Matthew Ace, on 15 January 2015 - 02:42 AM, said:
Its not the alpha damage in question, but how they're all fully and instantly converges on an exact pixel, and then a solution that will work but wont incur the community's wrath.
Why is Convergence always the rebuttal to balancing this game's heat, ammo, and armor issues? "Thats not the problem, Convergence is!". Lower heat cap would prevent high damage alphas from being possible (lasers and SRMs, lesser so LRMs), lowered ammo (return to TT values) would make each shot count more to hit with (ballistic weapons and LRMs) meaning less weapons and more ammo carried to sustain the mech, and less armor after both of those would mean that TTK would remain roughly the same while making the low end weapons a threat once more. You wouldn't have to boat AC2/5, SRM2/4, Streak 2, Lrm 5, or Small/Medium lasers just to make them effective, and in fact you no longer would 'boat' them as the heat and ammo management would come into play to balance their use with the larger, heavier weapons.
I'm not saying convergence isn't PART of the issue, but it is not the end all be all of the issue.
As for the AC/2, well I've said my piece and stated my data on adding the cooldown with respect to making sure it keeps the weapon out of the cooldown which broke it in the first place due to ghost heat.
Edited by MauttyKoray, 15 January 2015 - 12:03 PM.






















