Joseph Mallan, on 11 January 2015 - 07:35 AM, said:
An Invisible wall is a Exploit. Aimbot is a cheat. Now making it so there are less Invisible walls is good, Stopping someone from fighting you using the actual terrain as intelligently as possible should never be stopped. You don't like it is not a reason to make it go away.
I still disagree. The whole mountain is blatantly off-scale if you compare it to the other areas around the map. My opinion stand as it is: i consider it as a unfair advantage with not enough countermeasures. It's unrealistic.
As i have said in multiple posts and specifically number #17. It's a gamechanger.
I wouldn't have any problems if the scale would be adjusted in terms of the whole map. But the whole oversight seeing is just ridiculous to start with. I continue to discourage people to take that specific location.
When it's accessable and inbount then its suddenly a valid area..So the variable height does not matter? (disregard the JJ for a moment).
Although it's my opinion and alot of people here have no objection towards does not change my opinion and how i look at it.
The example of the invisible wall is a perfect example. People have objections against inviisble walls (or hitboxes) but in the current case, most of them do not.
Ironic.
I still vote for a change or a adjustment for that hill!
Bishop Steiner, on 11 January 2015 - 07:59 AM, said:
If one wasn't meant to be up there? It would have an out of bounds like the hills on CWs Sulfur Map.
Tactics and maneuvering are OP.....NERF THEM!!!
That's the Bishop i know!
However i still think it's a design flaw in that map. If there's enough attention, PGI eventually will come up with a response.
Whether i like it or not.
9erRed, on 11 January 2015 - 08:08 AM, said:
Greetings all,
The referenced hill tops on a few maps should indeed be made usable.
- If PGI wanted to absolutely stop the use of these top mountain features they just need to set the 'slope' traction up and no one will be able to climb them. (tapping JJ's will sometimes override this function and allow the climb, but that takes time.)
- If it's deemed a feature and allowed, then cut a traversing road into the hill and place structures on it's top.
(something in the line of a look-out or Comms Center for shipping and air traffic.)
- The largest problem I see from units that are up there is there inability to see where they are aiming at when targeting the lower enemy. Normally well below there cockpit lower edge and into the HUD map area. (why is the HUD not pushed to transparent when the Reticle is in that location?)
- The ability to 'hold a lock' from that vantage is extreme, though the Mech is sky-lined and attracts quite a bit of fire.
We see similar features on the 'River City' map with structures and gun emplacements of hill tops, although not accessible they are still there. There's even the ability for a few Mech's to JJ on top of the Ice Ravine in "Frozen City", well out of most Mech's ability to aim up and return fire. And similar to what we see happening on the "Crimson Strait' hills.
Just some thoughts,
Aim True and Run Cool,
9erRed
Thanks for your comment. Appreciated. Good thoughts.
OldOrgandonor, on 11 January 2015 - 08:39 AM, said:
OP,
It is a valid tactic and a useable piece of terrain. Soldier on good mechwarrior.
Sarlic,
You are putting your own feelings into what "PGI intended" when they made that map. It is not an "invisible wall" and it's wrong headed to think of it that way. If a Dire Wolf is parked behind a visible wall, and shooting at you, do you just take it and die, or do you counter by movements and tactics? That hill is a "visible", useable piece of terrain. If you have an enemy mech in that position, you have to counter the tactic. Either send someone up to engage (very easy to do), engage them from below (also easy to do), or reposition your units out of it's view (also, very easy to do).
You do not get to determine what is "fair" or what PGI designed or "meant to" design into the map. It is not a cheat or an exploit. Any decent medium or light can get up there easily enough to engage the enemy in a reasonable amount of time. There's also Tags you can use to give LRM boats locks.
Next time just ask a light or fast medium on your team to go engage them and drive them off the point. It happens all the time.
So do other people. Not that it matters anyway.
Well i am always in for a good discussion. People don't have to like it, but i like to express my opinion in a civilized manner. You can call me crazy for my part, but as i have said before. It's not about the countermeasures we can do now, it's about the whole scale of that thing.
I do not determine anything. But just expressing my opinion and consider what i find exploitable in what case it may give you a advantage. I find it unfair. Other people don't. So be it. That's their good right to disagree.
But i find it more disturbing that people are even thinking about -or- having thoughts to use anything what they can use. Even when it's broken. Or when the game mechanics just allow you to use it. For example the invisible wall example i gave in my previous posts.
"Because i can". That's far more disturbing to be honest.
Garheardt The Black, on 11 January 2015 - 08:41 AM, said:
Yeah, that about sums it up, except I wasn't even sniping, just cycling targets so my team knew what was there followed by holding locks for LRMs. Now I have to add smoke to things to be on the look out for. Brilliant! Now one guy QQing... Whatever. But there was mass rage. So I promised to hit the forums after. Just in case
Well you may use it whatever you like. (Not sure what you mean with QQ'ing?) Thanks for the discussion and joining in so far.
I hope i can kill you on that mountain!
I will just leave it here since i don't get to break through some mindsets. Not my goal anyway.
Edited by Sarlic, 11 January 2015 - 11:23 AM.