When I see the daily call to nerf clans, I can't help thinking.
- Lights are just...ugh!
- Mediums aren't that special aside from the doomcrow.
- Heavies have great choices, I like choices. I don't pilot assaults so I can't say anything about them.
- Ballistics are considered inferior / not worth the tonnage and aren't seen that often outside of gauss rifles and UAC5 direwolves.
- Missiles - the general consensus is that missiles are useless against anyone capable + stream fire gets chewed up by AMS.
- Energy has longer beam duration which since I've started playing a year and a half ago, energy was considered inferior as it's not PPFLD ( longer duration = more damage, it's not like they do more damage in the same amount of time). CERPPC's are too hot and situational
So whats that leave weapon wise? Medium lasers, M and LPL CERLL, CSRM's are what I see mostly on the battlefield. Are these considered OP?
- Yeah, but clans have the range advantage!!!!
Popular place I see people say this about clan mechs is on Borreal. 1 map.
I don't know what game you're playing Joe, but most non CW matches come down to a brawl or a death-ball thanks to all the arena styled maps. And if that's the case I'd much rather take an IS brawler as its going to run cooler and have better FLD to minimize face-time.
All in all things seem pretty balanced to me though a lot of the clan mechs need some love.
- Clan, for what it's worth has better range but run hotter. Builds are mostly energy focused.
- IS has quirks that has breathed new life into a lot of the long forgotten chassis, better FLD via a wicked collection of ballistics + run cooler.
So why still the calls to nerf everything Clan? Is it really just because of Stormy, Timmy and Dire....ry?
Edited by W A R K H A N, 11 January 2015 - 01:16 PM.