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Sell My Mist Lynx, Aka Mist Kitten?


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#1 DarkMetalBlade

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Posted 25 December 2014 - 01:55 PM

Hey, I'm having quite a hard time trying to make the Koshi(not) work for me.

Does anybody around here know how to make it work for them? Or should I sell them & go back to my Pumas?

#2 TheSilken

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Posted 25 December 2014 - 02:07 PM

Run ECM with some lasers and run around like a fusion of mech and helicopter. Basically use your insane JJ power to attack from above and then stick to them for a bit and then retreat to cover and repeat. Avoid enemy IS Lights though.

#3 Dagada Moor

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Posted 27 December 2014 - 09:08 AM

They are easy to kill even in a Locust. They are DOA....... I hate to say that and almost got clan wave 2 pack. Glad I didn't. Scrap it.

#4 TercieI

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Posted 27 December 2014 - 11:13 AM

View PostDagada Moor, on 27 December 2014 - 09:08 AM, said:

They are easy to kill even in a Locust. They are DOA....... I hate to say that and almost got clan wave 2 pack. Glad I didn't. Scrap it.


Yep. Worst mech in the game by a wide margin.

That said, I'll hold onto mine. They've gotten some quirks already and they need more, so I assume they're coming.

#5 DrSlamastika

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Posted 27 December 2014 - 03:15 PM

MIST LINX are pure hard core, buit I never sold any from my mechs, NEVER ! !

#6 The Great Unwashed

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Posted 27 December 2014 - 03:18 PM

Haven't sold it but it sucks like no other mech in MWO...

#7 DarkMetalBlade

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Posted 27 December 2014 - 03:43 PM

View PostDagada Moor, on 27 December 2014 - 09:08 AM, said:

They are easy to kill even in a Locust. They are DOA....... I hate to say that and almost got clan wave 2 pack. Glad I didn't. Scrap it.


& honestly, I believe you 100%. I'll probably master my prime config with GXP & sell the other two.

View PostTerciel1976, on 27 December 2014 - 11:13 AM, said:

That said, I'll hold onto mine. They've gotten some quirks already and they need more, so I assume they're coming.


Heh, I don't think that any quirks can save this mech. The only way that I'll ever find a use for them is if PGI implements a self-destruct consumable module. I'll strap one of those onto my mist kittens in a heart-beat. But until then, I'm selling the configs that I have that aren't locked.

#8 TercieI

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Posted 27 December 2014 - 05:55 PM

DarkMetalBlade, on 27 December 2014 - 03:43 PM, said:

Heh, I don't think that any quirks can save this mech. The only way that I'll ever find a use for them is if PGI implements a self-destruct consumable module. I'll strap one of those onto my mist kittens in a heart-beat. But until then, I'm selling the configs that I have that aren't locked.


Quirk: Speed+20%. Instantly viable.

#9 NUJRSYDEVIL

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Posted 29 December 2014 - 08:57 AM

The posters are right to bash it, it does indeed suck.

The worst thing about it is that the Mist Lynx is an ECM enabled mech, but you must sacrifice firepower to get it.

It is also the least customizable mech in MWO. Weapons must go on the arms, the torsos are useless, and if you don't like jump jets, too bad.

On top of this the arms regularly get ripped off with one good shot from a mech with any kind of firepower.

I cannot count the amount of times I've run around the map with an ECM arm or no arms just waiting to die or let time run out because I got hit once.

#10 DarkMetalBlade

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Posted 29 December 2014 - 01:18 PM

View PostNUJRSYDEVIL, on 29 December 2014 - 08:57 AM, said:

The posters are right to bash it, it does indeed suck.

The worst thing about it is that the Mist Lynx is an ECM enabled mech, but you must sacrifice firepower to get it.

It is also the least customizable mech in MWO. Weapons must go on the arms, the torsos are useless, and if you don't like jump jets, too bad.

On top of this the arms regularly get ripped off with one good shot from a mech with any kind of firepower.

I cannot count the amount of times I've run around the map with an ECM arm or no arms just waiting to die or let time run out because I got hit once.


& that's why I've sold the two that I have that aren't locked.

The invasion config that is locked will probably be moth-balled, stripped of everything that can be removed.

There are many fine pieces of clan technology, but a mist lynx isn't one of them.

Edited by DarkMetalBlade, 29 December 2014 - 01:19 PM.


#11 C E Dwyer

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Posted 29 December 2014 - 01:45 PM

bad pilots blame their tools, I've mastered all three, and I aint anywhere near a good light player.

Trouble with them and all clan lights is people try use them just like IS lights and that doomed to fail.

you have to adapt and be willing to adapt,

Now i'm not a good enough shot to go the jumping ERPPS ecm route so I stuffed it full of streak missiles and either a medium or small laser, and you use pack tactic its not a solo mech, you work well with other lights of fast mediums in SUPPORT, of other mechs

You can't go one to one with any IS lights piloted by even an average pilot, and caught alone you haven't the speed to escape any Is lights if your to far from your own team.

Any one with a modicom of ability to be part of a team can makes this little shits work very well

#12 Nightshade24

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Posted 29 December 2014 - 03:56 PM

More me I got 3 builds running.

MLX-B = Stock (often get 500 damage + in pug matches, I have no reason to change it... yet)
MLX-C = Stock (removed AMS for more heatsinks and armour)
MLX-PRime = Stock (Well it's the MLX-A build stock.... UAC 2, 1 er med las, 1 er small las)

All these builds work pretty well and the C and Prime work pretty well in CW.


Do not sell this mech yet. Rather learn how to play it or wait for the clan quirks to come in>

You do not want to be that guy to sell the mech and then later on it is the most OP mech in game due to quirks right?

#13 Silra

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Posted 30 December 2014 - 01:22 AM

View PostDarkMetalBlade, on 25 December 2014 - 01:55 PM, said:

Hey, I'm having quite a hard time trying to make the Koshi(not) work for me.

Does anybody around here know how to make it work for them? Or should I sell them & go back to my Pumas?


So many seem to be struggling with their Mist Lynxes, I will likely make a guide video for them very soon simply because of that (just finished and posted the Adder guide).

Really quickly here as I don't have a whole lot of time right now...

Understand its weaknesses: It isn't fast, it must hunt in a pack or from ranges/places where it can get away from retaliation.
Decided if you want ECM or not, that changes your playstyle and build entirely.

With ECM decide on weaponry... medium range guns (Medium Lasers are good and maybe even SRM6) and give your team the ECM bubble, hang around and shoot what they're shooting at. Keep bigger threats between yourself and the hostiles and you'll do well.
Another thing to try with the ECM is to smack in a Large Laser and then fight from extreme ranges. Abuse the jump jets to get to hill sides, ridge lines and all sorts of places and poke at things from ranges they can't fire back from. Just be very careful you don't get caught and be prepared for some annoyed teams mates because you aren't giving them the ECM bubble.

Without ECM it's entirely different ballgame...
Being able to bring more guns means you'll be outfitting for short/medium range fighting, since you can't really mount multiple PPCs or Large Lasers anyway. So fit in all the lil weenie lasers (Small Pulses, Mediums) and maybe some Short Range Missiles and then follow some friendly brawler around and shoot whatever they're shooting at. Just make sure you keep bigger threats between yourself and the hostiles again and abuse those jump jets to get to flank the bigger things.
Note that there will be someone who's angry because you didn't bring ECM with a mech that can bring ECM.

#14 Deathz Jester

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Posted 30 December 2014 - 01:29 AM

Don't sell it just yet, its not that horrible if you play it well. I run it like my spider with some medium lasers and ecm and just run like crazy in support of everyone.

#15 MonkeyCheese

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Posted 30 December 2014 - 11:19 AM

You cant play it like a normal fast light. As others have said you have to play it like a support mech while relying on those longer range lasers or like I have been as a long range scout/sniper and I have been extremely successful in my lynx in CW as I play it just like my old closed beta 4x raven (erppc, jjs, same 124kph) except the lynx is so much smaller and the jumpjets are so much better and it has ecm. Been constantly pulling 6-700 damage

#16 L a S e R

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Posted 30 December 2014 - 11:26 AM

I wouldnt run ECM
If you want ECM run the kitfox

but hey,then again I dont own one

#17 WonderSparks

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Posted 30 December 2014 - 11:37 AM

I may not be the most successful pilot of the Lynx out there, but I have had decent levels of success running with ECM, AMS, and two Medium Pulse Lasers. :D
Kind of hot after a while, but still more fun than I have had in a while. :) :wub:

#18 AlphaToaster

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Posted 30 December 2014 - 11:42 AM

I actually enjoy playing the Mist Lynx. It's JJ's are really fun to use and aside from the lack of hard points if I want to bring ECM, it's not so bad.

I've had 500+ damage games in all these builds:

ECM + 2 MPL + TC II
ECM + 1 LPL <---- Using this in CW. 757 damage high match. (1100 w/ Kit Fox to compare)
ECM + 1 PPC <---- I've had the most high damage games with this build, especially on swamp map.
ECM + 1 LL + TC II
ECM + 2 LRM/5 w/ 2 tons + 1 ML
2 ML + 2MG w/ 1 ton + SRM/6 w/ 1 ton + TC1 <--- Killed my first FS9-A with this after arm/leg quirks
2 MPL + 2MG w/ .5 ton + SRM/6 w/ .5 ton
2 ML + 1 LL + TC1
4 ML + TC2 + 1 DHS
3 ML + 2 SRM/4 w/ 2 tons


I use a Mist Lynx in my drop deck to fit in a Dual Gauss Warhawk and still have room for 2 Hellbringers.

#19 Corbenik

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Posted 01 January 2015 - 10:51 PM

View PostCathy, on 29 December 2014 - 01:45 PM, said:

bad pilots blame their tools, I've mastered all three, and I aint anywhere near a good light player.

Trouble with them and all clan lights is people try use them just like IS lights and that doomed to fail.

you have to adapt and be willing to adapt,

Now i'm not a good enough shot to go the jumping ERPPS ecm route so I stuffed it full of streak missiles and either a medium or small laser, and you use pack tactic its not a solo mech, you work well with other lights of fast mediums in SUPPORT, of other mechs

You can't go one to one with any IS lights piloted by even an average pilot, and caught alone you haven't the speed to escape any Is lights if your to far from your own team.

Any one with a modicom of ability to be part of a team can makes this little shits work very well

Yeah alot of people don't understand the whole support thing, no one likes to work as a team and they only want to solo everything. i've had the same experience as you, mastered all had no problems with them with decent teamwork any mech is viable.

#20 InspectorG

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Posted 01 January 2015 - 11:18 PM

View PostAlphaToaster, on 30 December 2014 - 11:42 AM, said:

I actually enjoy playing the Mist Lynx. It's JJ's are really fun to use and aside from the lack of hard points if I want to bring ECM, it's not so bad.

I've had 500+ damage games in all these builds:

ECM + 2 MPL + TC II
ECM + 1 LPL <---- Using this in CW. 757 damage high match. (1100 w/ Kit Fox to compare)
ECM + 1 PPC <---- I've had the most high damage games with this build, especially on swamp map.
ECM + 1 LL + TC II
ECM + 2 LRM/5 w/ 2 tons + 1 ML
2 ML + 2MG w/ 1 ton + SRM/6 w/ 1 ton + TC1 <--- Killed my first FS9-A with this after arm/leg quirks
2 MPL + 2MG w/ .5 ton + SRM/6 w/ .5 ton
2 ML + 1 LL + TC1
4 ML + TC2 + 1 DHS
3 ML + 2 SRM/4 w/ 2 tons


I use a Mist Lynx in my drop deck to fit in a Dual Gauss Warhawk and still have room for 2 Hellbringers.


Why TC2? Isnt that a waste of a ton?





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