If you want the game to get better, larger mechs need to be able to boast as much of an increase in firepower and armor as lights boast in speed. Armor values from the table top game are not appropriate for game with live action. full stop.
A simple solution would be to take all current values and assign a modifier based on tonnage. If an assault has no chance to turn and engage a light, as it would in the table top version, than it should at least be able to take the hits long enough for friendlies to reach it and assist.
I cant tell you how frustrating it is to put 4 CERLL into a light as it runs buy and watch its leg turn yellow, only to have it then strip my rear armor with a few small lasers. BTW this has been an issue since closed beta. Its gotten better but still seem to be an issue in most games.
As for the Atlas, ill give it a WTF is went wrong here, after the last time i used it i got boxed into a corner because a jenner run up in front of me and my mech cant even target it or aim down to get a shoot on it. Ether add Close Combat for IS mechs like they are supposed to have or add collision so the Assaults can actually act like the walking death machines they are supposed to be. Light mechs should fear engaging a mech that out classes it not just walk up and block it because the atlas is too polite to ask it to move.
Edited by Azrell, 28 January 2015 - 01:26 PM.