ok some minor stats:
I think Alpha Value is important for a short window of engagement - you pop out of cover - deliver your damage and move back - important for Hit & Run and long range engagements.
the other aspect is DPS - DPS is important in stand and gun engagements where you can't move (defense or offense in CW for example - where you need much damage fast) - mostly at short range - where cover is not given.
first i think the weight of a weapon is a kind of balancing factor - to make things not to difficult - i did not use the critical space consumed by a weapon.
Regarding Alpha per ton - the bigger 3 ACs are almost on spot - (a sum of damage values in range brackets of 10) says that AC 5 and AC 20 get a rating of 57 - while AC 10 get a 55 - that means the AC 10 need more damage or a minor range buff. (460 and 920 should be enough)
The AC 2 is complete off - with 39 - considering range of the AC 2 - it is not useful for long range combat - and considering the low output given the weight not useful for Hit and Run either. To get the same rating:
increase the range (effective range 720m - max range the good old 2160m) - increase damage towards 2.4 per bullet
alternative: 900-2700m (and we know that 2700m is enough to hit any target anywhere on any map)
The Gauss with a rating of 131 - is of the chart either - pure and simple the best long range weapon in the ballistic sector - and even with an increase of damage and range it stays in this role.
Regarding pure DPS / per ton - the ratings are increasing with range - simple because lighter weapons got more range.
So because I think that DPS is at short range more important - this behaviour is counter intuitive.
Each Ballistic weapon generates 50% rmore DPS/Range - rating per ton than the heavier autocanons. (don't get the feeling that the rating does work here in other ways)
But a glance in the charts is helpful to see again that the three bigger ACs (5/10/20) are almost on spot - maybe the AC 5 need a minore nerf - to get the chart below the AC 10. But if i want to keep the 50% increase - and want to use the AC 2 figures from the upper Alpha chart (2.4 dmg, range of 2160max, including range upgrade for AC 10.
I have to reduce RoF for AC 20 - towards 3.6 ; reduce RoF of the AC 10 towards 2.4 - keep the Rof of the AC 5 - and bring the AC 2 in line with a RoF of 1.1
this is the result:
I'm not so happy about the DPS/ton chart - although the AC 20 behave to AC 10 - like the AC 5 to AC 2 - while AC 5 generates the same DPS as the AC 20 - but for the costs of Alpha Damage and the advantage of range.
- so this are the new LAC formerly known as AC 2:
range: 720/2160
damage per bullet: 2.4
cycle time 1.1
OK this calclulations did not use the "Criticals" - and more important heat. (because it doesn't matter if you mount 10 AC 2 - or one AC 20 - because DPS/ Alpha per ton is not effected.
Heat on the other hand- or the need to cool the weapon increases the weight of a weapon - based on the cycle time.
If it is wished i could use this additional layer