mcgral18, on 10 January 2015 - 06:38 PM, said:
20% damage nerf, 15% crit chance nerf.
#neverforget
No kidding. People who thing MGs need nerfed are wrong. 100% wrong!
Wintersdark, on 10 January 2015 - 06:39 PM, said:
1) You use BFG's on a centurion's sword arm because that's what you do. MG -AH pilots must hand in both their man card (if applicable) and Centurion pilot license because they're embarrassments to a glorious chassis.
3xSRM6+A is plenty good for a main armament...
Edited by Greenjulius, 10 January 2015 - 06:40 PM.
#19
Posted 10 January 2015 - 06:41 PM
MGs are either a backup weapons because you're trying to fill out hardpoints and tonnage and, well, why not I guess or they're for trolling. AC2s are a troll weapon and nobody uses them seriously save on a few marginal (largely troll) builds. AC5s are the standard autocannon, rock solid and good performer. UACs are what you do when you've got tonnage a 3+ballistic slots. AC10s are, well, bad. Ballistic drop and PGI just hates them - flat out wants them to fail. No reason why they are so bad. 1/2 the damage and only 2 tons the weight of an AC20. AC20? If you can carry one you probably do.
Nerfing MGs is like nerfing Flamers. It's just.... why?
#20
Posted 10 January 2015 - 07:25 PM
Wintersdark, on 10 January 2015 - 06:39 PM, said:
1) You use BFG's on a centurion's sword arm because that's what you do. MG -AH pilots must hand in both their man card (if applicable) and Centurion pilot license because they're embarrassments to a glorious chassis.
AC20/3xSRM2. NO EXCEPTIONS.
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