Rhaythe, on 11 January 2015 - 10:47 AM, said:
If MWO ever implemented that style of gameplay mode it'd be amazing. Not only will the matches feel like epic conquests for attackers / desperate territory holds for defenders, it'll feel like a proper MechWarrior mission like in the single player campaigns. Add in some mech bays in the areas to defend and you got yourself one solid CW gameplay mode.
Actually, on this thought how about this:
Attackers spawn / respawn as they currently do in CW (respawns every 30 sec until drop deck eleminated)
Defenders: 1 spawn per objective location (so 1 spawn per person at point alpha, another at beta, then gamma, and finally delta. If a defender player survives even after losing an objective, they instead are given an extra drop per objective lost w/o having to respawn.)
Attackers have to cap and hold the objectives (similar to conquest) to move on to the next point. Defenders can stop this by either killing mechs entering / in the cap zone, or by body blocking within the cap zone.
Edited by Setun, 12 January 2015 - 03:59 AM.