Lily from animove, on 15 January 2015 - 03:25 PM, said:
I amde a few test,
I tested a 6 flamer and 6 CERSPL (they give me exactly 20% heat) on my nova now which with some "tabfiring and pressing the overheat putton can asily be kept at a constant 101%.
with the override, it does damage your mech very significantly.
With shutting down, it seems that when you heattreshold reaches 106% you start taking minimum damage, but below this, with shutdown sequence it seems to not cause any damage.
I think I understand what you are saying. By consistently running at 101%, you are taking damage, yes?
I was referring more to the occasional override. I've hit override on several occasions to escape a situation without accruing damage to my Mech, despite overheating. I think it's a chance mechanic that increases in likelihood with each use to prevent abuse. This is pretty similar to what the OP is suggesting and is reasonable, I think.
Khobai, on 15 January 2015 - 02:59 PM, said:
except the meta is completely dominated by laser vomit and erppc builds. its not low heat weapons dominating its the high heat weapons.
The Clans use lots of lasers because they don't take up many slots and because the Clan ACs aren't particularly good. If PGI would unlock the chassis options so that Clanners could free up slots, they would probably switch to other weapons. That's a design flaw and not a heat scale problem.
PPCs are a big deal right now because of the over-quirked TDR-9S. That's a quirk issue and not a heat scale problem.
Energy weapons in general are popular in CW right now because of their low tonnage/slot requirements and their lack of accompanying ammo. They're less risky, allowing for tougher and faster Mechs in exchange for higher heat curves (read: Greater risk of shut-down). This is a design flaw with CW and not a heat scale problem. I will add, that my observations in the other three game modes show a much more balanced representation of weapons on the field.
In short, the things you claim are heat scale problems are the result of ongoing experiments PGI is conducting, namely, Clan balance, IS Quirks, and CW. Adding in a complete overhaul of the heat system could well prove a breaking point for many players and for PGI as well. PGI can only focus on so many issues at once, after all. Why don't you wait until they fix the aforementioned three, before clamoring for something so colossal as a Heat Scale overhaul?
Also, if you recall, low heat weapons were dominating the meta for a while, so people griefed about it and got them nerfed. Now *SURPRISE!* high heat weapons are dominating the meta and griefers are calling for them to be nerfed. The funny thing about this, is that there will always be a meta. It's inevitable. So, instead of playing this circular game of "What will we nerf today?" How about we just accept that a certain weapon or weapon combo will be the meta and move on with our lives?
PPCs were meta and got nerfed by having min ranges implemented along with Ghost Heat.
Gauss Rifles became meta and got nerfed by having a charge up implemented.
LRMs became a kind of meta so their damage, screen shake, and flight speed were all nerfed.
ACs and ACs + PPCs were meta and got nerfed by ACs having their velocities and ranges nerfed.
PPCs + Gauss were meta which resulted in PPC velocities getting nerfed.
Gauss Rifles became meta on the D-Wolves, so their charge-up sequence was decoupled (read: Nerfed).
Surprise! All these previously meta weapons (most of which were low heat) have been nerfed because people complained about them! And now you want to break the heat mechanic completely and start the entire process over, this time with the added headache of only having a heat scale with 50% of the capacity as the one we currently possess?
Dude, you've got to stop eating the mushrooms.




















