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Hitreg Terrible. Should Be Primary To Looked At


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#1 ThisMachineKillsFascists

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Posted 08 January 2015 - 02:10 PM

After Ui2 cw and 64 bit hitreg should be looked at. Its seriously broken for any kind of weapons.

If hitreg works this game could remain without even new content to be great

Edited by ThisMachineKillsFascists, 08 January 2015 - 04:09 PM.


#2 MERC Mournblade

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Posted 08 January 2015 - 03:13 PM

They do fix hitreg from time to time, but it always goes back to god-awful after a patch or two. I must admit, hit reg has been the worst in the last few weeks than all the time I've been playing this game (since the start of open beta). My Boomjager alpha'd a shutdown raven last night twice in a row (80 damage). Nothing.

I've since stopped piloting my slower mechs like the King Crab, and have gone lights. If hit reg isn't working well, then damage is not being done. Damage not being done = death to slow mechs. My King Crab can do about 210 damage to an enemy mech before shutting down, but enemy mechs often walk away without any exposed internals.

Another indication of bad hit reg? Ever had those matches where you did everything right, were constantly in the enemy's face and shooting the whole time, scoring hits (supposedly), but at the end of a long match the score board only says something like 200 damage? That is truly soul-crushing stuff right there.

- Mournblade

#3 ThisMachineKillsFascists

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Posted 08 January 2015 - 03:30 PM

View PostMERC Mournblade, on 08 January 2015 - 03:13 PM, said:

They do fix hitreg from time to time, but it always goes back to god-awful after a patch or two. I must admit, hit reg has been the worst in the last few weeks than all the time I've been playing this game (since the start of open beta). My Boomjager alpha'd a shutdown raven last night twice in a row (80 damage). Nothing.

I've since stopped piloting my slower mechs like the King Crab, and have gone lights. If hit reg isn't working well, then damage is not being done. Damage not being done = death to slow mechs. My King Crab can do about 210 damage to an enemy mech before shutting down, but enemy mechs often walk away without any exposed internals.

Another indication of bad hit reg? Ever had those matches where you did everything right, were constantly in the enemy's face and shooting the whole time, scoring hits (supposedly), but at the end of a long match the score board only says something like 200 damage? That is truly soul-crushing stuff right there.

- Mournblade

I pretty often alpha passing light with my srm24 artemis when they run infront of me. 100 meters almost point blank, Enemy light mech isnt even red on armor?!

#4 terrycloth

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Posted 08 January 2015 - 03:37 PM

Light mechs still have ~30-35 CT and leg armor, and your SRM24 is going to be spread all over the place. Also, about 40-60% of it will miss. So you shouldn't expect them to be red on armor from one shot -- you're just not putting out enough damage.

If they were standing still and you were at 10m, then yes.

#5 Rokuzachi

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Posted 08 January 2015 - 03:46 PM

Hitreg hit an all time low for me last night.

Chasing a Firestarter in my X-5 equipped with a pair of SSRMs - multiple volleys of streaks failed to register damage on him despite there being no obstaces, terrain, intervening mechs or AMS present. You know hitreg is broke as hell when not even streaks are registering.

#6 ThisMachineKillsFascists

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Posted 08 January 2015 - 04:01 PM

View Postterrycloth, on 08 January 2015 - 03:37 PM, said:

Light mechs still have ~30-35 CT and leg armor, and your SRM24 is going to be spread all over the place. Also, about 40-60% of it will miss. So you shouldn't expect them to be red on armor from one shot -- you're just not putting out enough damage.

If they were standing still and you were at 10m, then yes.

48 damade point blank? are you kidding me? non of the light front got orange or red. And why would i miss? it was almost point blank infront of me..

Edited by ThisMachineKillsFascists, 08 January 2015 - 04:04 PM.


#7 Brody319

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Posted 08 January 2015 - 04:06 PM

problem with hitreg is the engine. wasn't meant for so many players. so you got a system that was never designed for multiplayer trying to keep track of everything. If they had used a better engine MASC and pretty much every core issue would be easily resolved. no speed limit or hitreg issues.

#8 Vanguard836

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Posted 08 January 2015 - 04:06 PM

Out of curiosity, what is your average ping ?

#9 ThisMachineKillsFascists

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Posted 08 January 2015 - 04:07 PM

View PostBrody319, on 08 January 2015 - 04:06 PM, said:

problem with hitreg is the engine. wasn't meant for so many players. so you got a system that was never designed for multiplayer trying to keep track of everything. If they had used a better engine MASC and pretty much every core issue would be easily resolved. no speed limit or hitreg issues.

crysis isnt unpopular for multiplayer gaming

View PostVanguard836, on 08 January 2015 - 04:06 PM, said:

Out of curiosity, what is your average ping ?

100 ish.. same to the most ppl from the usa or europe

#10 Brody319

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Posted 08 January 2015 - 04:10 PM

View PostThisMachineKillsFascists, on 08 January 2015 - 04:07 PM, said:

crysis isnt unpopular for multiplayer gaming


100 ish.. same to the most ppl from the usa or europe



compare it to Planetside 2's engine. the Unreal engine, the Source engine, pretty much any other game engine and it is. Especially the version they picked. Later cryengine games used a heavily modified one to give better hitreg. unless they want to do an engine overhaul hitreg will be a problem.

either upgrading the cryengine to the modified version or switch engines entirely would solve a lot of issues.

#11 ThisMachineKillsFascists

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Posted 08 January 2015 - 04:11 PM

View PostBrody319, on 08 January 2015 - 04:10 PM, said:



compare it to Planetside 2's engine. the Unreal engine, the Source engine, pretty much any other game engine and it is. Especially the version they picked. Later cryengine games used a heavily modified one to give better hitreg. unless they want to do an engine overhaul hitreg will be a problem.

either upgrading the cryengine to the modified version or switch engines entirely would solve a lot of issues.

how dou you know all that? Are you a software eng?

Edited by ThisMachineKillsFascists, 08 January 2015 - 04:11 PM.


#12 Brody319

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Posted 08 January 2015 - 04:12 PM

View PostThisMachineKillsFascists, on 08 January 2015 - 04:11 PM, said:

how dou you know all that? Are you a software eng?


I'm in college for a degree in Game Design. I can tell you the Cryengine 1 was an experimental engine solely created for graphics, thus the "Crysis 1 test" because it sucks power up like a pig.

Though it could be the frostbite engine which melts machines big and small so...

#13 Monkey Lover

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Posted 08 January 2015 - 04:13 PM

The biggest issue is the hud doesn't update. Start taking video of the 50alpha hits doing nothing. What you will notice is the hud shows no damage but.the armor will drop from 100%. To 75% (for example). I'm not saying hitreg is great but I took a lot of videos when Russ was looking for some. This is what I noticed the most.

Edited by Monkey Lover, 08 January 2015 - 04:15 PM.


#14 Rokuzachi

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Posted 08 January 2015 - 04:31 PM

It's a pity that SOE owns the Forgelight engine, because if that engine was used for this game... oh momma.

#15 ThisMachineKillsFascists

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Posted 08 January 2015 - 05:19 PM

View PostMonkey Lover, on 08 January 2015 - 04:13 PM, said:

The biggest issue is the hud doesn't update. Start taking video of the 50alpha hits doing nothing. What you will notice is the hud shows no damage but.the armor will drop from 100%. To 75% (for example). I'm not saying hitreg is great but I took a lot of videos when Russ was looking for some. This is what I noticed the most.

never heard of that thing.. strange. coud be true.. in this game you ll face alot odd things

#16 ThisMachineKillsFascists

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Posted 08 January 2015 - 08:59 PM

Still relevant

#17 Brody319

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Posted 08 January 2015 - 09:09 PM

yes it is. and it always will be because of the reasons I stated. bumping your thread isn't going to help the issue, because we see one of these every like week if not multiple per week.

#18 ThisMachineKillsFascists

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Posted 08 January 2015 - 09:16 PM

View PostBrody319, on 08 January 2015 - 09:09 PM, said:

yes it is. and it always will be because of the reasons I stated. bumping your thread isn't going to help the issue

How is it going to help without? just because you study game eng it doesnt mean you know what the reason is or do you work for pgi aswell? Your just taking a guess. And thats ok. Let other ppl guess aswell.

Could be eng could be coding from pgi could be either servers

Edited by ThisMachineKillsFascists, 08 January 2015 - 09:17 PM.


#19 Brody319

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Posted 08 January 2015 - 09:19 PM

View PostThisMachineKillsFascists, on 08 January 2015 - 09:16 PM, said:

How is it going to help without? just because you study game eng it doesnt mean you know what the reason is or do you work for pgi aswell? Your just taking a guess. And thats ok. Let other ppl guess aswell.

Could be eng could be coding from pgi could be either servers



I know its the engines because the servers are based on the engine of the game. They have repeatedly "Fixed hitreg" and it just degrades back with in a week. It would require a large overhaul of the basic code of the game to get it to work. unless they wanna do a jury rig system but that leads to other problems including instability.

#20 ThisMachineKillsFascists

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Posted 08 January 2015 - 09:25 PM

View PostBrody319, on 08 January 2015 - 09:19 PM, said:



I know its the engines because the servers are based on the engine of the game. They have repeatedly "Fixed hitreg" and it just degrades back with in a week. It would require a large overhaul of the basic code of the game to get it to work. unless they wanna do a jury rig system but that leads to other problems including instability.

Ok.. thx for the guess ;)





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