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We Got Robbed On The Svelvik Attack


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#1 Jman5

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Posted 11 January 2015 - 09:02 PM

Pretty sad turn of events last night. We attack Svelvik and get a CGBI counter-attack. They try zerg rushing us and it failed. We push out to end of the game and they spend the next 10 minutes dragging the game out. They even hid lights in the mountains so we couldn't re-queue before the ceasefire.

Meanwhile another ghost bear 12 man jumps into the queue just before the cease fire timer triggers and they ghost drop defend it back down.

Before:
Posted Image

After:
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Tough break for anyone who fought there today. I hope this will help convince PGI to allow factions to match 1:1 for anyone that is already in the queue once the cease fire timer starts.

Edited by Jman5, 11 January 2015 - 10:27 PM.


#2 Ben Delat

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Posted 11 January 2015 - 11:56 PM

well. At the Moment it is a valid Strategy to do this and get Planets.

I for one, am glad, that Ghost bear is fighting again.
Us getting Planets through Ghost Drops wasn´t fun either.

So, after one Week of getting Planets unopposed, lets all be happy, that there are some people willing to drop against FRR again.

:)

#3 Karl Streiger

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Posted 12 January 2015 - 12:03 AM

while i would like to see - an alternative for Ghostdrops - it is a valid tactic.

of course when attacked by 24 players - you could fight it out - 8 waves vs 4 - or 24 Mechs vs 12 (that would be awesome) good luck getting your win

#4 Karl Marlow

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Posted 12 January 2015 - 12:03 AM

View PostJman5, on 11 January 2015 - 09:02 PM, said:

Pretty sad turn of events last night. We attack Svelvik and get a CGBI counter-attack. They try zerg rushing us and it failed. We push out to end of the game and they spend the next 10 minutes dragging the game out. They even hid lights in the mountains so we couldn't re-queue before the ceasefire.

Meanwhile another ghost bear 12 man jumps into the queue just before the cease fire timer triggers and they ghost drop defend it back down.

Before:
Posted Image

After:
Posted Image

Tough break for anyone who fought there today. I hope this will help convince PGI to allow factions to match 1:1 for anyone that is already in the queue once the cease fire timer starts.

Posted Image

#5 Jman5

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Posted 12 January 2015 - 09:34 AM

View PostKarl Streiger, on 12 January 2015 - 12:03 AM, said:

while i would like to see - an alternative for Ghostdrops - it is a valid tactic.

Of course if a faction can't bring the numbers, you should expect things like ghost drops. It's not ghost bear's fault that they had more people queued up than FRR. It just stunk because our 12 man was ready and good to go, but the cease fire timer prevented us from jumping into the queue to fight them.

Hopefully this will act as a learning experience for PGI to tweak how the ceasefire embargo works.

#6 bobF

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Posted 12 January 2015 - 10:23 AM

I will now offer the same advice I've been reading for the past week, from IS to Clans:

FRR should adapt and get gud imo.

You guys are welcome.

#7 Tarogato

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Posted 12 January 2015 - 11:04 AM

View PostJman5, on 11 January 2015 - 09:02 PM, said:

We push out to end of the game and they spend the next 10 minutes dragging the game out. They even hid lights in the mountains so we couldn't re-queue before the ceasefire.
Sorry to be the one that points this out, but the fact that they held your group up makes absolutely no difference at all. Even if your group could have requeued in time, so would their team. Neither side gets an advantage unless there is an extreme disparity in skill level (like CI vs pugs and the pugs hold up CI)

What we were was outmanned, not robbed. One more FRR win earlier in the day could have made the difference - Europeans aren't out of the picture altogether. Let's just make sure it can't happen again by gaining a strong lead before "primetime".

Edited by Tarogato, 12 January 2015 - 11:06 AM.


#8 Jman5

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Posted 12 January 2015 - 11:56 AM

View PostTarogato, on 12 January 2015 - 11:04 AM, said:

Sorry to be the one that points this out, but the fact that they held your group up makes absolutely no difference at all. Even if your group could have requeued in time, so would their team. Neither side gets an advantage unless there is an extreme disparity in skill level (like CI vs pugs and the pugs hold up CI)

What we were was outmanned, not robbed. One more FRR win earlier in the day could have made the difference - Europeans aren't out of the picture altogether. Let's just make sure it can't happen again by gaining a strong lead before "primetime".

Not trying to sound like a broken record, but my suggestion to improve CW would be to allow the under-represented faction a chance to field an equivalent number of teams past the cease-fire embargo if their opponents are already there. So in this case, there was one ghost bear 12 man sitting in queue, but no one could oppose them because the ceasefire timer had already started. In this case, if FRR had a group available they could bring a 12 man back into the queue, but ghost bear would not be able to just re-queue a second 12 man. People have spent a lot of time complaining that they are simply being overwhelmed by numbers. This would improve that problem in a specific way. This is a pretty common sense solution that I think everyone can agree on.

Basically there should always be an opportunity to match 1:1 even if you have hit the cease fire timer.

#9 Damon Howe

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Posted 12 January 2015 - 11:59 AM

Please, stop complaining about CW or how it could be "fixed". It's beta. We all know its beta.

Lets not reduce ourselves to the Clan level of crying. We've been good so far even while getting our butts handed to us, lets show a little more backbone.

#10 Joe Mallad

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Posted 12 January 2015 - 12:01 PM

View PostKarl Streiger, on 12 January 2015 - 12:03 AM, said:

while i would like to see - an alternative for Ghostdrops - it is a valid tactic.

of course when attacked by 24 players - you could fight it out - 8 waves vs 4 - or 24 Mechs vs 12 (that would be awesome) good luck getting your win
like I suggested... best answer to ghost drops is that PGI add in computer generated teams just for this. If a team manages to drop on a uncontested planet, there needs to be a computer generated NPC group there the challenge. Would be the PERFECT way for PGI to add in famous house units and merc units that we will never get to play as. At least we could fight against them.

Edited by Yoseful Mallad, 12 January 2015 - 12:02 PM.


#11 Jman5

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Posted 12 January 2015 - 12:10 PM

View PostDamon Howe, on 12 January 2015 - 11:59 AM, said:

Please, stop complaining about CW or how it could be "fixed". It's beta. We all know its beta.

Lets not reduce ourselves to the Clan level of crying. We've been good so far even while getting our butts handed to us, lets show a little more backbone.

Huh? You want people to stop offering suggestions to improve a beta product? that is the point of a beta. Maybe I'm missing something, but that seems a little counter-intuitive. Do you have a problem with the suggestion I gave?

#12 Alexander Steel

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Posted 12 January 2015 - 12:21 PM

View PostJman5, on 12 January 2015 - 11:56 AM, said:


Not trying to sound like a broken record, but my suggestion to improve CW would be to allow the under-represented faction a chance to field an equivalent number of teams past the cease-fire embargo if their opponents are already there. So in this case, there was one ghost bear 12 man sitting in queue, but no one could oppose them because the ceasefire timer had already started. In this case, if FRR had a group available they could bring a 12 man back into the queue, but ghost bear would not be able to just re-queue a second 12 man. People have spent a lot of time complaining that they are simply being overwhelmed by numbers. This would improve that problem in a specific way. This is a pretty common sense solution that I think everyone can agree on.

Basically there should always be an opportunity to match 1:1 even if you have hit the cease fire timer.


That's not going to happen, as it could make the planet resolution go way past the cease fire window.

#13 Damon Howe

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Posted 12 January 2015 - 12:22 PM

View PostJman5, on 12 January 2015 - 12:10 PM, said:

Huh? You want people to stop offering suggestions to improve a beta product? that is the point of a beta. Maybe I'm missing something, but that seems a little counter-intuitive. Do you have a problem with the suggestion I gave?


If you're going to suggest something - seriously suggest it - this is the appropriate place to do so. Or at least, more appropriate.

These are not the forums you're looking for.

#14 Jman5

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Posted 12 January 2015 - 12:41 PM

View PostAlexander Steel, on 12 January 2015 - 12:21 PM, said:

That's not going to happen, as it could make the planet resolution go way past the cease fire window.

Nah, worst case scenario it ends 1 second before ceasefire timer expires.

Team has to enter prior to cease fire timer starting.
Ceasefire timer: 40 minutes
Countdown timer before ghost drop triggers: 10 minutes
Maximum match Length: 30 minutes

Edited by Jman5, 12 January 2015 - 12:42 PM.


#15 Alexander Steel

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Posted 12 January 2015 - 12:43 PM

View PostJman5, on 12 January 2015 - 12:41 PM, said:


Nah, worst case scenario it ends 1 second before ceasefire timer expires.

Team has to enter prior to cease fire timer starting.
Ceasefire timer: 40 minutes
Countdown timer before ghost drop triggers: 10 minutes
Maximum match Length: 30 minutes


That's if the planet is 0/12.

What if it's 0/36 or 0/60+

The suggestion was to give the defender a chance to drop against every team that would turn into Ghost Drops once the cease fire hit. That could be up to 15, or whatever the max number of battles for the planet could be.

Quote

Not trying to sound like a broken record, but my suggestion to improve CW would be to allow the under-represented faction a chance to field an equivalent number of teams past the cease-fire embargo if their opponents are already there.

Edited by Alexander Steel, 12 January 2015 - 12:44 PM.


#16 QueenBlade

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Posted 12 January 2015 - 12:46 PM

View PostAlexander Steel, on 12 January 2015 - 12:43 PM, said:

What if it's 0/36 or 0/60+


Only the first 12 will get put into a ghost drop since the others will still be awaiting to be put into queue.

CW's MM will only queue up one match at a time. So if one group is waiting when Ceasefire happens, then any other groups will be rejected.





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