Why The Sexualization Of Women In Games Bothers Me.
#61
Posted 26 February 2015 - 01:49 PM
Also, apologies for caps, that was me being lazy and not using bold, or italic, or underline tags like I should have.
Go back and read it when you're feeling better. You are welcome to your opinion, naturally, but "entitled" is a rather charged word in this particular debate. Be careful how you use it.
#62
Posted 26 February 2015 - 01:54 PM
Bagheera, on 26 February 2015 - 01:49 PM, said:
But, aren't I "entitled" to everything? I'm always right... right?
I'll try. Head hurts. Should probably rest. Too restless to rest.
#63
Posted 26 February 2015 - 01:56 PM
MarineTech, on 26 February 2015 - 12:32 PM, said:
Bit late to the party - this has been in K-Town for a while
Tesunie, on 26 February 2015 - 01:54 PM, said:
I feel ya with that one - just getting over a cold.
I recommend Max Magician and the Legend of the Rings
Provided you can sit through it.
By far the worst acted movie I have ever seen.
#64
Posted 26 February 2015 - 01:58 PM
#65
Posted 26 February 2015 - 06:43 PM
Tesunie, on 26 February 2015 - 11:53 AM, said:
All I can state is my opinion and viewpoints on the topic in a general sense. Most of it will be based on a case by case manner.
- If it is a nude subject (such as a statue, painting or photograph), is it "sexually charged"? If your first thought looking at the image is "sex", then it's probably not a good image. (Once again, will probably depend upon the person.)
As a teenager, looking at pretty much anything made me think of sex. Hell, looking at window treatments made me think of sex.
But I'm much better now....
#66
Posted 27 February 2015 - 11:56 AM
Re: Bagheera's comic (that was rather interesting, but I'm not quoting it because it's LONG), I'll have to strongly disagree with one of the assertions in there. That is... when people know I studied pharmacy I get hit with hundreds of questions about random medications, combinations and whatnot - outside the realm of work. When people find out I can play X instrument, they also sometimes ask me to play X. Without offering pay, either. So if viewing sex as part of the profession in the context of sex workers, they are in no way alone in being hounded by people to give phr33 5t00f pl0x - it happens all. the. time. If you're a computer engineer, chances are someone has asked you to assemble a computer for hir from components.
Why pay for something you can get for free amirite... people will try to get things for free if you're not strict about charging for it.
Also, no idea how the topic even drifted to sex workers when the original context was regarding female analogues in games ('analogue' since sometimes it's frankly anatomically impossible for them to be human, let alone any specific subset).
Other random things to chime in on:
1. Morrigan actually wears a bra (black one, you can see the outline), so she has some support. Of course, there's no point for the rest of the outfit being there since it'd just generally get caught on random stuff and/or may choke her. There's a reason why most heavy machinery has safety procedures including instructions regarding loose clothing and overly long hair. You screw with those, you can end up dead. She's unlikely to have 'wardrobe malfunction' any more than women at the beach are likely to have wardrobe malfunctions if their bikinis are properly secured... though the rest of the outfit is, indeed, pointless. It's all right if she's walking around in Val Royeaux trying to look pretty. Not so acceptable if she's trying to hunt a dragon.
2. The vast majority of the time people complain about 'objectification of women', their actual concern is the humanisation of objects. Morrigan for instance isn't a woman. Ze's a combination of a woman's voice acting, polygons that approximate a female form and hir character archetype created by hir writer. The illusion breaks if any of these are problematic. Lara Croft from Tomb Raider 1 has issues if viewed by modern players... they might find hir horrendously low polygon count makes hir impossible to treat as a person. If hir character is written to be impossible (or extremely unlikely) for a real human to possess, one would not even think ze is a person, and therefore not a woman. And we've probably all heard horrendous voice actors.
Without the humanisation of objects, it makes it difficult to immerse oneself inside a game - something that is meant to showcase some aspect of reality in a not-so-real universe.
Objectification of people is an entirely different issue, and often is not sexual in nature. It can be as innocuous as forgetting the person who sold you coffee is a person, and treating hir as if ze was merely a goods purchasing interface. Part of the drive in many (cannot say 'all' because of how much people differ) people related to sex is also directly tied to the partner being a sexual being, a person. Reducing women to objects for sex is actually rare, since most people do not get gratification from objects. Rather, they attempt to humanise objects, so that they can now replace a person with the humanised object. It annoys me mainly because of how often this terminology problem occurs.
Sexual objectification of women is a narrow issue that is very closely related with more indiscriminate sexual behaviour in the first place, which very often finds itself on the very wrong side of the law. Being able to derive sexual gratification from objects results in the kinds of jokers that attempt to have sex with a park bench and get stuck requiring medical assistance. Any form of actual objectification of people is bad when in a high enough extent though, sexual or not. We call people who objectify everyone 'psychopaths'. Treating people like objects tends to lead to killing someone sooner or later, since people are really quite fragile in comparison to most objects. Slam a stone against a wall, it's pretty much the same. Slam a head... it'll never be the same.
Because of how people usually repeat the term a lot I wouldn't consider it a straw man per se (as that term requires it be done intentionally), but it still is frustrating to encounter this because it conflates two things of vastly different degrees of danger to society. Some believe that blurring the line between an object and a person may also make a person treat another person as an object, though there isn't exactly anything to prove that that is a typical progression. We humanise pets too, but rather than starting to treat people like dogs, dog owners treat their dogs like humans - with more respect than they would accord a dog if they perceived it to be 'just an animal'. If humanisation and objectification cross, we might need to be quite careful of anyone we meet holding a leash.
3. An issue with gaming is that sometimes, overaccentuation of certain traits perceived to be sexual in nature causes a immersion break. Take for instance some characters given breasts that do not follow the laws of physics, and appear identical when the characters are lying down or standing up - it can cause an immersion break since 'if she's a woman, they must have created gravity defying implant technology'.
The worst breaks occur when 'decency' collides with sexuality. Take skyrim for example. All female characters are assigned a default bra and default undergarments, while all male characters are assigned only default underpants. However, some armor, like Aela the Huntress' Ancient Nord Armor or some Forsworn Armor varieties, are more revealing than the default bra ze is assigned - which leads to an immersion break, because while flash-stripping and flash-stripping is already problematic as it is, having the bra mysteriously 'phase' on when the armor is removed and 'phase' off when the armor is equipped makes it feel like there is a Moral God of the Gaps which automatically protects women's 'modesty' to avoid full nudity, but apparently is also enough of a pervert to allow everything short of it. It's enough of a problem that sometimes it's desirable to intentionally use mods that cover more of the body than the default just so that the mysterious teleporting bra doesn't make an appearance and remind me it's not, in fact, reality.
That bit is a strictly 'Western' idea - though I'm not sure which specific European subculture started the nonsense, or whether it was the USA that did. I mean, the idea that something is not considered as nudity as long as the nipples are not shown and jumps up to M rating the moment nipples appear. A lot of what passes for 'clothing' sometimes shows 95+% of the breast tissue should a woman wear it.
On that note, various cultures have different ideas of what they consider as sexual. While nearly every culture agrees regarding genitalia (for the obvious reason that they're required for sex, which is required for children, etc etc), not all agree regarding breast tissue. While mainstream 'Western' culture would believe that the female nipple needs to be censored, anatomically speaking this makes no sense as it is the thing most in common with the male - it's everything ELSE about the breast that is different between men and women.
In any case, I'd consider Morrigan's case as very mild in comparison to, say, heavy-armor characters in TERA.
4. Is it necessarily a problem that some people like looking at caricatures with anatomically impossible bodies in games? Because it often doesn't make sense (Especially for plate armor - why in the hell would you expose bare skin to weapons while still restricting your movements at the joints? If you were to attack the enemy completely naked you'd have greater exponentially survivability from having greater mobility - and whether you bare your chest or not, someone seeking to kill you is going to aim for your neck anyway.) those who play for immersion may choose to look elsewhere. There are games that have more logical designs (albeit not that many), games which are essentially 3D rendered pornography pretending to be games, and there are those which have armorskins ranging from illogical fanservice to workable designs, within which you can pick for your character what you wish. In the same way you might choose not to play some games, others might choose differently, and it is only in diversity that there is a greater selection of worlds for people to find a place where they belong.
P.S. Sexual drive is not common between people any more than musical, mathematical, culinary, linguisitic or physical traits are common between people. There are those who feel none whatsoever and only care about it because of societal obligations, there are those with urges they would literally kill for, there are those which are directed towards the same gender, there are those directed towards both. What someone finds attractive also varies greatly between people. Some like breasts, some like hips, some like genitalia, some like faces, so on and so forth. While what 'Western' societies generally regard as 'forbidden' is one thing, not everyone necessarily has interests in what is classed as 'forbidden'.
What I find most 'physically' attractive are in decreasing order the spark within a woman's eye, overall face shape with emphases on the nose, the hairstyle and lastly the dress sense - some of Gaga's outfits are so horrendous that even as the last priority, anyone wearing something like that would 'fail'. That does not, however, make someone who is more interested in 'T&A' necessarily more perverted than I am, simply because ze happens to cross an arbitrary societal standard of sexuality while mine does not.
P.P.S. They're not spelling errors. Ze and hir just work so much better than their 'he/she' cousins.
Edited by Hayashi, 27 February 2015 - 12:22 PM.
#67
Posted 27 February 2015 - 12:09 PM
#68
Posted 27 February 2015 - 12:22 PM
Hayashi, on 27 February 2015 - 11:56 AM, said:
I think this is the big point among all the good points presented there.
We each are coming from different cultures. Each culture has a different concept on what is and is not sexual.
When we consider designs and "stuff", we should keep in mind the origin of said designs. Different cultures have different aspects of what is and isn't considered "things".
One thing I feel should be considered is where the item (whatever it is) is being displayed/used. Just because something is considered PG and safe in Japan doesn't mean it should be directly imported over to, say, America with the same basic rating. Either it's ratings will have to be judged upon our cultural standards, and/or the item will have to be altered to fit that rating within our culture.
Example: Just because nudity and public bathing is fine in Japan, doesn't mean that material is family safe in America where such activities are "very rare". Our cultures are different, and so the perspective of the item is viewed different.
For this topic, I think it should be considered taking from an "American" viewpoint. In that viewpoint, such things as oversexualization (emphasizing on sexual traits of any "person" (I know it's fictional and stuff)) is considered of a certain rating. Yet, we continue to see this sexualization of imagery/movies/games happening in lower and lower rated items. (Sheirk comes to mine. Portrayed as a "kids movie" with a low rating, yet the number of sexual innuendos in the movie... It isn't always about imagery. For America, that was "pressing the limit" for it's ratings. If it was PG-13 or higher, maybe. As a PG movie, it was very borderline. My opinion of course.)
So, I guess it all does come down to the culture in which the subject/item is being portrayed within. What may be acceptable in one area is not in another.
#69
Posted 27 February 2015 - 12:51 PM
Innuendos are very debatable - the defense people usually offer is that the children that are actually 'innocent' don't understand enough about the joke for its sexual implications to matter, while those that are not (and the adults) can enjoy it anyway - though this would necessarily break down if a child observes his parents laughing too many times at jokes ze doesn't get.
The idea of sexuality and age is also a 'Western' thing, though this one I'm pretty sure predates America and while existent during in Victorian England, probably didn't originate there either. Some people in tribal societies marry and have children of their own while the developed world (this time regardless of culture) would still consider them as too young to be exposed to sexual content. Physically we might say that it originates from puberty, but how early someone develops sexuality (social, mental aspects) is dependent on each person again - and some never develop it, never see a need to and live quite happily without it. Maybe even more happily - sometimes living with other people can be a pain, especially for long periods of time. Society's influence may hasten or delay this development - censorship of information that would otherwise be available would be a form of delay, while pointless sex spam would be a form of acceleration. At present some parts of society seem to delay sexuality development while other parts of society accelerate it, and it'd be impossible to tell conclusively what the net effect is.
Since there are people who are offended by some things, and some who are offended by others, one approach with game development is to take the 'safe route out' and entirely avoid all sorts of content which any of the common cultures would construe to be sexual. Another is to care only about the restrictions applying to the country in which the game is produced - and if others don't like it, they can just not play it. And of course there's those who don't care about any restrictions at all - like Aeria's Scarlet Blade.
All three approaches coexist on the Internet at the moment now, loosely demarcated with age gates and the occasional region lock. Which approach the Internet eventually decides on may well depend on economics - nobody's going to make a game they can't sell. If overdoing the sexualising turns people off, it'll fade eventually. If having none whatsoever doesn't work, it'll start to pervade most games eventually. If there's markets for all sorts, the Internet may remain split forever. You don't have to support the games you don't wish to, and eventually when enough people decide what they want, companies will move to supply it accordingly.
I don't generally support 'oversexualisation', but more for reasons of immersion than anything along the lines of 'decency' with a few rare exceptions - though what I'd consider to be too much and what someone else would consider as too much may be entirely different. (I'd consider fully topless characters in a 'tribal' setting like the Forsworn to actually be acceptable and non-sexual if it fits the character/group archetype, while I'd simultaneously consider 95% unclothed women who have the 5% merely to avoid an M rating to be oversexualised for no good reason. Your mileage may vary entirely.)
P.S. Japan's case is interesting, because Japan was actually pretty open about sexuality in the past. The whole nonsense regarding mosaic censors Japan has become (in)famous for was an artifact of how they responded to American post-war input. It's anyone's guess how long this will persist.
P.P.S. Is it that people who have cavalier attitudes towards sex gravitate towards sex-based publicity, or is it that sex-based publicity causes people to have cavalier attitudes towards sex, or is it a self-reinforcing cycle? Outside sex, the other topic for censorship is violence, and the same debate goes on, but while people claim that violent video games cause violence, the violent crime rate in multiple societies (I have data only on UK and US, not sure about other nations) dropped at the exact same time that video gaming started to branch into more graphic violence. At the same time, the fraction of the reducing number of criminals that claimed to play violent games went up. Does a simulation reduce occurrences of societally undesirable impulses, by acting as a vent, or does it encourage it by reducing one's innate resistance to it?
While the statistics at present support the proposition that violent crime is reduced by violent games, I have no data on whether sexual crime is reduced, increased or unaffected by increased sexualisation of games. For one, nearly everyone would agree that the trend is towards less and less clothes on virtual 'women', but its larger impact on society at present is still unclear. Maybe in a few years we may have an additional reason to campaign for this to be regarded as unacceptable - or to campaign for it to be left alone, depending on how the data turns out.
The topic is an annoying issue somewhat, because while people and societies vary a lot on this topic, it's not a case of freedom in isolation per se. Even in a game that allows for a variety of (un)dress options, other people's choices regarding their characters also do, to some extent, affect how you enjoy the game. Yet, while caring too much about how everyone could think may end up erring on the side of making anyone's opinion worthless (because 'everyone's' has to be considered), caring too little about others may give the impression of being a bit too self-absorbed.
Edited by Hayashi, 27 February 2015 - 01:20 PM.
#70
Posted 27 February 2015 - 03:56 PM
#71
Posted 27 February 2015 - 04:30 PM
#73
Posted 27 February 2015 - 06:06 PM
#75
Posted 02 March 2015 - 11:16 AM
#76
Posted 02 March 2015 - 11:22 AM
#77
Posted 02 March 2015 - 11:52 AM
#78
Posted 02 March 2015 - 03:59 PM
#79
Posted 02 March 2015 - 08:18 PM
Heard a loud !BOOM! a few minutes later
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