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The Atlas - From A Clanner


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#121 Grand Ayatrollah

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Posted 23 January 2015 - 02:23 AM

View PostAmsro, on 22 January 2015 - 11:06 AM, said:

No worries! I was more confused then anything.


Oh i see lol. Too much sarcasm? I was implying that there shouldn't be hit reg problems because of the amount of money people have spent in this game. I tried to join a group the other day, one of there members, an ex-moderator of this forum, saind that MWO downgraded servers sometime last year. I don't understand because there have been people who have dropped thousands of dollars on this game, which i copied from that other thread ;)


View PostMauttyKoray, on 22 January 2015 - 07:33 PM, said:

The problem here being that MWO has TWICE the armor, TWICE the AMMO, and a MASSIVELY bloated heatcap allowing things like the Atlas (My example was the Vindicator in many posts) who either have fewer hardpoints or carry as wide array of weaponry better, the weakest mechs in the game due to the META of high pinpoint damage builds specifically possible due to bloated heat cap and used because of the bloated armor (the ammo having been increased just to compensate for the higher armor).


OMG! I didn't know about the double armor. I think youre exactly right then, whats the point in doubling everything, if the Atlas does not have the hardpoints to match the new system! Seriously wish they would just set this game by the book, use battletech specs, and let the weak mechs drop like they're supposed to. Battletech should dictate which mechs are OP, not PGI's quirk system, ghost heat, and RAVENS GOD ****** GHOST ARMOR! FFS! Yes im still mad bro.

EDIT: Give Atlas another ballistic on the left torso, then ill be happy. Theres just no point in running one guass rifle with the firing handicap, IMO. But two on the other hand, would make it a competitive mech.

Edited by Grand Ayatrollah, 23 January 2015 - 02:25 AM.


#122 Setun

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Posted 23 January 2015 - 02:31 AM

View PostJoseph Mallan, on 13 January 2015 - 12:19 PM, said:

I have the King, but still prefer my Atlas-S, But thanks for the offer! ;)

AS7-S is such a beast of an Atlas. I actually prefer using it over my King Crab for dealing out constant DPS with the x4 SRM-4 + AC20 + x4 medium laser setup. Generates way less heat than the x2 AC-20 Crab.

#123 Joseph Mallan

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Posted 23 January 2015 - 02:36 AM

View PostGrand Ayatrollah, on 22 January 2015 - 08:47 AM, said:

WHY HITREG ISSUE?!?
Probably cause of this right here...

Quote

Im not flipping missing either, he just stood there in front of me, i landed everything.
If you "hit with Everything" and it didn't die. The hits did not register. That is a Hit Reg issue.

#124 Grand Ayatrollah

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Posted 23 January 2015 - 02:42 AM

View PostJoseph Mallan, on 23 January 2015 - 02:36 AM, said:

Probably cause of this right here...

If you "hit with Everything" and it didn't die. The hits did not register. That is a Hit Reg issue.


I don't understand, are you just posting to meet your daily quota? 29,000 posts? lol

My response was, why would there be hitreg issues when people have dropped 1000's of dollars in this game? Shouldn't they have upgraded servers instead of downgraded?

EDIT: The hits did register, it was a fresh mech, and its armor went from grey to yellow, i upgraded my setup to have more firepower, i landed an AC/20, AC/2, 4 medium pulse lasers, and probably 50% of my 2x srm6. Im pretty sure there is some sort of ghost armor on lights, to make them viable.

Edited by Grand Ayatrollah, 23 January 2015 - 02:44 AM.


#125 Joseph Mallan

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Posted 23 January 2015 - 03:51 AM

View PostGrand Ayatrollah, on 23 January 2015 - 02:42 AM, said:


I don't understand, are you just posting to meet your daily quota? 29,000 posts? lol

My response was, why would there be hitreg issues when people have dropped 1000's of dollars in this game? Shouldn't they have upgraded servers instead of downgraded?

EDIT: The hits did register, it was a fresh mech, and its armor went from grey to yellow, i upgraded my setup to have more firepower, i landed an AC/20, AC/2, 4 medium pulse lasers, and probably 50% of my 2x srm6. Im pretty sure there is some sort of ghost armor on lights, to make them viable.

Misunderstood your Why is all. Small work lots of meanings.

Could be the issue is not in their control. Can PGI compensate for a slower/older computer? Internet Provider infrastructure? Distance from the Servers(well HSR), There are quite a few reason HitReg fail that are in fact beyond PGIs control.

Then all the hits didn't register. Cause just the AC20, 4 pulse(specially with PP accuracy) and 2 SRM6s are more than enough to make a Raven red in at least one if not two locations.

Oh and FYI I don't have a quota, I just post when I have an opinion, and as a 48 year old... I have a lot of opinions! :D

Edited by Joseph Mallan, 23 January 2015 - 03:52 AM.


#126 Grand Ayatrollah

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Posted 23 January 2015 - 04:13 AM

View PostJoseph Mallan, on 23 January 2015 - 03:51 AM, said:

Misunderstood your Why is all. Small work lots of meanings.

Could be the issue is not in their control. Can PGI compensate for a slower/older computer? Internet Provider infrastructure? Distance from the Servers(well HSR), There are quite a few reason HitReg fail that are in fact beyond PGIs control.

Then all the hits didn't register. Cause just the AC20, 4 pulse(specially with PP accuracy) and 2 SRM6s are more than enough to make a Raven red in at least one if not two locations.

Oh and FYI I don't have a quota, I just post when I have an opinion, and as a 48 year old... I have a lot of opinions! :D


And A. Lot. Of time. lol

I misunderstood your "probably cause right there". That is not an answer to a question, unless you were replying to the rest of my post... which would mean the cause of hitreg issues is the fact that players spend too much money on the game? lol

Anyways, my setup is perfect for battlefield 4, on a competition level. Ultra high settings on everything. I re-install my computer every couple days to keep it preforming at a peak level. I change all my network settings, ip addresses, mac addresses, windows guid, all to keep network clutter down. My CPU is an i2700k liquid cooled. I've tried running it hot, at very high overclock settings, ive tried it low, to keep it under 25 degrees. I use one high-end video card to avoid the slightest microstudder associated with multi-gpu setups. I run this game at ALL the lowest settings, just so that i can have that little edge. I swtich back and forths between fast 8 gig ram setup, and slower 16 gig setup. I have 0.something packetloss at the worst. I have 0 jitter. With all of that said, this would be the first game i have had ANY problems with in the slightest.

The only possible weak link in my setup vs. MWO would be my constant ping of 85. I live in north america. If this ping isn't good enough, i don't know what is.

Now what ISN'T out of PGI's hands... is their servers. An ex-moderator to this forum has stated, in a units website, that PGI has downgraded servers last year. I've also read PGI announcements that there have been mass disconnects which is the fault of there servers. Its only safe to assume if these servers they are currently renting right now are the cause of random disconnects, it should be safe to assume they could also... maybe... just maybe be the cause of some performance issues as well? No?

This game is a static world. The number of times the servers poll player positions to the client is most likely to blame. COD is in the hundreds per second. Battlefield 4 is around 50. I believe this game to be very low since i do not have hitreg issues with either of those 2 games. That would be the reason we cannot have masc. The number of times the player position is updates to the client is too low to have 160kph+ combatants running around their servers.

I am going to find out what the polling rate is, since you peaked my interest by trying to blame my rig, and my internet connection. Im good at this game. I choose to play. ;). Be back with my results soon.

#127 Joseph Mallan

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Posted 23 January 2015 - 04:26 AM

View PostGrand Ayatrollah, on 23 January 2015 - 04:13 AM, said:


And A. Lot. Of time. lol

I misunderstood your "probably cause right there". That is not an answer to a question, unless you were replying to the rest of my post... which would mean the cause of hitreg issues is the fact that players spend too much money on the game? lol

Anyways, my setup is perfect for battlefield 4, on a competition level. Ultra high settings on everything. I re-install my computer every couple days to keep it preforming at a peak level. I change all my network settings, ip addresses, mac addresses, windows guid, all to keep network clutter down. My CPU is an i2700k liquid cooled. I've tried running it hot, at very high overclock settings, ive tried it low, to keep it under 25 degrees. I use one high-end video card to avoid the slightest microstudder associated with multi-gpu setups. I run this game at ALL the lowest settings, just so that i can have that little edge. I swtich back and forths between fast 8 gig ram setup, and slower 16 gig setup. I have 0.something packetloss at the worst. I have 0 jitter. With all of that said, this would be the first game i have had ANY problems with in the slightest.

The only possible weak link in my setup vs. MWO would be my constant ping of 85. I live in north america. If this ping isn't good enough, i don't know what is.

Now what ISN'T out of PGI's hands... is their servers. An ex-moderator to this forum has stated, in a units website, that PGI has downgraded servers last year. I've also read PGI announcements that there have been mass disconnects which is the fault of there servers. Its only safe to assume if these servers they are currently renting right now are the cause of random disconnects, it should be safe to assume they could also... maybe... just maybe be the cause of some performance issues as well? No?

This game is a static world. The number of times the servers poll player positions to the client is most likely to blame. COD is in the hundreds per second. Battlefield 4 is around 50. I believe this game to be very low since i do not have hitreg issues with either of those 2 games. That would be the reason we cannot have masc. The number of times the player position is updates to the client is too low to have 160kph+ combatants running around their servers.

I am going to find out what the polling rate is, since you peaked my interest by trying to blame my rig, and my internet connection. Im good at this game. I choose to play. ;). Be back with my results soon.
Yes you misunderstood. Depending on your service provider, Their Bitrate, Your PING, FPS, distance from server hub What you see in game on your computer is not always how it is going to register on the server. As well as how powerful your rig is. Back when I switched from a under powered Laptop to a good rig (Thank you Murphy's) I saw a HUGE difference in my accuracy and the accuracy of how hits registered. Also the LORDs ran an experiment that tested how PING rate affected Hit Reg. At a certain ping hits just didn't register as often.

#128 Grand Ayatrollah

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Posted 23 January 2015 - 04:43 AM

View PostJoseph Mallan, on 23 January 2015 - 04:26 AM, said:

As well as how powerful your rig is. Back when I switched from a under powered Laptop to a good rig (Thank you Murphy's) I saw a HUGE difference in my accuracy and the accuracy of how hits registered.


Anyways, my setup is perfect for battlefield 4, on a competition level. Ultra high settings on everything. I re-install my computer every couple days to keep it preforming at a peak level. I change all my network settings, ip addresses, mac addresses, windows guid, all to keep network clutter down. My CPU is an i2700k liquid cooled. I've tried running it hot, at very high overclock settings, ive tried it low, to keep it under 25 degrees. I use one high-end video card to avoid the slightest microstudder associated with multi-gpu setups. I run this game at ALL the lowest settings, just so that i can have that little edge. I swtich back and forths between fast 8 gig ram setup, and slower 16 gig setup.


View PostJoseph Mallan, on 23 January 2015 - 04:26 AM, said:

Yes you misunderstood. Depending on your service provider, Their Bitrate, Your PING, FPS, distance from server hub What you see in game on your computer is not always how it is going to register on the server.



I have 0.something packetloss at the worst. I have 0 jitter. With all of that said, this would be the first game i have had ANY problems with in the slightest.

The only possible weak link in my setup vs. MWO would be my constant ping of 85. I live in north america. If this ping isn't good enough, i don't know what is.



View PostJoseph Mallan, on 23 January 2015 - 04:26 AM, said:

Also the LORDs ran an experiment that tested how PING rate affected Hit Reg. At a certain ping hits just didn't register as often.


And what did they find was an acceptable ping for THIS game, THIS engine, THESE servers PGI is renting? Because i can play battlefiled 4 via euro servers @ pings over 150 without having hitreg problems.

I think an experiment in the polling rate between client, servers, with this engine will be much more interesting. Like i said, this is a static world/ Battlefield 4 has destructive environments that need to be updated. MWO only has player positions! It should be a piece of cake for this engine and their servers to handle... lol

#129 Joseph Mallan

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Posted 23 January 2015 - 04:48 AM

View PostGrand Ayatrollah, on 23 January 2015 - 04:43 AM, said:


Anyways, my setup is perfect for battlefield 4, on a competition level. Ultra high settings on everything. I re-install my computer every couple days to keep it preforming at a peak level. I change all my network settings, ip addresses, mac addresses, windows guid, all to keep network clutter down. My CPU is an i2700k liquid cooled. I've tried running it hot, at very high overclock settings, ive tried it low, to keep it under 25 degrees. I use one high-end video card to avoid the slightest microstudder associated with multi-gpu setups. I run this game at ALL the lowest settings, just so that i can have that little edge. I swtich back and forths between fast 8 gig ram setup, and slower 16 gig setup.





I have 0.something packetloss at the worst. I have 0 jitter. With all of that said, this would be the first game i have had ANY problems with in the slightest.

The only possible weak link in my setup vs. MWO would be my constant ping of 85. I live in north america. If this ping isn't good enough, i don't know what is.





And what did they find was an acceptable ping for THIS game, THIS engine, THESE servers PGI is renting? Because i can play battlefiled 4 via euro servers @ pings over 150 without having hitreg problems.

I think an experiment in the polling rate between client, servers, with this engine will be much more interesting. Like i said, this is a static world/ Battlefield 4 has destructive environments that need to be updated. MWO only has player positions! It should be a piece of cake for this engine and their servers to handle... lol

Dude, I'm not interested in folks knowing this. Its a cheat to purposely make yourself almost invulnerable. :rolleyes:

As for it being a piece of cake... If you don't bake how easy is a cake. From scratch.

#130 Grand Ayatrollah

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Posted 23 January 2015 - 05:04 AM

View PostJoseph Mallan, on 23 January 2015 - 04:48 AM, said:

Dude, I'm not interested in folks knowing this. Its a cheat to purposely make yourself almost invulnerable. :rolleyes:

As for it being a piece of cake... If you don't bake how easy is a cake. From scratch.


HEEEEEEY AVERYBUUUUUDDY! DOWNLOAD A YOUTUBE VIDEO WHILE YOU"RE PLAYING MWO TO ENABLE INVULNERABLE MODE!!!! Or should i say.... upload? ;P

K the cats out of the bag, we can move on.

Why are you deflecting a very good point im bringing up. The number of times a players position is polled from client, to server, back to clients? It's almost like you know something that you dont want everyone else to know? Are you privy to info the rest of us aren't? Is that one of the perks from posting so much? Are you a "whiteknight"? lol

You've peaked my interest. Now i need to know, i almost didn't care before, but your deflections make me think theres more to this than meets the eye. We will continue this in another thread later today...

Sorry for hijacking this thread. You may continue the Atlas discussion > : )

EDIT: BTW have you noticed the ping on most of the players in the game? I don't see many player with a ping lower than 150. Thats a lot of cheaters, and a lot of people wasting their time shooting at targets that are not actually there. High pings are managed by other games and engines just fine. It has more to do with PGI than u might think.

Edited by Grand Ayatrollah, 23 January 2015 - 05:15 AM.


#131 Joseph Mallan

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Posted 23 January 2015 - 05:20 AM

View PostGrand Ayatrollah, on 23 January 2015 - 05:04 AM, said:


HEEEEEEY AVERYBUUUUUDDY! DOWNLOAD A YOUTUBE VIDEO WHILE YOU"RE PLAYING MWO TO ENABLE INVULNERABLE MODE!!!! Or should i say.... upload? ;P

K the cats out of the bag, we can move on.

Why are you deflecting a very good point im bringing up. The number of times a players position is polled from client, to server, back to clients? It's almost like you know something that you dont want everyone else to know? Are you privy to info the rest of us aren't? Is that one of the perks from posting so much? Are you a "whiteknight"? lol

You've peaked my interest. Now i need to know, i almost didn't care before, but your deflections make me think theres more to this than meets the eye. We will continue this in another thread later today...

Sorry for hijacking this thread. You may continue the Atlas discussion > : )

EDIT: BTW have you noticed the ping on most of the players in the game? I don't see many player with a ping lower than 150. Thats a lot of cheaters, and a lot of people wasting their time shooting at targets that are not actually there. High pings are managed by other games and engines just fine. It has more to do with PGI than u might think.

My Ping is usually around 40-90. Sometimes higher sometimes lower.

But on Topic, My Atlas is not at all weak and does its job very well, according to my level of skill vs the skill of my opponents. Light Mechs have always been a problem but that is cause they are faster than my eye/hand can follow.

#132 Grand Ayatrollah

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Posted 23 January 2015 - 05:38 AM

View PostJoseph Mallan, on 23 January 2015 - 05:20 AM, said:

My Ping is usually around 40-90. Sometimes higher sometimes lower.

But on Topic, My Atlas is not at all weak and does its job very well, according to my level of skill vs the skill of my opponents. Light Mechs have always been a problem but that is cause they are faster than my eye/hand can follow.


I meant to say "server tick rate" btw. Lower tick rate = cheaper servers, poor performance.

Netcode also makes all the difference, and that is in PGI's hands ;P

Back on topic. Atlas blows.

Edited by Grand Ayatrollah, 23 January 2015 - 05:40 AM.


#133 Roadbuster

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Posted 23 January 2015 - 06:06 AM

I support the idea of increasing the Atlas survivability.
It will never have the firepower of a Dire or Crab and the hardpoints make it useless when trying to fight something above or below.

Not these crappy added internal hitpoints.
Increased torso armor would be nice. +10% RT, LT, CT armor would be a good thing.

#134 Grand Ayatrollah

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Posted 23 January 2015 - 06:35 AM

I just killed 2 direwolves in a row with a basic atlas K, one was following the other, both were unit members so they weren't trial noobs like me. Don't tell me ravens don't have wonky hitboxes or "ghost armor".

#135 Sarlic

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Posted 23 January 2015 - 06:59 AM

View PostJoseph Mallan, on 23 January 2015 - 05:20 AM, said:

My Ping is usually around 40-90. Sometimes higher sometimes lower.

But on Topic, My Atlas is not at all weak and does its job very well, according to my level of skill vs the skill of my opponents. Light Mechs have always been a problem but that is cause they are faster than my eye/hand can follow.


Perhaps you, others and i can handle the Atlas very well.
But i see alot of new players and some veterans (who plays other chassis) struggling with it.
Big target, low slung arms and more. It's one of the hardest mech to pilot after all.

I think it's a good idea to do something about the Atlai. Whatever quirk it may be.

It already have poor hardpoints.

Edited by Sarlic, 23 January 2015 - 07:00 AM.


#136 Joseph Mallan

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Posted 23 January 2015 - 07:11 AM

View PostSarlic, on 23 January 2015 - 06:59 AM, said:


Perhaps you, others and i can handle the Atlas very well.
But i see alot of new players and some veterans (who plays other chassis) struggling with it.
Big target, low slung arms and more. It's one of the hardest mech to pilot after all.

I think it's a good idea to do something about the Atlai. Whatever quirk it may be.

It already have poor hardpoints.
Raise. It's. Arms. :)

#137 Amsro

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Posted 23 January 2015 - 09:25 AM

View PostJoseph Mallan, on 23 January 2015 - 07:11 AM, said:

Raise. It's. Arms. :)

At least the hardpoints on the arms. Up to the top of em. !

#138 Joseph Mallan

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Posted 23 January 2015 - 09:50 AM

View PostAmsro, on 23 January 2015 - 09:25 AM, said:

At least the hardpoints on the arms. Up to the top of em. !

That would be the easier fix I think. :)

#139 TygerLily

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Posted 23 January 2015 - 10:25 AM

I agree with a big armor quirk ala the Awesome to protect the side torsos more. Also, more twist range and speed would be a way to make the Atlas' brawling more effective (faster response to rolling damage/reacquiring and being able to track things before actually turning the whole Mech)

The K seriously seems like it got very few quirks compared to it's relative position. Honestly, how dope would 100% PPC velocity be for the K? That would make it 1900 and a Gauss is 2000. 2PPC and a Gauss as the IS answer to the dual Gauss/PPC Dire.

#140 Brody319

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Posted 23 January 2015 - 10:26 AM

How about instead we just put the Stalkers on sale and offer a full refund for Atlases?





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